Trifle10
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idk. never use system link. there is no one i know that has an xbox around me or no place that has custom gaming nights. if im correct, system link should work just like any other halo game. if you want, try out a custom match for yourself. or if im thinking of this...i dont think SL will work online since your playing with/against other local consoles, plus you would have to change the network from xbox live to system link so now you cant play online with Find Games but custom should be fine
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i love forge island though my only dislike is having to build the floor and/or walls that border my maps. didnt care much for forge world, other than the open terrain for the time being ill stick with forge world also, being able to go into the water
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directions go to your service record (in game) go to spartan ops look at "challenges completed this week" the glitch is "challenges completed this week". its not a weekly value, its an all time value. don't believe me? i have about 35 challenges completed this week. you might be asking "how can you have 35 challenges completed this week when there's only 2 each week" to fix this 343, simply change "challenges completed this week" to "challenges completed" for spartan ops
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who thinks the current challenge setup isn't balanced? the current setup is 2 weekly (campaign) 2 daily, 2 weekly, 1 monthly (war games) 2 weekly (spartan ops) who thinks this setup might balance it out? 2 daily, 2 weekly, 1 monthly (campaign) 2 daily, 2 weekly, 1 monthly (war games) 2 daily, 2 weekly, 1 monthly (spartan ops) with the current setup the only challenges you can expect to change are the 2 daily war games. all the others you have to wait until the monday update and theres only 1 monthly
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i like a balance of easy and hard challenges. i remember some easy reach challenges as follows general *upload 1 film clip to your file share* all i had to do was remove the film on there and re-upload it lol *connect to bungie.net and have that symbol next to your name and start searching for a match* i forgot what its called but as soon as i started searching for a match, i got the challenge credits firefight *kill x enemies* basically kill this amount of this enemy and thats all i remember ...with these halo 4 challenges, i go look at them first and decide which ones i want to do, then try to accomplish them
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wrong, unless it was changed. most of the time i had to quit due to unbearable lag, even with the Good Connection Preference. after quitting about 4-5 matches in a row, i saw a message that basically said "you have quit too many games recently. quit again and you wont be able to rejoin matchmaking for 10 mins". after that, i quit again for one reason or another and couldnt play for 10 mins. ive done this at least 5 times throughout the reach months (btwn reach's launch and halo 4's launch) and i still got the 10 min penalty
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its beaver creek, battle canyon, or -insert anniversary name here-, whatever you want to call it based on the different halo games. plus you can use the water. all you have to do is build the walls and the floor. plus you would be adding the water effect that makes the halfway point, the halfway point (lol)
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spartan ops had more potential but i kinda knew SO would be over after season 1, specially when there was no info in the following monday update. sure hope SO lives longer in H5
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someone plays too much league of legends. im sure most peeps dont care about how their kd turns out as long as they have a good match. the only time my match kd concerns me is when i go -5 or worse and i hope i can improve it in the next match. idk why you made this topic, whether joke or serious, but if your taking the time to make a topic then what does that show? that you have a negative kd? i already know about kd, teamwork, and map awareness and i dont have to explain anything i would like to win matches which is about 30% of the time, doesnt matter the playlist how are good players suppose to be good if they dont have "the bad people" to play against/with if your sick of halo, go find some other game. halo wont suffer with 1 less player good day to you
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the only problem with that is i could say now since im online and actually playing, but the response time could be forever because of timezones. i also have SOOOO many other factors into play that when i have a good time in mind, one of those factors causes something to happen and that time ends up being a no show. did you get it? if not think of it like this your favorite store says there having a 1 day sale at such an such time on such and such date. you checked everything and found out that you have free time that wont cause you to miss the sale. you go to the sale and the staff there tell you that the sale has been canceled
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do i have to explain? alright, what kinds of maps will you make on Forge Island since its soo super huge. ill be remaking my halo reach maps and then ill see what else i can make *note: you dont have to name any maps in particular*
