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Is not JL

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Everything posted by Is not JL

  1. yes vote for darthangel that way nobody dies except for the dude who doesn't exist
  2. There are mechanics that carry over from game to game. You can write a tip guide without needing to focus purely on the latest game in the series.
  3. Crazy Grunt's Riddle challenge (Round 6 winner)
  4. Official Award: Previous Winners : humpstyles (12-14-12) SykoWolf (12-18-12) Vaulting♥Frog (1-27-2013) SternuS (05-26-2013) Axilus Prime (12-26-2013) JL (8-23-14) Ladies and Gentleman! Spartans and Elites! "Please have a sit and listen to me, telling something about Jackals and Brutes, about guns and wars, the oddies and the weird, about anything I have jeered. You know who am I? I'm the very best in this center of the galaxy, the Jester of this ring, or maybe just a clown. What day is today? Topsy turvey, ye may say.... Here i am just to amuse the audience, with some short tiny riddles about anything of The Halo World: May it be guns and vehicles, powerful weapons, people, or quests, monsters, terminals, places, insanity......aaaanything ye like! Guess rightly to the puzzle, and thou may collect point. 1 guess per post, then wait for the host! If you're correct, then it's your turn; respect! When thou reach 10 points...thou shall winneth! Amendment: Please keep it to one answer per post please. It is much easier to keep track of things that way. ------------------------------------------------------------------------------------------------------------------- i won so here next riddle ill keep it easy because i'm lazy Powerful, Strong, Massive in size Humanity's biggest pride With a forward thrust and a beam based crush Tell me, what am I
  5. gcse grade averages in UK - 6.7% A* awarded, 68.8% A*-C (pass). meanwhile at muh school: 32% of all exams passed with an A*, 60% of all exams A*/A, 95% of all exams passed with A* to C. Much proud, yet very regret

    1. Show previous comments  3 more
    2. Is not JL

      Is not JL

      Nope. The grade boundaries vary with each set of exams. They're based on the ranges within the curve as well.

    3. Azaxx

      Azaxx

      As much research as I've put into figuring out how the UK's grading works, I still have no idea.

      Why can't it be as simple as Australia's dammit.

    4. Delpen9

      Delpen9

      U.S.

      State tests-bell curve.

      national state tests-bell curve.

