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o G1N o

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    o G1N o

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Jackal

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  1. o G1N o

    Dusk

    Nice work, I've noticed lately that 2v2's are much more enjoyable than 4v4's... I want to say its because of sprint but I'm not sure! I love sprint but it seems to be overwhelming on a 4v4! This makes map forging much more difficult and delicate when maps are in development! I love this small map because I feel that the size and trick jumps cause a player to consider when and how to use sprint intelligently. It takes much more than just the sprint buttom to reach your apponent, it actually takes skill in Movement/body agility to reach certain positions with the use of trick jumps! Excessive/incorrect use of sprint in this map can have a negative impact on your ability to win the match but precise use of sprint along with knowledge and practice of trick jumps can give you that specific advantage. Perhaps sprint is not the problem but bad maps that are obvious and easy to play! I'm gana give this a download, I gotta say that the reasoning and logic behind your decisions in making this map are excellent! I would love to see your theory and knowledge base of maps be applied on a 4v4 map because honestly, 343 has dropped the ball on competitive 4v4 maps... Great job, if you ever want to forge with someone or need someone to help test, send me a msg on XB live... "o G1N o"
  2. Map Name: Boomerang Gametypes: Slayer, King of the Hill and Oddball. Team Name: The Forgitechs Gamertags: o G1N o Recommended player count: 2 -16players Description: This map is a medium size map design and inspired by a Boomerang. It's intended for casual/competitive gameplay and its best played with a maximum of 8 players, although it does support larger parties! Download: Map will be displayed on the fileshare of "o G1N o" Weapons: *Snipers (2x) Ordinance Drop- Timer 160 sec's *Rocket Launcher (1x) Ordinance Drop- Timer 240 sec's Note: This map is currently being tested ( updated version in progress, any feedback is greatly appreciated, thanks)
  3. Thank you, We've been working on this map for some time and we are always looking for ways to improve the design as well as the game play! We're working on an updated version of this design, i'll be posting it up soon... Any feedback would be greatly appriciated! Thanks!!!
  4. Thanks man! yeah, the spirals really help give the design of the map more than just a simple block like visual.
  5. Thanks man! yeah, those light balls are somewhat funny... we we're thinking of hiding the light balls in a block so that they wouldnt be visible but still maintain the glow of the colors! maybe that works!!
  6. Map Name: Turban Gametype: Slayer, King of the Hill, Extraction, Oddball and Capture the Flag Team Name: The Forgitechs Gamertags: oG1N o and Icycollx. Recommended Player Count: 2-10 Description of the Map: Turban is a competitive arena style (Symmetrical) map created for Slayer but also works well with KOTH, CTF, Extraction and Oddball. This map is an urban like environment with multiple angles and verticality. It has long and close quarter line sites for the use of snipers but also close range weapons. Weapons: *Snipers (2x) Ordinance Drop- Timer 160 sec's *Rocket Launcher (1x) Ordinance Drop- Timer 240 sec's *Overshield, Railgun, Active Camo, Saw, Damage Boost, Sticky Det, Speed Boost and Shotgun- Random Ordinance- 120 sec's *Battle Riffles (4x) On Map- Timer 30 sec's *Light Riffles (2x) On Map- Timer 30 sec's *DMR (2x) On Map- Timer 30 sec's *Frag's (4x) On Map- Timer 30 sec's *Plasma's (4x) On Map- Timer 30 sec's *Pulse (4x) On Map- Time 30 sec's
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