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each time i have a map that needs testing, i will post it here. i will also try to include screenshots of the map. message my gt (listed twice over <----- there) and i will send inv's to those interested. i will also update the topic with the next new map to test and the map will also be in the topic title name
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forge island broke.... birth of the bog
Trifle10 replied to Sinister King's topic in Forge Discussion
very intresting. i have another question. how did you get past the boundary? i explored all boundaries and even though there was no kill boundary (excluding water), made it to a dead end boundary with Return To Battlefield. i was also amazed at the grid. remove it and you go into the death water. luckily ill keep the original and probably made some other variant -
i have some data on the size of forge island. i have tested using a ghost as seen here going directly up the ghost exploded at z: 395.8 which means z: 395.7 is the max safe point going southward the ghost exploded at y: -494.5 which means y: -494.4 is the max safe point going northward the ghost exploded at y: 487.5 which means y: 487.4 is the max safe point going westward the ghost exploded at x: 771.0 which means x: 770.9 is the max safe point going eastward the ghost exploded at x: -227.8 which means x: -227,7 is the max safe point going downward, into the water the ghost exploded at z: -70.2 which means -70.1 is the max safe point to help you understand which directions are which, here are some pictures West East North South Up *directions were taken on the largest island* Summary of the Max Safe Point Coordinates X1: 770.9 X2: -227.7 Y1: 487.4 Y2: -494.4 Z1: 395.7 Z2: -70.2 max safe point is defined as: the area that a player can be in before Return To Battlefield is shown happy forging!
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forge island broke.... birth of the bog
Trifle10 replied to Sinister King's topic in Forge Discussion
ill go check it out the variant that is. after DL Forge Island yesterday, did some exploring. off to forge stuff -
you dont have to go through and find everything on the map. here's what you do once the forge map has loaded and your in the game... press B which opens your tools go to Delete By Palette go to the very bottom of the list and select Delete Everything select yes and the map will be clear and so will your budget then save the map as "blank" or whatever
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The future of FORGE: Important notes towards evolution.
Trifle10 replied to URBAN B0BCAT's topic in Forge Discussion
all the polls items are good but i just cant choose one and here's why -more pieces. the current set is great but it would be nice to experiment with something completely different -color. instead of using a red light or a blue light, i could make each side of the map i could make for that team. or i could make different variations of whatever -time of day. most maps can have whatever time, or time can be rotating -terrian themes. would be nice to decide the terrian instead of using a pre-built. or being able to edit the terrian and then being able to set the boundaries -anywhere on the map. there's a lot of great areas but there past kill boundaries -
LCTF needs to be changed. only played 2 games yesterday before i gave up on that gametype. Gametype Flaws -all kills are 1 hit kills, whether using lightrifle or carbine -very easy to camp and surprisingly, campers dont get noticed much -spawn camper kills* -lack of ordnance** *in my first match, got spawn killed about 6 times **only seen carbine, hologram, and camo Gametype Improvements -better ordnance* -3 hit kill someone instead of 1 -higher capture score to win match (and time limit) -more map variation** *more abilities **only seen haven
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i was thinking since fiesta has random ordnance and not random weapons. how would you feel if you had random armor abilities, tactical packages, and support upgrades? do you think this would make it more random or more unfair? (remember we are not talking about weapons) in my opinion, having everything random would make it a true fiesta and interesting to experiment
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awsome. soon i will be able to know which areas to avoid, specially if the enemy team is just camping
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its true that these matches are short. but i love them since its helping me level up quicker. plus these short matches make it "fast paced"
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ah yes, playing btb on heavies on asphalt was fun except when the wraith randomly went flying by. despite this flaw of the topic name being "heavy" your only talking about only "objective".
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nah. the hammer is perfect for grifball
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so theres still no option to matchmake campaigns?
Trifle10 replied to u_spoiled_muh_story_bro's topic in Halo 4
reach did have co-op campaign but it was as a MP playlist. best to hope for H5 but im not counting on it. also, i have no problem playing solo