ROUND 3 END
Red Team wins by quite a lot. For this round, nobody gets a special weapon.
Now, before we go on, I wanna say that that entire round was against the rule of 'no killing', and if it was because of the name that caused the misunderstanding, that would be my bad. So I would like to ask - was it better? Should I implement a Yes-Killing gametype? Personally, I'm against it, especially since someone playing has already PM'd me complaining about how much god-modding and puppeting was in the lobby.
ROUND 4
Gametype: Halofight FFA
Skulls: Tough Luck - When this skull is activated for a round, in that round, every player will lose meta-gaming, auto-hitting, puppeting and godmodding abilities - you can no longer say your attacks hit, only that you performed an attack, and you must wait for your target to respond accordingly. Your character can't have knowledge of happenings in the game because you know it - they must, in-game, learn of it. You can no longer control other characters, nor say that happened to them in your post. The exception to this skull is Armies, and they can auto-hit and be auto-hit as they are disposable.
Barebones - No Armies. (This is just to help test the Tough Luck skull)
Map: A Naval Carrier, with falcons and banshee's as its vehicular armaments, and fully functional indoors, has floated to the island. All players board it, searching for escape but only to fight yet another round. The Island is now off limits.
For this round, please, go back to the 'no killing rule', and the winner will be judged by post quality.
ROUND 4, BEGIN!