Jump to content

Alpha TIG

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Alpha TIG

  1. Name: Loadout 1/2/3/4/5 (it's all of my load outs! I don't really have a specific name for it as it can do anything) Primary Weapon: DMR (You can take a light riffle if you want, personal preference really) Secondary Weapon: Magnum (Great close to medium range weapon, basically a mini DMR - I find it much more effective than a bolt shot for close quarters as i can get off 3 shots from camo whereas charging a bolt shot gives me away; it's nice to slow down your enemy with bullets as well) Grenade: Frag (Frag + Mag/DMR combo to catch out those running round corners - explodes faster than plasma and has a larger radius, also Pulse is crap) Armour Ability: Active Camo (Keeps you alive by avoiding fights you can't win, and getting two shots off before the enemy gets of one - for this reason you may prefer the light riffle over the DMR) Tactical Package: AA Efficiency (Essentially allows you to be invsible most of the time) Support upgrade: Ammo (As you will be living much longer you need much more ammo - it also makes power weapons go much further) Specialization: If you want you can replace something with a specialization, but i would suggest that you don't; if you do the best choices are: Wetwork, Stalker, Tracker, and Rogue. Description: Hull down an area, don't let the enemy through, help your team to use that area to make a break through or alleviate pressure on them by being a distraction. Do not camp in one spot, move using active camo after each engagement to some other cover which is defensible and has good sight lines; if you don't the enemy will avoid you. This is hard to do on Exile though, unless it is an objective game type. Hijack vehicles and give them to you teammates (this class is not designed for you to use vehicles, they take you away from your job, so steal them for teammates). Do not ***** power weapons, one is enough, if you find an extra one get an ally to pick it up. It is much better to have a DMR and a power weapon then two power weapons (Btw, power weapons count as any weapon which you can't have i a load out). Save your ordnance (unless it is just grenades) for when you need the weapon (commonly when your power weapon runs out of ammo, or you die). Do not use overshields, speed boosts, or damage ups. You may think this is weird as normally they improve survivability; however, they also disable your active camo (you glow even when invisible). Sniping weapons are the best to get (Sniper Riffle, Beam Riffle, Binary Riffle, Spartan lazer), with the Saw and shotguns coming in second. Explosives weapons are the least useful to you, but are still great. The weapons you have depict where you should hull down. With a DMR and Magnum you should hulldown on he left or right of the center of the map and trying to push forward slowly. DMR + Sniper will also be in the center left or right, but not pushing, though you may pull back a bit. DMR + Saw/Shotgun means you should be closer to their spawn. DMR + Explosive weapon can be anywhere really. Always turn off camo after firing your first shot, it will mean you will have a full camo to activate and escape with (if needed) after your kill, and also give you more awareness of what is around you as you can hear better. An exception for this is if you get a head shot with a sniper; pull back and get in cover then deactivate so that you are harder to counter snipe. Hunt down enemy snipers first, or if it is a bigger risk, vehicles (unless you can't get close to hijack and don't have a weapon to shoot it with - save DMR and Sniper ammo for other Spartans, let the lemmings shoot vehicles with riffles; though if they are on fire, kill them with the DMR). Avoid hugging if possible, more chance to give away power weapons, especially if the enemy are the kind to stick you/ throw a grenade instead of shooting/ punching (punching/ shooting is far more effective, so don't stick those who are in your face). It may be tempting to go around assassinating, but it wastes time you could spend covering your team, and is risky. You want to reduce risk, be clean and methodical. Remember that you are a lone wolf. Sure the greater goal is to help your team but you shouldn't make an organised group. You can push with a group or spearhead one, but don't stick with them, do your own thing. Quick note: it is great to have someone to talk to so that if either of you need help you can supply it - for instance if their mantis is under attack they can run to you and you can kill their attackers, or they can save you from a swarm. Also, as always, always watch your radar (this was hard in Reach as you had to turn camo off to do so, but now you have no excuse). Also, always crouch (unless running away, or when close enough to a vehicle to just run up to it). Playing like this will make you a valuable asset to your friends and team by just being a slayer and supporter. It is also a great way to boost your stats. Though, it's not for you if you like your vehicles. But it can suit those who like close range if they opt for the saw, unless they dislike the fact that you have to slow down to get to where you want to be (slowly crawling across an open plain to reach some rocks instead of sprinting); but it is nice being able to choose your fights. Quick note, don't worry about Promethean Vision that much, by being aware, slow, and planning what you do, you can pick them off easily (they have a tendency to come looking and charging for you, allowing you to Frag + Head shot combo them). If they try to fight from range you should easily win, if not just run away. Oh, also, it is also great for spartan ops. Unlike in Reach, active camo is really good against the AI so long as you don't get close. Also only takes 16 shots from either load out weapon to kill Generals (it is good training for your aim and fire discipline if you haven't played in a while).
×
×
  • Create New...