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Is not JL

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Everything posted by Is not JL

  1. Thoughts on Ferguson riots and the politics around it at it's current as well as Darren Wilson receiving no indictment?
  2. You will have a tendency to be matched with australians, new zealanders and other oceania/east asia/southeast asia players more than americans, europeans etc. as the game will prefer to match you up with people who connect to your regional set of dedicated servers before (I assume) it goes "Oh....we can't find anyone. Divert to another Dedicated Server!"
  3. In terms of gameplay, Friendliness to beginners in reach involved compressing the skill gap; which happened through: - A ranking system that isn't skill based - The inclusion of many more random factors in the multiplayer (Most vehemently, bloom) Other issues that made people mad included: - Armor Abilities were easy to abuse and, when abused, were annoying as hell (Jetpack let you get out of the map and stay out and kill things easily with sniper, Camo let you just sit in one spot, Sprint let you escape from fights that you would lose, or just ignore having to shoot and double pummel, same as evade) - Old functionalities that slowed down gameplay (Health packs) - Different functionalities that slowed down gameplay (No bleedthrough melee) - Frag grenades were nearly at Halo 1 level strength In general, people saw Halo Reach as the point where, in terms of gameplay, the developers started adding elements taken from other twitch shooters and injected it into Halo. The result was a sandbox that lost its balance and was also slowed down heavily despite the addition of sprint. Rather than create a symphony between classic Halo's arena style shooter and the faster paced action of games such as CoD and Battlefield, a conglomeration of overpowered mechanics were produced that generally favoured players who camped on small maps or hung back on big maps. If you could describe Halo 5: Guardians as Halo 2 on steroids, then Halo: Reach would be like.....giving Halo 1 the slow-drug.
  4. They look nothing like the Aliens we'd expect from the Halo series and more like something from Star Wars or Star Trek. That said, the Covenant Fringe provides a lot of new meaty information that I'd be happy to sink some of my teeth into for Halo 5: Guardians; doing legitimate stealth missions as Locke in campaign missions where you can ignore entire fights provided you are good enough at sneaky-sneaky while investigating the Covenant Fringe comes to mind as something I would love to do. Axl is one weirdo though. We see him repeating to himself that the great journey is real like a mantra; yet at the same time Yonhet do not believe in the Prophet's religious faith in Forerunner ascendancy.
  5. Having Dual Wield in Halo 5 is genuinely going to be a stupid idea that will cause an uproar. Reasons? There is very little aim assist, which helped mitigate some of the superhigh kick we had in Halo 2 and 3. Dual Wielding in Halo 5 would be much, MUCH harder to control because the kick pattern will have small variations each shot + the lack of the aim assist which...assits the player in aiming. That, and the fact that kill times are so, SO much faster in Halo 5 Guardians if you land all your shots; a single SMG in Halo 5G will be able to take out a fully shielded Spartan just as fast if not faster than a Dual Wielded SMG in Halo 3 and 2, at double the range. Combine the two and you basically get the horror of a near-instakill dual wield. And to balance it, we really have two options: One is bloom, the reasons of which I explained why would suck in a post above a few months ago; to counterbalance how powerful dual wielding in Halo 5G would be the amount of bloom would also be blasted up to crazy levels which is also an increase in randomness - and thusly a compression of the skillgap, which is a) No fun for anyone on the higher end of the spectrum and Not in the spirit of Halo 5G, which so far has been marketed as the 1337 MLG ESL HCS Pro Competitive Ranked Equal Start game. I may have exaggerated it a bit, but that's because I like these types of competitive games. The other way they can balance it is recoil. But I'm sure the recoil will be so powerful that you aim will literally go through the roof and your spartan will end up arching his/her back as if making a bridge. Any other factors really don't make sense to me; Range of a gun doesn't magically get stunted; A drop in fire rate makes sense but that negates the point of Dual wielding in the first place; Buffing all the other weapons doesn't seem to be a good idea considering people are already mad that Halo 5G is taking too much from twitch shooters; and making the SMG really crappy isn't innovative or useful. And finally, people have been playing the Halo 5: Guardians beta already. I'm sure if Dual Wielding is in Halo 5G we would be hearing about it already.
