Trifle10
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Everything posted by Trifle10
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fiesta with random ordnance is what brought Fiesta Classic in. the original fiesta sucked... you got to use any one of your loadouts 1 kill and random ordnance appeared your ordnance choices werent varied ...plus with the current fiesta, you get random weapons and it changes gameplay some (except when everyone you battle has weapon advantage) its just like how Rockets got renamed to Rock N Rail ...binary slayer hasent changed
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nope. you only got slayer and "pro" if you go into a lobby (that you didnt join mid-game) and you see that there's mostly pro choices, wait until you hear the final voting beeps or if a "pro" option has recieved 5 to 9 votes (and the other choices dont have more than 3 votes), then back out and search again
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the specific dlc playlists (crimson and majestic) were only up for 1 week (at time of release). i do agree that we need an offical dlc playlist (not just castle) i do see some crimson maps (wreckage and shatter), but only if everyone in the lobby has the map pack once someone complains to 343, we might get "Team DLC"
- 5 replies
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- Halo: Reach
- Map packs
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the only thing you can do is map until your either complete or reach a budget/object limit. no matter what editor you use (farcry or something else), there will always be a limit if you do hit that limit, edit your map accordingly if you want to add more
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the reason no stats are showning up for "KSI Trifle" is because this gamertag hasent played reach. whereas, the link below is my original that i played reach on https://www.halowaypoint.com/en-us/players/KSI%20Taco/haloreach for about the first 2 months, my most used weapon was the carbine
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well, it wouldnt seem right to post it in the halo 4 section. the sig wont allow more than 1 image, so why not post with the correct game. plus, theres nothing in the rules that say "you cant post your game stats in the game section" who knows (though its highly unlikely), others may want to post their stats, and we have 1 topic per game for player stats. maybe, dunno, just working with ideas here
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link is at the bottom of my sig. these stats when up until they stopped being collected
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they did it for halo 1 and halo 2. if you mean a more recent one, then yes. i would love to be able to play halo when im away from my console
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awsome work. love it very much. even bookmarked the link. here's mine the smaller one is in my sig i would also like to point out a problem i noticed with the reach one. i entered my gamertag and i got this can i suggest something? can you make the stats of the large card show up on another small sig. i want to use it in my sig, but the pic is too large
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i sometimes get, or see, a glitched medal has been The Generic Kill medal. when i browse through their postgame medals, i notice it appears twice. the other one is glitched and has no other info, other than the quanity, which is usually lower. i believe ive seen the perfection once, though i dont remember when or where (not earned by me) as for "last stirke", ive never seen that medal, unless you mean "first stirke". whoops, i keep forgetting that waypoint does special medals, not seen in game. some medals can be weird at times. i got a rocket kill while playing a match in CFI (Community Forge Island) and the medal didnt show postgame) im not sure whats going on with the medals. my guess is that an update for the game could of thrown the "medal earning and/or displaying offbalance" hopefully, someone else replys who might know more
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...what would it be. specifiy so others who dont know what your talking about know what you mean. say you want to add a gattling gun, if someone didnt know, say thats its an automatic poweful weapon. "like the saw with a much more ammo before reload" i would add a laser guided, remote controlled, rocket launcher. the rocket would be controlled by the one who launches it and would follow a laser path. the laser could be noticed up to 2 seconds in advance remember to not say stuff UBER POWERFUL like a nuke. an explosive that eliminates everything
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most likely there wont be a season 2. its been a few months now (considering ive taken pics of every halo update since release). we might just have to deal with season 1 for the time being and hope that halo 5 will actually have more seasons
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something bad could happen. what you think is "improving" the game would actually make it worst a competivite playlist (like reach's setup) so the hardcorians could play there and the casuals can play in "non competivite"
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the only thing this map is good for is big team, otherwise ill quit out at the start of the match or if the highest vote count is leaning towards it. unless its dominion big team, i support with a no
- 19 replies
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- Halo: Reach
- map
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2 days late reply. look, no points, kills, and deaths are awarded for post round/game action. its fun to do. plus you can back at someone (if your competivite/winning type) why the team lost if you dont like the post game action then either run/dodge those who are doing it or just stand there hoping not to be attacked. just dont let it get to you
- 45 replies
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- Killing after Game Over
- Game Over
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So I replayed halo CE and Halo 2's campaign yesterday.
Trifle10 replied to Chris Hansen's topic in Halo 4
halo 1 had the most songs that i loved and still do halo 2 had a few songs that was great halo 3 had some halo 4 had 1 and thats the multiplayer lobby music -
halo isnt dead and will never be dead. its nice to see positive topics for a change
- 33 replies
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- AGL
- Halo: Reach
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you know how the weapon settings are in a gametype weapons that spawn on the map what each player starts with, considering loadouts are disabled consider this... you get a checklist of all the weapons you can uncheck all the weapons you dont want to spawn you can choose what each player can use/pickup the point is... being able to choose what weapons spawn on the map (like rocket, shotgun, pistol, no needler, no boltshot) instead of "no sniper", "no power" "player one can pick up shotgun, battle rifle, sword, while player 2 can only pick up needler, pistol, boltshot, carbine by allowing these changes to, most likely halo 5 or 6, custom gametypes can have more flexibile options and possibly even new variants can be created ok...#2 may not be the best option, but hows #1
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it only works if they are enabled if your still not getting them, was the gametype changes saved before another gametype was loaded? are you by any chance in custom games when playing or forge? forge doesnt have killcams and theres no setting if that doesnt work make sure the killcam works by playing a game of infinity slayer, not big team, and die at least once by another enemy if that doesnt work, schedule a custom game with your halo friends/recent players and ask them if they see a killcam durning the match if all else fails, go to halo waypoint's site and contact 343 directly and hope they reply
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ever made an awsome map just by placing random blocks around with no clue what your making? dont that on reach a few times
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it kinda helps to list what you need help with...gametypes?, weapons?, vehicles?, spawns?, testing?
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most likely what i think is, because of the different connections that players have, the match has to wait until everyone "is logged in". think of it like classroom attendance, once everyone is accounted for the match or "lesson" can start
- 17 replies
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- blackscreen
- lag
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...yea, those heavy man cannons are annoying loud, but they only make the sound when close to it to hide a teleporter, either place it in a wall or the ground and raise the height. also make sure your teleporter is working like how you want it to. meaning if you want it to face the right direction, check it then place them out of sight i dont know much about weapon placement though you want maybe 1-2 power weapons. also depends on what type of weapons you want for the map for the players, it depends on the size of the map. generally, you want the recommended players that the playlist can support. like big team infinity slayer has 2 teams of 8. multi team has 6 teams of 2. dominion has 2 teams of 6. flood has about 11? players. grifball has 2 teams of 4
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if thats the case, joining mid game to end game should no longer happen what are you talking about? you dont even reference what your talking about? im not even sure how to respond...