      national/graduation tests- grading scale with conversions on collegeboard

  6. So the final of the 13 Royal Digimons have been unveiled. It's........Jesus mon

  7. Fantasy Handegg* lol I'd probably do this if it was Football, but my interest in NFL and Handegg is next to nothing
  8. World of Remnant best idea ever.
  9. At the point where Halo: Reach was released, Halo 3 had a daily online population of approximately 1.1 million. Halfway through it's lifespan, Halo: Reach still had 900,000 different players online in the average day. Halo 4 started with 400,000 players online and 75% of that never came back to Halo 4 when Black Ops 2 released. For a long, long time, I hadn't seen the community of Halo truly be as energized and pumped as it was when the Master Chief Collection was announced. When the twitch chat for the Gamescom finals ended erupted into #WeBack...... I had a little hope. * * * To hate pro-gaming is like playing Basketball and hating the NBA. You can hate the players, but you really don't have a reason to hate the scene where the game creators and the most hardcore players work together to attempt to make the game the best it can be.
  10. What is the exact reason we have the link rules highlighted in red below? And, at the same time, why does it feel like certain sites that don't necessarily fit in with these rules are still allowed? 1. "You may link off-site to images and videos, provided that: You link directly to the image or video in question, not just the web page it is on" Why are we not allowed to link to the webpage directly? A direct image is possible, but many people tend not to link it that way in favor or simply copying the URL of the page they find the image on. As for a video, well, so rarely are their videos out there that are actually the only thing on the page. Not only that, but doesn't this cause many video links to be in violation of the rules? Take youtube. Probably above 90% of all videos linked (Not embedded - that's a different story) are from Youtube, and when one clicks a youtube link we go to: a) The video The youtube comment section which, on any video with many views, tend to have many discussions, some of which are highly controversial and completely out of what is allowed on this site [including words that are filtered and offensive, religious, drug political discussions etc.], and also many singular comments that, too, would not be allowed c) Adverts that can gain revenue off of our visit This also applies to other videos - such as, for example, Twitch.tv is a prime example. Yet, despite the way that these sites violate the rules that have been set right now, they are consistently linked by members with no repercussions whatsoever. 2. "You may not link to discussions on other forums or websites" Affiliate sites, staff approved links etc. are obviously exempt from this, but I've seen sites being linked (Most often on the shoutbox) that don't seem to have a mod around saying 'This is approved', many times being links to other forums or websites which feature discussions. For example - a staff member had told me (not named) had told me that reddit was a website that could be linked - but it's a site that features a lot of content that, like youtube, violates site rules (With xxx/NSFW materials, political/drug/religious discussions etc.), and, most of all, was specifically created with 'discussions' in mind. Other examples I've seen include links to Halo Waypoint, and gaming news sites. What is the reason why mods don't seem to be shooting down these types of links? I can understand Youtube and, to an extent, twitch - after all, they're excruciatingly common tools that the average internet-goer knows and us gamers will certainly use, and I wouldn't be surprised that certain tools like those have been given the go-ahead by the mods already and are free to be linked to - but then if so, aren't the rules written up a little bit badly then? Shouldn't there be extra clarification?
  11. Why are we scared of change, you say? Well, in reality, we aren't scared of all change. The TYPE of change we are scared of is the ones you've described - the ones that crippled Halo from having a million different players online daily down to a few thousands. Your argument is broken; the changes you request are bad. You don't have the right to justify your argument by changing to saying others 'should adapt'.
  12. The thing is, many of the points you've given are simply things that people don't like in Halo. You've listed things that say 'FPS is supposed to be about xxx' or 'Halo should be about xxx', before listing a game mechanic. One example I picked out Well, the converse argument could be used as well. For the reason 'FPS/Halo is supposed to be xxx' we want to maintain our mechanics. Example: 'Halo is supposed to be about timing and throwing good grenades, which is why we should not be able to hold them because that would completely change how the grenades are thrown, severely impact the way the golden triangle works and generally will not be about the Halo' To put it into perspective......Let's say 'FPS' is a type of food - Beef. The mechanics in FPS games - the ingredients. One game could be a Beef Wellington - another game could be Beef Pie. Some people want Beef Wellington. Other people want Beef Pie. To advance the Beef Wellington, elements of the Pie is included. How good is the new Beef Wellington? Subjective to opinion. But the people who liked the Beef Wellington in the first place might not enjoy it, and the people who like the Beef Pie don't care about it at all. The new food tastes so unlike a Beef Wellington that there's no point in calling it one. So moral of this metaphor - 'This needs to be in Halo so it's Halo' is subjective, but what is OBJECTIVE FACT is that there is something that does make Halo, Halo and to alter that something would make it NOT Halo. ---- Okay, now onto my PERSONAL OPINION, which is this - Change is fine and dandy and all but: A. At no point should it Introduce or Throw away mechanics that completely change the flow of the game and it's already existing basis mechanics within the Golden Triangle. (Examples include: Prone, which would impact controller layouts and how they respond to the crouch button and also the flow of the game and mechanics, since it's a new movement that would accomodate a slower movement speed, requiring a rebalancing of weapons to accommodate said speed, and weapon balance would also need tweaking since the player model has changed severely when prone. Aim Down Sights, which would need animation times, slow down gunplay, and completely disrupt existing mechanics like being kicked out of zoom. B. Make any attempt at decreasing the skill gap. (Examples include increasing the existing randomness in the game to unnecessary amounts that are clearly designed for bad players to take advantage of [Ordnance is.....acceptable], or adding perks that are designed to act as a crutch for bad players and offer no advantages due to a limited skill potential* for the better players) C. Take a step forward and two steps back. D. Be implemented badly (Example: Deathcam. Would have been useful in Halo 4 if it didn't make the enemy look like a lagging hack.) ----- The two issues I have with your ideals is this. 1. Yes, we are afraid of changes, but only SOME changes - the ones that are going to derail Halo and utterly change it's feel. Or, in other words, the changes that suck so much that there is literally no point in playing Halo anymore. 2. Many of your proposed changes drop the skill level like a rock in water. 3. This is not how the game works. You purchased the right to participate in the game, not the right to having fun. People derive fun from participation - it is not a right, but a privilege. 1) There is less variety in gameplay. If I know what power weapon is going to be in the hallway on a map, and I know when it's going to be there, where's the fun in that? Fun comes in to play when we don't know what it is we might get or when we might get it.2) It gives too much power to skilled players. All players should have equal opportunity to achieve success in the game, because as I pointed out earlier, all players payed the same money for the game. This means that it is objectively bad game design to provide players with opportunities which can require large amounts of skill to take advantage of. When you put a power weapon in a certain spot on a map, then the skilled players will more often than not get it because they can target their skills to attain that weapon. Whereas when the power weapons spawn in random places and at random times, it takes most of the control away from the players themselves, and therefore ALL players are given equal opportunity over time. Random ordnance and personal ordnance fixed this particular problem, which is why they were such great additions.
  13. Welcome to the site, Apoc! If you've got any questions, feel free to ask. I notice that the playlists you gravitate to tend to be more of the party-based gametypes, such as Action sack or Grifball which tends to add a certain twist to the FPS gameplay to turn it from a competitive shooter to something more of a unique gametype built more for people to muck around on, or Team Heavies, which basically tries to become the ultimate playlist for the maximum number of explosions (Although it for some reason doesn't try to hit max number of players - and if it did I'm sure it'll just lag). If you enjoy those types of gamemodes you'll like it here. Many members, both on here and the affiliate site Halocustoms, enjoy to play custom games, many of which are player-made gametypes similar in vein to those in the playlists above - meant to add a unique twist and flavor to conventional Halo play. There are many custom games that I'm sure you haven't seen before that you can find being played on game nights hosted by members here as well as around. Within this forum, and it's network with other sites, there are quite a few prominent peope in the community who specialize in these things too. So yeah. Just a note; it tends to be more of a self-service than a service in joining lobbies, so don't expect people to be sending you invites just because you put your gamertag up ^.^ Enjoy your stay. -JL
  14. Guys I've noticed in the recent threads that there's been a lot of questions being asked by the people meant to give an answer to narrow down their information. While this isn't exactly a test of everybody's hyper-memory-knowledge and the rules simply state 'one guess per post' it also isn't a question that's meant to test all your deductive reasoning, common sense and mental abilities to the max. It's a riddle; you are supposed to guess. Essentially narrowing the suspect list more and more using your own questions isn't technically not allowed; it just isn't guessing. So long as the riddle isn't written by some incompetent idiot who really, from an intellect based perspective, belong inside their mother's womb/somebody trying to troll who, from their maturity, also belong inside their mother's womb, the clues are in the riddle.
  15. kill the staff first riot riot (Still not enough evidence for me to actually have an idea, so null for the time being)
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