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Everything posted by Is not JL
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Is Grunt Funeral Skull Still Re-deemable?
Is not JL replied to Macahan's topic in Halo CE + Anniversary
We're not the official website for 343; That's over at Halo Waypoint, and since Halo Waypoint is also the same place where you'd go to redeem codes and stuff, I think it could be a good idea to go over there ask them, considering they basically have control over this. However, I wouldn't see why they didn't allow players to continue unlocking the unlockables. Halo CEA isn't that old a game anyway. I'd suggest you try, since I don't think you lose anything anyway. -
The Official What You Do and Do Not want in Halo 5 Thread
Is not JL replied to SatanicBagels's topic in Halo 5: Guardians
You know what I want to see? I wanna see a Bow. Not a crossbow, like an actual bow. Call me biased, and this is completely based off of the stuff I see on TV *cough*GaimSonicArrowDX*cough* but both Forerunners and Covenant have used non-ballistic weapons, and both also have immaterial melee weapons such as the Energy Sword or Hardlight blades. Imagine this: A bow that: 1. Has a bladed edge, allowing it to be used as a higher-than-normal melee weapon when you press RB, similar in ways to the campaign Brute Shot. This uses up ammo. 2. Uses %-based ammo 3. Has multiple firing modes: a) A single, quick tap fires a single energy arrow that deals about the same damage as a DMR/BR/Utility weapon, but it has a slow draw and fire rate. This should take 5 shots to kill - 4 for shields, 1 with a headshot. At this point, the arrows should disappear at medium range. Hold it down for longer and the arrow will use up more % of energy, will physically be larger, cover slightly more distance, and do more damage. Naturally though, draw time increases, thus, damage decreases. At max damage, the arrow leaves a trail of energy in its flight path; nowhere near the beam of energy from a binary rifle, but a lot more...particle-y. Max damage is approximately 2.5 times the damage of a single arrow, thus requires 3 shots to kill - 2 for shields, and then 1 more on a shield-less Spartan for an instakill. Of course, you can simply use a single tap for a headshot. At this point, the arrows should disperse at the same range a sniper can cover. c) Hold it down about a second after max draw and you begin a lock on process, similar to the Plasma Launcher of Reach. After 3 locks, it fires what is basically a light show of 3 energy arrows towards the locked on target. These 3 arrows can minorly adjust their flight path to try and hit the target; however, they fly slower than the usual arrow and can easily be blocked by objects, or even other projectiles. If all 3 hit the locked target, a Spartan, it just about guarantees a kill unless the Spartan has an overshield. To lock on you MUST maintain reticle on target so it's red. This has a massive drain on the remaining % of energy left in the weapon. 4. The twist: There is NO Scope. There's a highly accurate hip-fire reticle but that's it. As you hold the trigger longer you slowly zoom in, but this zoom at max shouldn't be more than the 2x zoom of a BR. 5. Not hitscan. Firemodes A and B should have the same bullet speed, but C should be quite a bit slower. Essentially, this is a powerful utility sniper with a potentially high ammo count, much higher RoF than the average sniper but not as fast as a basic utility weapon, and the requirement for amazing aim and compensation for bullet travel time by the user. It also offers close range combat power, and is in essence a glass cannon; high risk, high reward, it places itself on the line in between utility weapon and power weapon, allowing skilled users to truly stand out when using such an armament. Oh, and since it's energy-based, it'll have LOTS of flair. edit: that emote man can't I just write b ) in peace -
If they refine the engine to a point, I'd much enjoy being able to modify stuff in the background, e.g. Having a Halo ring in space, having a warzone in space, etc. It'd really drive the aesthetics department of forge maps, which would really help in setting a mood and tone for the custom games that are being played on said map. I know I'd be a lot fired up playing a BTB map if I could look up and see ships engaging each other with their MAC Cannons and missiles blasting away. Doesn't have to be space.
