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Is not JL

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Everything posted by Is not JL

  1. The way region locking works is that you have a console based in an area (E.g. "USA) and a game that is based in an area as well (E.g. "NTSC-J", which is used a lot in asia). However, the final thing that is a part of it is the game itself - that determines whether or not the game is region locked. For example, I have an Xbox Live account based in Hong Kong. I can buy games from outside hong kong, or buy NTSC-J games, but it depends on the game itself whether it is region locked. For example, an NTSC 'Ghost Recon Future Soldier' I bought in america didn't work at all, but an NTSC-J version did. However, Halo 4, I bought a 'PAL' version, but because just about every Halo game is NOT region locked, I could freely play it. And another thing....... "All Xbox One games are not region locked." "Xbox One is a region free console." Microsoft clammers. So, YES, you can buy a US version. However, before you do so, I would highly suggest looking around for a version that ISN'T in local voices, but rather have something like 'English and _______ Texts (English Voices)'. If you can, buy it online as well, but MAKE SURE it isn't in local voices - and your final option is to buy a US Version.
  2. The 11th of July, though this is probably for Western Timezones so I wouldn't be surprised if for many members it actually takes place on the 12th.
  3. July 24th, RWBY Volume 2! Awww yisssssss

  4. Don't you mods have mod folders
  5. Serana best girl. I hope TES: VI has a follower/character who actually has character like her.

    1. Composite Armour

      Composite Armour

      Bethesda writing interesting characters? Computer says no.

