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Judgemodalla

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Everything posted by Judgemodalla

  1. Just finished a new Competitive map named Scavenger! Check out the post!

  2. Just finished a new Comp map named Scavenger! Check out the post!

  3. Gamertag: TheJudgemodalla Map: Scavenger Gametypes: SLAY KOTH REG ODD Scavenger is a symmetrical competitive map that supports Team Slayer KOTH Regicide and Oddball. Both red and blue team spawn across from each other with a few sight blockers to prevent immediate combat. Once spawned, the player has the choice to move forward into the middle of the map to hold down the major middle areas or take the gravity lift behind them to pick up a needler or go to higher levels of the map. In the middle areas of the map there are 2 major power weapons, shotgun and sniper, and an overshield. There are to man cannons in the middle parts of the map which can lead you to the pipes and the sniper. Being on the pipes brings you to the highest point of the map but leave you open to enemy fire. With the sniper being the most powerful weapon on the map, there are two fusion coils beside the sniper which add to the danger to going for the weapon in the first place. When going inside of the covered part of the map, you will have a shotgun in the middle. There are two separate stairways inside the covered room which will lead to two turrets. The map will work best when played in 4v4 3v3 and 2v2 PLEASE LEAVE FEEDBACK IF YOU CAN AND ENJOY THE MAP! FACT: This map took about one day to make! Scavenger DL: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=e4ebbe3f-52f1-496c-9173-239fcf9dc4a8
  4. Just finished posting a topic on my new map Barrows! Check it out :D

  5. Just finished posting a topic on my new map Barrows! Check it out :D

  6. Gamertag: TheJudgemodalla Map: Barrows Gametype: SLAYER, CTF Description: Barrows is a symmetrical competitive map that supports Slayer and CTF. The map is made in an arch-shaped formation and has two bases. There are few power weapons on the map (Shotgun on top middle, Sniper w/ 4 bullets on bottom middle, Sticky Detonators on both sides, and Needlers in both bases. There is also one mongoose in each base for faster access to the middle. There is a turret on the upper level of each base, but have slightly blocked sight lines from the middle. There are 4 gravity lifts that will bring the player to the higher levels of the map. The map will work best with 4v4, 3v3, and 2v2. Knowing that using normal Infinity slayer and CTF on these maps will take away from its originality, I attempted at making the map and gameplay seem much more like halo 3 by making two gametypes, one for Slayer and one for CTF. The Map can be downloaded in the link below. The gametypes are also shown in the links below: Barrows: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6f353906-50a1-414d-bea5-5145734a5a56 Judge CTF: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=65c381d0-bf2e-4476-baad-f1658d27b9cb Original Slayer: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=b9286a76-9d88-42bf-b54f-b3e6031c3cae Hope you guys enjoy the map! Please leave feedback if you could. Fact: This map only took 2 days to create and finish.
  7. REALLY NICE!!! I understand that this is already a pre-made map, but I would have never thought of this at all. It really reminds me of a HALO CE map. I've been trying to come up with a good forge idea that reminds me of HALO CE or HALO 2 but this takes the cake (maybe one day I'll get some wicked idea as well :/). Either way, good job
  8. NICE FORGE The map does seem to have an "Arena" like feel to it. Like A R C A S I U S said, most of the time, there seems to be a balance between aesthetics and gameplay. If you have any of your budget left, IMO, I would suggest adding more aesthetics (That may be just me, because im more or an aesthetics person). Either way, nice job!
  9. NICE The map reminds me of something that may come out of Halo CE or Halo 2. I also like the fact the there is a story behind your creation (which should be done much more often). Nice job!
  10. LOOKS REALLY NICE For a second, I thought the map was gonna be really small, but when i saw the scaling with the spartans it looks fine. Well forged & Nice Job!
  11. WHOA... Really reminds of of the pit! Looks epic for the Multiplayer Playlist. Nice Job!
  12. Just went to my profile page noticing that I'm a Hunter now...W00t!

  13. Just went to my profile page noticing that im a

  14. Thank you. When I played Halo 3, I always used to attempt forging race maps, and I always had downloaded race maps into my file browser. I tried forging more race maps in Reach but I lost my motivation because I wanted my maps to look more aesthetic, but i couldn't. So instead, I made competitive. because its fun and thrilling to play on.
  15. Thanks guys! I appreciate your feedback on the map and I am glad to see that you guys enjoyed it. I have to give credit to DjV RazoR for his awesome idea of using the killballs in glass cubes on his race map "Aura" I have one request though. If you have gotten the time to play dominion on it, could you explain your feedback on that as well? Thanks
  16. LOOKS FUN TO PLAY. This maps looks really fun and dynamic. To be honest, I've never owned Halo CE or Halo 2 myself so I wouldn't know how that map really plays, but it looks really fun to play. Nice job!
  17. LOOKS VERY CURVY...I LIKE THAT. I always wanted to make a "covenant-like" map that had a lot of curves like their space carriers. Looks pretty cool from the view bur I'll have to see how it play myself. Nice Aestheticcs!
  18. Gonna make a new map. It's gonna be much different from what I'm used to doing....and i like that :D

  19. LOOKS VERY NICE. This map looks very aesthetic but at the same time looks like it will play well in competitive doubles. Nice job!
  20. LOOKS AWESOME! I like the fact that you were able to combine racing and competitive gameplay in one map. Awesome job!
  21. LOOKS NICE. I like the way the map plays out in the video, and the aesthetics look realistic and creative. The map looks balanced as well, as you explained in your description that people can avoid the ghost. Nice job.
  22. Gamertag: TheJudgemodalla Map Name: Silo Gametype: Team Slayer, CTF, KOTH, Dominion, Oddball Description: Silo is a large symmetrical competitive map that works with almost every gametype in Halo 4 as of now. There are 3 main areas which may be vital areas of control, which are the Red Spawn, Blue Spawn and the Middle Base, or just A, B and C for short (A being red, B being the middle base and C being blue). Each base has two gravity lifts which can bring the player to the highest level of the map, being a connection of rings made by bridges. These higher pathways have mass coverage over parts of the map, but in return have no cover what so ever from fire below. Each base is supplied with a sniper rifle and the middle base holds a Rocket Launcher. The opposite side of the middle base is an isolated rock path that is separated from the central routes of the map (this area holds a Spartan Laser). Both the Red and Blue spawns hold Warthogs which can only be accessed by the team corresponding to the color (red or blue). I placed shield doors in front of bases A and C so that immediate fire would not occur and kill players instantly (much like how it did on Countdown). The center of the map has a man cannon that will launch the player to the middle ring of the elevated paths. This map also has a auto turret that can fire at enemies in the center of the map (only in dominion). This map would work well with 4v4, 5v5, and 6v6 due the the amount of coverage one spartan can hold. Please leave feedback if you could. ANY COLOR DISORDERS APPLYING TO THE MIDDLE BASE AND OTHER PARTS HAVE BEEN FIXED. FACT: This only took about 3 days to make...
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