A paste of what I posted on Halowaypoint Forums:
Current state of Spartan Ops from my perspective: - Episode Introduction CG - Fantastic work on this, but I hope in the future the story is woven more deeply into what we (Team Crimson) is trying to accomplish. For the better part of the season it felt like whatever Team Crimson was doing is completely detached from Team Majestic was doing. Episode 10 did a fantastic job of actually showing that Team Majestic and Team Crimson were the only two teams racing to get the job done for the singular purpose of getting off Requiem, but the rest of the time Team Majestic and Crimson were both wandering around aimlessly. A compelling story that the average player can relate to as opposed to something the die hard halo fans can chew on will go a long way to making Spartan Ops more appealing. - Actual Gameplay - This part needs a lot of work. I get that there isn't much to do for a first person shooter, but there is more to the game then going from point A to point B, kill everything that moves, and then push buttons. Repeat until evac. The scorpion tank mission (yea, its still the same, but hey, a scorpion tank!) in Episode 9 Chapter 3 and the loopy gravity in Episode 10, Chapter are good examples of creativity at work. I get that you can't do this for EVERY chapter, but it would be nice to have it at least once per episode. - Voice Acting - Good stuff here. Roland and Miller are fun to listen to when they are bickering. I kinda wish Palmer would stop calling the scientists eggsheads though. Its getting kinda redundant. There is a reason they are poking around in forerunner tech, but there isn't a reason for her to continuously give them crap for it. Wishlist for Season 2 and Beyond: Mission Types: - More Vehicle Superiority: Scorps v Crap ton of Wraiths, ghosts, etc. - Air Support: Provide Fire Support for teams on the ground with Pelicans or Broadswords. - Air/Space Superiority: Kill Banshees + Phantoms, Bomb Stuff, Attack CCS-Battlecruisers and Supercarriers, defend Infinity in Space from attacking ships. Infinity in Asteroid field? Nebula? - Low Grav Vehicles: Spectacular air with Missile 'hogs and Rocket 'goose. - Deep Ocean / Low Visibility: Self Explanatory - Escort: Mammoths - Capture: Scarabs and follow with defend and/or escort - Turret Whoring: With Infinity Mac Guns, Mammoth/Scarab Turrets - Space Walking: With Mantis or on foot. - Raiding: xx minute countdown to destroy as much as possible and get out before reinforcements show up. - Combined Operations: With the other service branches. Create the same feeling as Tip of the Spear in Reach. I refuse to believe that the only service capable of doing anything are the Spartans. If that is the case then you might as well have the Spartans scrubbing the latrines because apparently everyone else is too busy with their thumbs shoved up their butts. - Weapon Specific: All snipey, or all rockety, or all assault rifle. Mission Locations: - Space/Asteroid Field/Stellar Anomaly/Nebula/Black Hole - Low Grav - Open Plains (Bloooooood Gullllllchhhhhhhh) - Ocean Floor - Mist / Fog Actual Coop: - Like in Gears of War, where the team is split up and take two different paths to the target and take turns covering each other. If playing solo have Roland provide 'assistance'. This is all I can think of at the moment, but I hope more people can contribute to this. Also keep in mind that this is merely a wish list, and the suggestions I listed are mostly in line with what I believe they are capable of accomplishing with what 343 has on hand.
Edit:
Someone who responded to this post on waypoint also suggest an armored Grunt Overlord who dishes waves upon waves of grunts at you, and dual wields fuel rod cannons. I'll admit its not practical, but would still be awesome.