  6. I vote self destruct because he's Mafia.
  7. Shhhh. My mind is jumbled with the sweet tease of the future.
  8. A Gauss hog. Who doesn't love a bit of OP magnetism turrets? It's just science. I'd also love to see UNSC Flying Vehicles back. The Falcon and the Hornet were both great; I personally prefer the Falcon due to it being more manoeuvrable than the Hornet and being more teamwork based. And pls make mongooses that look a whole lot cooler than the ugly quad bike we have in Reach/4.
  9. We're not the official website for 343; That's over at Halo Waypoint, and since Halo Waypoint is also the same place where you'd go to redeem codes and stuff, I think it could be a good idea to go over there ask them, considering they basically have control over this. However, I wouldn't see why they didn't allow players to continue unlocking the unlockables. Halo CEA isn't that old a game anyway. I'd suggest you try, since I don't think you lose anything anyway.
  10. You know what I want to see? I wanna see a Bow. Not a crossbow, like an actual bow. Call me biased, and this is completely based off of the stuff I see on TV *cough*GaimSonicArrowDX*cough* but both Forerunners and Covenant have used non-ballistic weapons, and both also have immaterial melee weapons such as the Energy Sword or Hardlight blades. Imagine this: A bow that: 1. Has a bladed edge, allowing it to be used as a higher-than-normal melee weapon when you press RB, similar in ways to the campaign Brute Shot. This uses up ammo. 2. Uses %-based ammo 3. Has multiple firing modes: a) A single, quick tap fires a single energy arrow that deals about the same damage as a DMR/BR/Utility weapon, but it has a slow draw and fire rate. This should take 5 shots to kill - 4 for shields, 1 with a headshot. At this point, the arrows should disappear at medium range. Hold it down for longer and the arrow will use up more % of energy, will physically be larger, cover slightly more distance, and do more damage. Naturally though, draw time increases, thus, damage decreases. At max damage, the arrow leaves a trail of energy in its flight path; nowhere near the beam of energy from a binary rifle, but a lot more...particle-y. Max damage is approximately 2.5 times the damage of a single arrow, thus requires 3 shots to kill - 2 for shields, and then 1 more on a shield-less Spartan for an instakill. Of course, you can simply use a single tap for a headshot. At this point, the arrows should disperse at the same range a sniper can cover. c) Hold it down about a second after max draw and you begin a lock on process, similar to the Plasma Launcher of Reach. After 3 locks, it fires what is basically a light show of 3 energy arrows towards the locked on target. These 3 arrows can minorly adjust their flight path to try and hit the target; however, they fly slower than the usual arrow and can easily be blocked by objects, or even other projectiles. If all 3 hit the locked target, a Spartan, it just about guarantees a kill unless the Spartan has an overshield. To lock on you MUST maintain reticle on target so it's red. This has a massive drain on the remaining % of energy left in the weapon. 4. The twist: There is NO Scope. There's a highly accurate hip-fire reticle but that's it. As you hold the trigger longer you slowly zoom in, but this zoom at max shouldn't be more than the 2x zoom of a BR. 5. Not hitscan. Firemodes A and B should have the same bullet speed, but C should be quite a bit slower. Essentially, this is a powerful utility sniper with a potentially high ammo count, much higher RoF than the average sniper but not as fast as a basic utility weapon, and the requirement for amazing aim and compensation for bullet travel time by the user. It also offers close range combat power, and is in essence a glass cannon; high risk, high reward, it places itself on the line in between utility weapon and power weapon, allowing skilled users to truly stand out when using such an armament. Oh, and since it's energy-based, it'll have LOTS of flair. edit: that emote man can't I just write b ) in peace
  11. If they refine the engine to a point, I'd much enjoy being able to modify stuff in the background, e.g. Having a Halo ring in space, having a warzone in space, etc. It'd really drive the aesthetics department of forge maps, which would really help in setting a mood and tone for the custom games that are being played on said map. I know I'd be a lot fired up playing a BTB map if I could look up and see ships engaging each other with their MAC Cannons and missiles blasting away. Doesn't have to be space.
  12. I think when he wrote that he meant that he didn't want the gameplay of Halo to change into something that is similar to CoD, aka the generic shooter formula those games have, and to have Halo stay similar to it's original online multiplayer which feels waaaaay more like an arena shooter than CoD's arcade shooter feel. It's counter-productive to want Halo to completely be not-like Call of Duty, but it doesn't help Halo at all if you try to develop it to feel exactly like all the other shooters out there. Every game is gonna have similarities and differences; allegedly, Halo 5 is going to be a video game played on the Xbone - same with Call of Duty: Advanced Warfare, or main series Call of Duty number 12. Similarities. But their gameplay has many differences as well. You can definitely argue that Halo can 'stop being like CoD' by 'being like CoD', but it's once you specify exactly what part of Halo and what part of CoD you're making similar/different that the argument begins to make sense. ______________________________________________________________________________ I would rather there be innovation than for things to stay the same. To the people who basically want more players in Halo 3/Halo 2, you got it. The MCC is your wish come true and if you don't like Halo 5 you can easily fall back on that. But innovation is what drives improvement, and if it weren't for our ability to innovate then everything would be at a mediocre/crappy level and it wouldn't get better. Halo CE, Halo 2, Halo 3, Halo: Reach, Halo 4 all had their good parts, some better than the other, but if Halo 5 is meant to be a better game than all the previous we should be developing it to change it up, not to be the same. Be inspired by old games? Sure! But be the same? That's just a silly, contrived thought.
  13. That epilogue is just a speech; it was delivered to the High Council blah blah blah people by the Didact to all his Forerunner peers to justify his actions etc. during the time period 100,000 years prior to the events of Halo 4. Just because it was his voice, doesn't mean he is necessarily alive. While I'm certain that the Ur-Didact survived his encounter with the Chief at Midnight, I wouldn't use the Epilogue as the evidence that proves it.
  14. please......noo Other than that, this sounds a lot like a Moba, just with a different visual perspective. We know that MOBA's can work in Third Person and in Top-Down. I'm sure that it'd work in first person - BUT - the key factor of a Moba has always been vision, and information flow. As fun as it is to basically have an all new style of Arena Shooters, which is what Halo is famous for, I don't see how the current trends of Halo (Golden Triangle, HUD, Radar, etc.) can be adapted to provide the information that Mobas need. I also don't think the best way to do it is to have 1 guy be the 'commander' of everybody else, partly because people aren't forced to follow what the commander says, and partly because, who picked that 1 guy? In a way, that's why the first thing that pops into my head is MOBA; I an RTS basically has a commander who organizes his AI units, except in this situation the supposed units aren't AI but other players. In the end this feels a lot like Battlefield 4 and it's commander mode, and that didn't really have a standout to me; I couldn't have cared less if there was a commander ordering me around, since, having played both commander and soldier, as a soldier I just do what I want to the objective and as a commander I just keep on rerouting all my soldiers and dropping random uav's and crates to get points for myself, because that's basically what you do in commander mode. The main issue here is: In RTS Form - 1. Nobody is forced to follow the orders of the commander 2. Commander is basically an un-elected god 3. As strategic as you get, your battles are still determined by other players and how good they are; thus there really isn't any point in a commander anyway In MOBA Form - 1. Can't adapt Halo stuff into moba The only other possibly I could think of is something similar to the special ops mission in CoD black ops 2 where you were basically commanding squads in a map but you could hop in to a squad members POV and control them. This had big issues when I played it: 1. The squads were usually dumb when I controlled all of them so I HAD to hop in and control from from first person, but 2. The moment I hopped into first person I could no longer efficiently tell the units to go here, here and here - thus, the dumb got dumber. A cool idea? Yes, but Halo was designed as an arena shooter and this would stray far, far from those roots to basically become what I envision as something like super-gigantic-team-battle. I'd rather play my FPS as one game, and my RTS as another game. Could it work? Perhaps, but before we start thinking of a Halo FPS/RTS hybrid, I think we might have to think of how exactly an FPS/RTS hybrid would work in the first place.
  15. Happy 4th. Mooricans.

  16. Haooy Birthday!

  17. It seems Crytek has a Crysis on their hands. They aren't a far cry from going bankrupt. They will have to ryse from the ashes to be able to turn a profit.
  18. But why can't you paste the image?
  19. What WOULD you be hiding there? And why arey ou snipping in the first place?
  20. Everything is wrong with that because there should be no problems. And you also avoided my question.
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