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THE ZOMGSPOON

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    ZOMGSPOON

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Jackal (2/19)

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  1. No reason to insult me at all sir. Team Doubles simplu reads out as teams of two, it doesnt say how many teams in the description im sure many people have made worse assumptions
  2. THE ZOMGSPOON

    Complex

    I stopped playing SWAT because of Complex being in the rotation, It is also just completely awful for CTF as touched on above, Red teams almost never wins because Blues flag offers no cover and a half decent player can pick you off before you even get close to the flag. Red teams flag is incredibly difficult to defend, Blue just has to get back to the lift and then they are sheltered for the entirity of their carry.
  3. I got a little overwhelmed with the amount of teams in everything outside of Rocket Race, it was pure and utter chaos but it was the most fun I have ever had playing this game.
  4. I was playing CTF on Exile last night and I was betrayed once during the game and it prevented me from getting an Unfriggenbelievable (Do they still have that on Halo 4?) but instead I finished with 43 kills and 1 death. It has literally has gotten ridiculous the past week. My roommate has a Live Account and he doesn't understand why I get betrayed either. I dont attempt to betray others after they have done so to me either.
  5. THE ZOMGSPOON

    Betrayals

    I was curious as to if anyone else experiences constant betrayals. I get betrayed on average 3-4 times a game and I do nothing to instigate such behavior. I play mainly objective based games oddball/CTF. I do always take the Sniper Rifle at the beginning of the game but I believe I justify it by getting on average 3-4 kils every 4-5 shots. I also never am given the option to boot these players either. Thoughts?
  6. In terms of multi team did you prefer the 6 teams of 2 or 4 teams of 3?
  7. One can dream right? However Mutli Team was really the major playlist I played. Rocket Race and Team Headhunter made it fantastic
  8. I have seen more of an issue with them not sticking, rolling off of ghosts or warthogs but I guess I dont know
  9. Most players that I've seen using grenades frequently are those who are essentially conceding death.
  10. Name: Pigglesworth - Primary: DMR Secondary: Magnum Grenades: Plasma AA: Thruster Pack Tactical Package: Wheelman Support Package: Sensor - Versatility, is the name of the game. Regardless of the situation you're in you have the tools for the job. The DMR is the perfect weapon of choice, featuring the best accuracy and kill rate in mid-long range fire fights. It also lends a supportive hand for teamates in need of occassional help. The Magnum offers a fast and powerful alternative to the DMR, it shines in a close range setting and is perfectly suited for Players who aren't fond of CQC. Playing along the lines of our aforementioned versatility is the Plasma Grenade, stick an opposing player/vehicle or simply use it to drop shields, neither of the alternatives do either so admirably well. What rhymes with versatility? Mobility (sort of). The Thruster Pack, allows you to duck around cover or fall back to avoid an untimely death, it also helps get to those coveted ordinance drops. Pair the Sensor with Thruster Pack and you'll never be splattered again, aiming down your sights or chasing down an enemy player. This setup plays incredibly well in your BTB, Dominion and CTF. But it undoubtedly excels in the the vehicle CTF maps.
  11. Initially when I saw "Team Doubles" my heart skipped a beat. I was incredibly excited to have the oppurtunity to play Multi Team, my personal favorite matchmaking type during Reach. I was quickly disappointed to see it was nothing more than 2v2 (don't get me wrong I thoroughly enjoy 2v2). So essentially I am curious as to if anyone else is missing the Multi Team element that was so fun on Reach. I mean the laughs alone from spending 20 seconds airborn in Rocket Race is worth it, right?
  12. Honestly, just judging the aesthetics, it is much better than any of the maps that have been permenently placed into matchmaking.
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