  6. Like a Gravemind, a Precursor is also described as being able to modify their physical bodies basically at will. Perhaps this was their actual form, resembling those of crustaceans; or perhaps that was just a form it decided to take. There are many instances of Graveminds being able to re-arrange their body mass; the Gravemind that inhabited installation 05 then invaded High Charity and reconstituted itself there, and THEN tried to rebuild itself on Installation 04B (Which the Chief then blew the crap up). That H3 mission, Cortana? You were basically inside the Gravemind. IIRC, during the ending days of the Forerunner-Flood War, the Forerunners were basically fighting against a combination of: 1. Precursor Star Roads 2. Infected ships 3. Giant balls of Flood Biomass the size of planets with slipspace capability (Graveminds) I DO believe that THAT specific Precursor, the Primordial, is a Gravemind, because it's words all talk based around the existence of the flood for many, many years and with knowledge that only a gravemind should know - especially the implications given that there is no true cure for the flood, but that the Flood itself decided to retreat from the war with Humanity.
  7. Here are the facts. A long time ago the Precursors 'created' Humanity and the Forerunners. We don't know the specific details and I doubt we will find out any time soon. The Precursors were like 'Yo Humanity you guys gonna get the mantle mmkay' and then the Forerunners were like 'But we're superior' and attacked the Precursors and nearly killed all of them. The ones who survived had 3 scenarios to take; 1. they left the Milky Way galaxy 2. They hid themselves, and 3. They created a material in powder form that would break down the Precursor's body and, a long, long time later when the galaxy is ripe for the picking again, would reconstitute the body. Scenario 3 bugged out; the powder mutated into something else which instead corrupted any and all sufficient biomatter it came across. This... is the Flood. I guess you could say, just like how the Ur-Didact went mad and turned evil, Precursors, mad at the Forerunners and wrought with vengeance, and furthermore mutated by the powder into a parasitic form, decided to unleash itself on the universe. There are potentially still Precursors out there, but as it is right now, the Flood and all the Graveminds that have been formed are all superintelligent beings who contain within them the consciousness of mad Precursors.
  8. I'm not really able to join due to timezones, but another factor that has me less willing to participate is the fact that if you guys get into a party of 4 or more, you will basically be matched with other parties (and i have all the faith that that party is just full of some damn good players with spectacular teamwork). Keep that in mind; there is a heavy chance that, with a party of 4 or more, you guys could lose every game you play. Otherwise, enjoy. Remember to grab your bounties and buy your Buff.
  9. Sweet stuff. Destiny MM is essentially the welfare game of the year. Which, IMO, is plain and simple disrespectful to people who put effort into the PvP. The game; is it fun? Yes. But content in the base game ran out basically within the 3rd week of the game, and only because they didn't release something till 2 weeks in; it then turned into an endless grindfest between playing one of the most disappointingly well made trash multiplayers and grinding the exact same raid over and over for the chance at getting something - or getting nothing at all. Perhaps the DLC will provide; indeed, the art direction there is still as splendid as ever (Crota Await's background with him standing, back faced towards you? That. Was. Splendid.) but so far much of that content doesn't seem to be all too amazing; rather, just more things to grind. Had much hope for this game. Now it seems like the story is hidden away in other material, the game content is going to be a reptitive button press best enjoyed with friends to swear at, and the multiplayer that we hoped would be in Destiny is manifesting in Halo 5: Guardians. **** u activision
  10. Woah. Ran into a guy named Captain Toenail. Sounds like somebody has a doppleganger out there playing MCC.

    1. Drizzy_Dan

      Drizzy_Dan

      In Halo 2, I played with a guy named "a flying toenail" so whenever he killed you it would say "a flying toenail killed you"

  11. Deranked*, lol Two completely different words with two completely different meanings. One of them (Deranked) is to be expected since matchmaking is shoddy and, not just that, they've decided they'll reset everyone's rankings anyway once all the stuff is done. The other (Deranged) implies you're crazy.
  12. Just say me or not me, not 'I showed interest' lol. Just makes it all the more annoying. Yang, Delpen, are you guys co-hosting with SD?
  13. You can host 8.0 no worries it gives me time for school and MCC and Destiny and other things
  14. Huh. Making baseless accusations that aim to make yourself look like pro-town. Okay.
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