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I think when he wrote that he meant that he didn't want the gameplay of Halo to change into something that is similar to CoD, aka the generic shooter formula those games have, and to have Halo stay similar to it's original online multiplayer which feels waaaaay more like an arena shooter than CoD's arcade shooter feel. It's counter-productive to want Halo to completely be not-like Call of Duty, but it doesn't help Halo at all if you try to develop it to feel exactly like all the other shooters out there. Every game is gonna have similarities and differences; allegedly, Halo 5 is going to be a video game played on the Xbone - same with Call of Duty: Advanced Warfare, or main series Call of Duty number 12. Similarities. But their gameplay has many differences as well. You can definitely argue that Halo can 'stop being like CoD' by 'being like CoD', but it's once you specify exactly what part of Halo and what part of CoD you're making similar/different that the argument begins to make sense. ______________________________________________________________________________ I would rather there be innovation than for things to stay the same. To the people who basically want more players in Halo 3/Halo 2, you got it. The MCC is your wish come true and if you don't like Halo 5 you can easily fall back on that. But innovation is what drives improvement, and if it weren't for our ability to innovate then everything would be at a mediocre/crappy level and it wouldn't get better. Halo CE, Halo 2, Halo 3, Halo: Reach, Halo 4 all had their good parts, some better than the other, but if Halo 5 is meant to be a better game than all the previous we should be developing it to change it up, not to be the same. Be inspired by old games? Sure! But be the same? That's just a silly, contrived thought.
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That epilogue is just a speech; it was delivered to the High Council blah blah blah people by the Didact to all his Forerunner peers to justify his actions etc. during the time period 100,000 years prior to the events of Halo 4. Just because it was his voice, doesn't mean he is necessarily alive. While I'm certain that the Ur-Didact survived his encounter with the Chief at Midnight, I wouldn't use the Epilogue as the evidence that proves it.
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please......noo Other than that, this sounds a lot like a Moba, just with a different visual perspective. We know that MOBA's can work in Third Person and in Top-Down. I'm sure that it'd work in first person - BUT - the key factor of a Moba has always been vision, and information flow. As fun as it is to basically have an all new style of Arena Shooters, which is what Halo is famous for, I don't see how the current trends of Halo (Golden Triangle, HUD, Radar, etc.) can be adapted to provide the information that Mobas need. I also don't think the best way to do it is to have 1 guy be the 'commander' of everybody else, partly because people aren't forced to follow what the commander says, and partly because, who picked that 1 guy? In a way, that's why the first thing that pops into my head is MOBA; I an RTS basically has a commander who organizes his AI units, except in this situation the supposed units aren't AI but other players. In the end this feels a lot like Battlefield 4 and it's commander mode, and that didn't really have a standout to me; I couldn't have cared less if there was a commander ordering me around, since, having played both commander and soldier, as a soldier I just do what I want to the objective and as a commander I just keep on rerouting all my soldiers and dropping random uav's and crates to get points for myself, because that's basically what you do in commander mode. The main issue here is: In RTS Form - 1. Nobody is forced to follow the orders of the commander 2. Commander is basically an un-elected god 3. As strategic as you get, your battles are still determined by other players and how good they are; thus there really isn't any point in a commander anyway In MOBA Form - 1. Can't adapt Halo stuff into moba The only other possibly I could think of is something similar to the special ops mission in CoD black ops 2 where you were basically commanding squads in a map but you could hop in to a squad members POV and control them. This had big issues when I played it: 1. The squads were usually dumb when I controlled all of them so I HAD to hop in and control from from first person, but 2. The moment I hopped into first person I could no longer efficiently tell the units to go here, here and here - thus, the dumb got dumber. A cool idea? Yes, but Halo was designed as an arena shooter and this would stray far, far from those roots to basically become what I envision as something like super-gigantic-team-battle. I'd rather play my FPS as one game, and my RTS as another game. Could it work? Perhaps, but before we start thinking of a Halo FPS/RTS hybrid, I think we might have to think of how exactly an FPS/RTS hybrid would work in the first place.
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It seems Crytek has a Crysis on their hands. They aren't a far cry from going bankrupt. They will have to ryse from the ashes to be able to turn a profit.
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Do you use 4chan?
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But why can't you paste the image?
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What WOULD you be hiding there? And why arey ou snipping in the first place?
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Everything is wrong with that because there should be no problems. And you also avoided my question.
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1. Nonetheless you can still post an image. DURR 2. I don't know. Why is there a bunch of white stuff instead of a plain screenshot? Hmmm? I distrust anybody who puts white stuff on their images.
