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Rayner Sutardja

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Everything posted by Rayner Sutardja

  1. There aren't any filters on the map. Thanks for the feedback. Did you get a game on it?
  2. Could you post the issues down below? I probably can't be online next week, so if you want to show the issues while we are both in the map it would be a little difficult.
  3. So what do you think of the new version?
  4. If you can, join my customs lobby next Saturday, August 3rd; via halocustoms.com.
  5. Or, you could use gravity volumes, as then you do not have to change the shape or layout of the blocks. But go with his suggestion if you are out of budget.
  6. It's probably a glitch. Happened to the flooring of my maps sometimes too.
  7. Sorry about the number of pages... I didn't mean to spam. <Update> I added structural cover at the bottom of the map and simplified the layout if the bottom. It is now somewhat circular.
  8. Thanks a hell lot for the feedback zandril. Really appreciate it. Which pieces at the bottom of the map did you consider as clutter?
  9. It looks really cool, the colors fit perfectly. I can't promise any feedback; I'm busy, but I'll try my best...
  10. Although it looks awesome, (like really awesome) I think I would recommend against taking designed from other games? This is because halo has a very unique style of gameplay so maps from other games may not fit. But it seems like you managed to pull it off.
  11. I agree with creativegaming, submerged XL bridge will make a really cool track and also save you budget as it incorporates both of the sides. What he meant was to use the railings of the bridges to make the track so since there are 2 railings it makes both sides of the track. Of course, it's your map, it's just for consideration. Other than that, it looks pretty cool. Good job. I'll check it out But don't expect feedback too soon, maybe next week
  12. As for the "please take no offense", I was not joking. But about the feature, I was. Anyway, who cares?
  13. Invite me for a game sometime I would like to help test it
  14. Hey darth! Great map, lots of fun. Just, you know, add a gravity volume at the entrance to the "flush" such that people will stick into the track. Other than that, great work! Perhaps adding aesthetics in the centre like a tower or something like that would be cool. Oh, and maybe rocket hogs will make it way more chaotic... Because you know, it would get boring. Make it such that you are invulnerable and you fire rockets like madmen at others. Ever get tired of rocket race in reach? Yeah, me neither.
  15. You should post more pictures(and better quality too). But from the look of it it looks pretty cool
  16. Yeah.. I'm busy too. Though i'm not in College yet. It's not your duty to give me feedback, so take your time! I know how it feels to be busy... Thanks for the feedback so far!
  17. Small, simple = Awesome
  18. Do you think I should expand the map? Add an indoor section around the center and along with this more movement options. Adding an indoor red and blue base too. I'm going to elevate blue base such that it is the same height as red base. Looking forward to this...
  19. I don't think death by dogs was talking a bout you, psychoduck, I do believe that he was talking about the other posts in this thread as some of these posters have not come with feedback after posting. I'm not saying that he is right, though. Please take no offense, I just wish to put that out there. And yes, I understand your point of view. Please take no offense. I hope this post does not eradicate all my chance of getting any feature whatsoever...
  20. You said that you have hard light shields; this map requires a custom gametype? And I agree with zandril, this looks more like a casual map or minigame like the trenches. Perhaps exploring more in that aspect and maximizing its potential in becoming such a map!
  21. I always like a map based off firefight. It just looks cool. Perhaps you should delete the walls and use the budget for rocks as terrain, then it would be great! Perhaps you should make this a flood map instead, because flood is the most similar to firefight A custom gametype with flood that can use vehicles and stuff would play a lot like firefight(too bad flood can't hold other weapons...)
  22. ok... next week, saturday morning? that's the only time i can play.
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