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Spectral Jester

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Everything posted by Spectral Jester

  1. You contradict yourself in your response. Try to learn not to stereotype people as it comes across as rude and arrogant.
  2. I downloaded this as I love race maps, got to say this was a blast to play (literally) lol. Thumbs up from me.
  3. Looks really slick and thankfully very different, there definerly showing its there Halo and not a rehash of Bungies Halo. Not long too wait now. Really nice find.
  4. seeded in your status update also, thread closed
  5. youve already posted this once and it was locked, reason? has already been posted
  6. I listen to this often. I see the dancing stickman as Twam, and the other one GSD sitting there dancing with his head. 404 ERROR
  7. I clocked the 100 first time round, then kind of left it, purely down to more games coming out to play Traditional locust all the way for me,
  8. with permission from Smokin Shadowz this thread will now be closed. 343iCF Remember 9/11 Thread.
  9. Staff Response offending post has been removed
  10. I love the Gears Trilogy, so another serving of Gears is always welcome, I've preordered and paid for Judgement. Nice thread.
  11. Hello and welcome, sure you will like here, if you have any questions feel free to pm me . If you require a quicker answer then the shout box may get you a quicker answer as our members are helpful.
  12. I'll lock this one as you have posted it also in THFE section. Map looks nice though.
  13. Staff Response Only Official 343i and TFHE Giveaways are permitted on the forum sorry
  14. Dead or Alive? Nice choice mine is the same? 1.Dead or Alive 2. WWE
  15. Female Spartans are back in Halo 4 Multiplayer, so be prepared for people saying they chose it because of a smaller hit box lmao.
  16. I downloaded it, what a brilliant map, gives me everything I want from a Race map, spills, thrills, and a lot of swearing, brilliant map. If you like Race maps download this its brilliant
  17. Changes to the mod team Egyptianghetto is running YouTube channel, Quantum is also on the staff, as is Azaxx. THFE have there own section on the forum which is growing New Halo 4 section. Erm......think thats it Oh and welcome back derp :-)
  18. If I play another Halo game on Mythic I think my wife will leave me lmao, my language is bad enough playing Legendary
  19. We recreated CTF as an all-new experience for Halo 4. Our goals early on were to create a fresh and exciting experience, focusing heavily on team play and being the flag carrier. If you didn’t get a chance to play the new CTF over the weekend at PAX, here are some elements of the new CTF experience. Flag Carrier Experience – Picking Up the Flag This is easily the biggest addition to CTF in Halo 4, and we’ve made it a huge focus and priority to develop. Before we run through the changes, let’s talk about becoming the flag carrier, which is an experience in and of itself. The first thing you’ll notice about being a carrier in Halo 4 is you’ll automatically pick up the flag. Unlike a weapon, you won’t need to hold or press a button to take the flag. We extensively tested different flag pick-up methods and settled on this one as it gets you into the action very quickly. While there will be occasions when you accidentally pick up the flag, we feel this is worth it as you can now easily grab the flag from a tough-to-reach location with just a touch, and there’s a very natural feel to the transition. We’ve also carefully tuned the flag pick-up radius, so you’ll need to be right on top of the flag to grab it. Flag Carrier Experience – The Flagnum The moment you pick up the flag, you’ll hold the flag in your left hand and draw a Magnum in your right. The Magnum allows you to defend yourself in combat and joust other flag carriers. We’re still working with the exact tuning of the flag carrier’s Magnum, but we’re hoping to give the flag carrier a slight damage boost. As in previous Halo games, your melee attack will still instant-kill. You can’t switch weapons while holding the flag, and there are unlimited reloads on the Magnum. We’ve also added a brand new assassination called the “Flagsassination”. Flag Carrier Experience – Movement Speed Unlike previous Halo games, you’ll move at full speed as a flag carrier, including jump and strafe. One difference to regular movement is you can’t sprint. However, a huge advantage to the Magnum is forcing enemies to stop sprinting – so in most encounters, you’re on a nearly level playing field. Flag Carrier Experience – You are the Objective As soon as you pick up the flag, your HUD will change to highlight the point of delivery. Each player in the new CTF has a special presentation layer that changes based on the current game state. The new HUD features clear navpoints and verbs that let you keep track of the objectives and flag locations with just a glance. When you’re holding the flag, you’ve got a job to do – deliver it! You’ll become the center of attention as your teammates are charged with escorting you, and enemies with stopping you. To help reinforce this, you can’t drop the flag; this makes you the centerpiece of encounters as you move the flag to the delivery point, with teammates escorting you along the way. Rule Changes – Scoring One of the biggest rule changes to CTF is your team flag is no longer required to be at home to score; we found this keeps the flags moving across the maps through the flag lanes, and helps focus the flag defense, escort, and capture objectives. In a tie game with one point to win, flag carriers and teammates will have a tough decision of running the flag or stopping the enemy flag carrier. We’ve seen this lead to epic carrier vs. carrier battles that were so exciting we even created special rewards for them (more on this later). Rule Changes – Defending and Returning the Flag When the enemy team drops your flag, the return timer will start. The timer is now clearly integrated into the flag’s navpoint, so it won’t be a surprise when it returns back to your base. Unlike previous Halo titles, standing on the flag will not speed up its return timer. We found this greatly improved the flag attack and defend scenarios as players can use more of the play space around their flag to defend it. It also helps to think of the flags as moving entities across the map, and your job is to keep the enemies moving, and yours in one place. So many games come down to the final moment, and defending your flag for even a few seconds can make all the difference. Rule Changes – Overtime Overtime is also new and improved for Halo 4, and you’ll get there if time runs out in CTF and the score is still tied. Overtime is now 60 seconds long, and the first team to score wins the match. We’ve added some intense dynamic music in OT to keep the pressure on. Scoring As in Infinity Slayer, you’ll be earning points in CTF not only for your team by scoring flags, but also for yourself by contributing to your team. Each medal in CTF awards you with medal points, which determine your place on the scoreboard compared to other players. Here’s a quick summary of the medals just for CTF. Medal Name Description Points Flag Capture Deliver the opponents flag to your base 100 Flag Carrier Kill Kill an opponent who is carrying a flag 5 Flag Kill Kill an opponent while holding a flag 5 Flag Defense Kill an opponent close to your flag, or help return it 5 Flag Runner Capture 2 flags in one game 15 Flag Champion Capture 3 flags in one game 25 Flag Assist Help a teammate score a flag 10 Flag Driver Drive a Flag Carrier close to your capture point 5 Flag Joust Kill a flag carrier while holding a flag 15 Flagsassination Perform an assassination while holding a flag 15 In addition to CTF medals, you’ll still earn the standard medals you earn in Infinity Slayer. CTF also supports a custom game option that allows you to turn Infinity Ordnance on or off, allowing you to earn Infinity Slayer-style rewards in Capture the Flag. Team scoring is much simpler; the first team to three scores wins. Playlist Specifics We’re incredibly excited to host our CTF hopper at launch, on November 6th. Here’s a preview of our planned settings. Mode 2 Flag CTF Only Teams 5v5 Time Limit 12:00 Score Target 3 Captures Overtime 60 seconds Ordnance Initial and World Maps 5 non-forged maps, tuned for CTF <information courtesy of BSANGEL @ Waypoint>
  20. A direct quote from this weeks Halo Bulletin So not to difficult then.....
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