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Why is there a bunch of white stuff then And why.....didn't.....you......put the image in your post, and instead made a link. hmmmmmm spicious' EDIT: Can we please not all drop our inbox's into the thread and decreasing the size of the suspect lists the mafians have for detec and medic
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http://videosift.com/video/Japanese-Spider-Man-Episode-1-Full-Episode WATCH IT IF YOU LOVE MARVEL AND ANIME
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hahahahaha look at all the gdr pm's
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I.........what? Have you not been in games which are largely dominated by black screens? Where you haven't been kicked out at the game's start or during the game purely because the game has a bad net-code? Even still, while YOU might be enjoying some good games, a lot of other people certainly aren't. I can agree with some of the things you say, disagree with some of the others, but this is the one thing that I will outright deny. Your point of view on Halo 4's net code is probably one that is limited just to what you see, and I'm telling you right now you aren't seeing everything. Halo 4's net code isn't good.
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They're revealing it in PM to a person who is confirmed to be innocent. To the Mafians, nothing has changed. They know no intel.
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I've always found the Sword to be a better weapon no matter what situation purely because of it's consistency. You either get a kill, or you don't, and once you've mastered it's range, gotten accustomed to it's lunge time, etc. it can become a beast. The Hammer, however, is highly inconsistent. You could seemingly hammer someone and get a kill that sends their limp body flying across the map, but you can repeat it at what appears to be the same range and simply graze the opposing player's shields yet also sending them farther, out of range for you to hit without switching weapons, giving them enough time to kill you first. As for clearing out swarms, a Sword has always been more useful to me due to it's speed and range. It's lunge, the basic 1-hit kill melee, combined together allows a good swordsman to cut his way through any encounter he gets himself into. The gravity hammer lacks the range and consistency to clear out anything other than people who have run up to you to literally pummel you (which is rare when they've got strenght in numbers, AND when they see you holding a CQC Power weapon), it also takes a bit longer than the sword to get a second strike in, and it doesn't have a 1-hit kill melee that also has speed on it's side. Unless I'm trying to play baseball with rockets and grenades, the sword is always the better weapon in my opinion, especially when the user has completely mastered the ins and outs of that piercing blue blade.
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Which is why I request a PM from people. -Note- The person who DOES die from a Mafia in round one? Since you're basically gonna be confirmed innocent, Medic and Detective should PM you.
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I COULD have deleted it, but all in all that sounds excruciatingly counterproductive and generally that would mean I'm using the host. I COULD show you the 21 other PM's, but that consists of 2 mod PM's, 5 Mafia 1.0 PM's, 12 Mafia 2.0 PM's and 10 TSO343i.org PM's. Could I be hiding something? Yes. Can I force you to PM me? No. What I can do, however, is help flip the table against the Mafians in this game and you very well aren't helping at all.
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Would you be interested in a Halo Rp ?
Is not JL replied to Caboose The Ace's topic in Member Created Work
A sandbox RP could very well be a structured RP as well. It all depends on the people who run the show, not the show itself. -
Would you be interested in a Halo Rp ?
Is not JL replied to Caboose The Ace's topic in Member Created Work
A role play. In this situation I would say it is apt to call it a TBRPG, or Text-Based (Since we are typing, and not acting it out with sticks and robes in real life) role playing game. This is where you give yourself the reins of a character, whether it is one that you create yourself, or one that has been previously established, and play as them. The problem I find with linear RP's is that usually they are limited in number. Ignoring the chance that the person who creates the linear rp is dumb and has thought out a story where Master Chief destroys the universe because the chip with cortana in it amplifies his human emotions into the rainbow death beam that is the real weapon that destroyed the organon, there is a tendency for, once the roles have filled up, to generally be forcefully ignorant of new characters, as they would join out of either the most contrived circumstances, or outright not be able to join themselves. An RP being run has a set quality to it. The staff and players of the RP both affect the quality, but I've always found that it is within a sandbox RP that people can create linear plots, yet ones that are open for others to freely impact, rather than having been enforced by the creator from the start. In short, with the previous RP's I've played on the site, most of which are linear, I've found that there is simply no point in playing them because at the end the protagonists win, and there basically isn't much you can do to change that. We also don't have the number of people who can actively support even a small and simple linear RP. An attempt to create a sandbox one usually requires a much larger number of players. -
Oh, okay. Because you win mafia games by not doing anything. Detective. Medic. PM me. Here's the proof that I don't have a PM.