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Chromatic Blue

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    chromaticXblue

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  1. Perhaps if the Locust's fireing was adjusted slightly, to make it only able to fire on vehicles (except maybe with another rider), it could be a good Covie addition. Perhaps it needs to charge up and get a lock before firing its beam?
  2. The Energy Sword is essentially the equivelant to the Shotgun. Yes I know in practise it doesn't seem too equal, but in the right hands they can be.
  3. The Broadsword isn't new at all.
  4. It is more difficult than Reach, that is for sure. More enemies + better AI, and you have a no brainer. But it was no where near as difficult as Halo 2 Legendary.
  5. Forge World was too bland, likely because it was already at the limits of what Forge could be. That being said, a nice and open sandbox map would be nice, but Impact is close enough for me. Perhaps in the next game it will be possible to have something a bit bigger with more options.
  6. ... You can easily change the soft kill boundaries. I think Ravine is pretty cool, and has a lot of potential. Impact is huge, just the space between the two biggest rocks looks smaller than it really is. Honestly the usable area on Impact seems about 3/4 of the size of the usable area on Forge World. Haven't tried Erosion.
  7. I think the Light Rifle is a better Mid-Long Range weapon than the BR, honestly. Sure, unscoped does less damage, but the spread is also much smaller (that I've seen at least) and scoped it does crazy damage. But once you get in too close, its shine fades.
  8. I find it somewhat odd that the DMR is seemingly better than the BR in every way, because I win more battles using the BR, even against DMR users O.o
  9. I think good old lead and gunpowder has served the humans well, compared to the Covenant plasma weapons that could potentially melt your hand off if you fire it for too long...
  10. I feel like this was a troll topic, but anyways... Hardlight Shield basically is Armor Lock, except cooler and a bit nerfed. Couldn't tell you if it kills vehicles, never tried.
  11. As far as I know objects already have different weights, wouldn't be too difficult for something like this to weaken over distance, and have less of an effect on heavier targets. Add in zero damage to what it hits (minus the small chance to splatter) and it seems to be pretty balanced. Mainly useful to give yourself some distance from AR, Boltshot, different shotties.
  12. My question is... What are these knives made of? Supposedly the Covenant ships are bulletproof, but we see Master Chief (rather easily I might add) stab his knife into a Lich to keep from falling off. You'd think your average metal would snap like a twig.
  13. I had a pretty easy time using the Sticky Detonator. Got them in the neck with it and let it off when they put the shields down. Took only two or three hits, and messed up any shots they tried to take. Would probably work better in the back though.
  14. Auto Sentry is king during CTF. Seems people don't know how to react when a floating ball starts shooting at them and sounds an alarm when they try to sneak to the flag. Now back to on-topic, that little shield required outside help, so the only way I see this as being possible is if someone could somehow target an ally with their shield.
  15. Calling the Boltshot overpowered because people can One Shot with it at extreme close range is like calling the Plasma Pistol overpowered because it can shut down a tank.
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