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textured air

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  1. Thanks for your response, however if you read my post more carefully then you would find that my issue is not that there is power weapons, but the frequency they spawn at. Sure two power weapons and a power up is a "basic" setup for 2v2 but I dont believe theres ever been a 2v2 setting with 12 bullets of respawning sniper ammo every 90 seconds. My suggestion would be to lengthen the timers or give the power weapons less ammo to start with. My problem with the speed boost as a power up is that with the length of time that it stays active, it is in my opinion much more useful than an overshield and can in many cases be more useful than a damage boost which lasts about half as long.
  2. I love the addition of team doubles and I think the edited maps play great for 2v2, however there is a huge problem with the weaponry available. Why is there 2-3 times as many power weapon spawns in a 2v2 setting than there is on 4v4 or even in big team battles? It makes no sense to me that throughout the entire game, one team or the other will have either a railgun or sticky det with a bountiful supply of ammo. A much greater proportion of kills are by power weapons in this playlist than in any other one, and being 2v2 this has a waaaay bigger influence on the outcome of the game than in others. It also has a way bigger influence on the strategy and replayability of the playlist. I thought it was cool at first having a railgun and sticky det (power but requiring skill too) but after realizing they respawn so incredibly fast that you can use them almost exclusively the entire game (not to mention the speed boost which is a huuuuuge advantage in 2v2) I lost my desire to get back into playing doubles again. The weapons being on timers is a good thing, but those timers need be atleast twice as long as they are, and maybe rotate the weapon postitions as well. I hope an update comes out that will make changes to this playlist, but I think it would be an easier solution to offer more playlists instead of just more voting options because then you have people backing out until they get what they want. A competetive 2v2 playlist without so many power weapons that it dominates the game would be great. P.S. The sniper on abandon is ridiculous too, essentially unlimited sniper ammo in a 2v2!?!?!
  3. I will start by saying that I really do like the direction that 343 has taken halo. You guys have added lots of new features and really created a great and in-depth game while making it something different, and it really seems like you guys have your own vision for what this game can be and are going after it. That being said I think there are a few small hings that got overlooked that could help this game. 1. Menu Music- I really like the musical score for the game, however no matter how much I like it having to hear the same music over and over just drives me crazy. My suggestion would be to add the option in audio/video controls to turn menu music off, as it is now I just mute my TV in between every game. Another suggestion would be to expand the musical selection, maybe 3-4 times as much overall music giving more variety instead of repetition. 2. Medal- I must say that I love the new medal's/ordinance system and some of the new medals are great. I think in this department you guys made many innovative changes but you didnt finish off some of the ideas. Having a wingman medal is great and I love knowing when im helping my team with assists, but if your going to have a 5 assist medal, where is the assist frenzy and beyond, and why can we not atleast earn multiple wingman medals in a life. In the same vein Id like to see multi-assist medals, as well combo medals, like a kill and assist within 4.5 seconds of each other. Of course adding these medals would affect gameplay by allowing faster ordinance but that can all be tuned to balance it out. I just think with the medal/ordinance system in place that rewards "good" play not just getting kills, that its important to have these extra determinations. 3. Weapon Specific medals - I love being able to see exactly how many fuel rod and rocket kills I had after the game. So it only seems right to have incineration cannon kills as well as every other weapon that got left out, sticky det, shotgun, scattershot. Weapon sprees are something I would love to see come back also, knowing that you just went on a spree with one weapon is just cool and adds to the fun of things. A distinction between sniper body kills and head kills would be interesting as well. 4. Loadouts - It would be great if we could have more than 5 loadouts, as its really not enough to give you all the loadouts youd want for all of the different maps and gametypes. We have the ability to change our loadouts in the middle of the game by going through the pause screen, but it would just be so much easier to have 2-3 more loadouts. Thanks for all the hard work and effort 343.
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