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http://www.youtube.com/watch?v=WNY9RMUs7WY
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http://www.youtube.com/watch?v=GXgPSfQY44c&feature=related
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Good times lie ahead on the Xbox Live Marketplace over the next couple of weeks, with a wealth of lovely new content to get excited about, including the final week of the XBLA House Party, which brings with it I Am Alive The following week, you can shoot many robots in Ubisoft and Demiurge's Shoot Many Robots, then enjoy some Majesty-inspired tower defence madness with Defenders of Ardania. As far as add-ons are concerned, there's Mass Effect 3's 'From Ashes' DLC with two new achievements worth 50 Gamerscore, the Forza 4 March Pirelli Car Pack and a bunch of new Modern Warfare 3 multiplayer gubbins for CoD: Elite premium members. You'll also find a ton of deals, including the fifty-billionth chance to get some Borderlands DLC and some hack 'n' slash titles after that. Next week also sees some selected Konami XBLA titles and add-ons getting price cuts, so there's bargains galore. And finally there's a Tiger Woods 13 demo to tee off with and in a couple of weeks, and those lucky Americans can get their mitts on a demo of Dead or Alive 5. Blimey! Check out all the content below: Xbox Live Arcade I Am Alive - 7-Mar - 1200 MSP Shoot Many Robots - 14-Mar - 800 MSP Defenders of Ardania - 14-Mar - 1200 MSP Game Add-Ons Mass Effect 3 From Ashes - 6-Mar - 800 MSP Forza Motorsport 4 March Pirelli Car Pack - 6-Mar - 560 MSP Call of Duty Modern Warfare 3 Map Pack drop to ELITE Premium Members only - Black Box, Black Ice, Negotiator - 13-Mar Deal of the Week Borderlands - March 6–12 Borderlands Secret Armory of General Knoxx - 400 MSP (50% off) Borderlands Zombie Island of Dr. Ned - 400 MSP (50% off) Borderlands Claptrap's Robot Revolution - 400 MSP (50% off) Borderlands Mad Moxxi's Underdome - 400 MSP (50% off) Borderlands Claptrap Avatar Prop - 220 MSP (31% off) Borderlands Treasure Chest Avatar Prop - 160 MSP (33% off) Hack-n-Slash - March 13-19 Dungeons & Dragons Daggerdale - 600 MSP (50% off) The Baconing - 600 MSP (50% off) Torchlight - 600 MSP (50% off) Warhammer 40,000 Kill Team - 400 MSP (50% off) Sales & Specials Konami 50% Off Sale - March 13–19 X-Men Arcade - 400 MSP (50% off) Castlevania: Harmony Of Despair - 600 MSP (50% off) Castlevania: SON - 400 MSP (50% off) Zombie Apocalypse - 400 MSP (50% off) Zombie Apocalypse Never Die Alone - 400 MSP (50% off) Battle: Los Angeles - 400 MSP (50% off) Hard Corps: Uprising - 600 MSP (50% off) BurgerTime HD - 400 MSP (50% off) Puddle - 400 MSP (50% off) Leedmees - 400 MSP (50% off) Castlevania Lord of Shadow: Reverie - 400 MSP (50% off) Castlevania Lord of Shadow: Resurrection - 400 MSP (50% off) Games on Demand Carnival Games - 6-Mar Command & Conquer: Red Alert 3 - 6-Mar Brink - 13-Mar The Gunstringer - 13-Mar Demos Tiger Woods PGA Tour 13 - 6-Mar Dead or Alive 5 (US, Canada only) - 19-Mar Avatar Marketplace MLB 2K12 - 6-Mar John Carter of Mars - 6-Mar Shoot Many Robots - 13-Mar Marvel Collection Update - 13-Mar College Game Day Collection - 13-Mar
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I aim my comment at all 3 of the Modern Warfare games. Great Campaign, Grewat Storytelling, crap online - bugged to high heaven, seems the publishers do not care as they know it will sell as it has Call of Duty on the cover. shame really
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Why be forced to have different team colors in Invasion?
Spectral Jester replied to Alberio's topic in Halo Reach
i know in the upcoming months,. there is going to be a backstory / explanation as to why its red vs blue. so stay tuned -
http://www.youtube.com/watch?v=T6UAbizhsRo Anticipation levels surrounding the debut unveiling of Halo 4 in San Francisco at Microsoft’s Spring Showcase were through the roof. Finally, the Chief is back and we thought we’d have a good chance to see whether 343 Industries has the moxie to carry Bungie’s elliptical torch on to new heights. Boy, were we wrong… Not wrong in the sense that the game looks like an utter disaster or as uninformed as when we saw one map for Halo: Reach at the same event 2 years ago. We were wrong because we didn’t really see that much of the game to evenly remotely form an opinion of the holiday 2012 title. Still, we were put on this planet to probe, and probe we did. Halo 4 is the “beginning of an epic new sci-fi saga that will define the next decade for Halo,” said Josh Holmes, the game’s Creative Director, but it’s not just about more of the same and then some, 343 Industries is keen to start its own legacy in terms of creating Halo game and stamping its own mark on the franchise. How can 343 do that and keep fans of the franchise happy, you ask? Simple, it’s about balance according to Holmes, “How do we balance the respect that we have for the legacy of this game that we love so much with this desire to innovate and push things forward?” Keeping and maintaining the game’s canon is an important part of that respect notion and it probably factored into why Master Chief is coming back. “He’s the heart and soul of the IP,” said Kiki Wolfkill (who must have the coolest name in the games industry), the game’s Executive Producer, but for the most part, it’s because, as Wolfkill says: “As gamers and players, we just missed him.” Halo 4 is looking to explore Master Chief more as a character and 343 is not only looking at “what makes Master Chief click,” but the studio is looking to pull back the curtain on John and explore what’s going on behind the mask. That’ll include not just John and the Chief’s persona, but also his relationship with his closest friend and ally, Cortana, who Wolfkill points out, is probably more human than he is. Master Chief’s had a bit of a makeover too in Halo 4, but it’s not just about the aesthetics, it’s about functionality – think Batman in the Dark Knight film. The in-game Chief we took a look at was not only shinier than ever before, but his armour redesign was all about making the 900lb Spartan more agile as well. There was some spiel about Master Chief’s HUD being a focus in Halo 4, but in our brief 2-second glimpse, it wasn’t clear what 343 had done with it, if anything. It is a much prettier and more impressive game from a visual perspective though, with 343 opting for a much more detail-orientated experience. “There’s been dramatic improvements across the board in terms of the visual fidelity that we’re getting out of the game experience,” said Holmes. “All in service of the experience we’re trying to create obviously – that’s where we focused our attention.” It only took a few minutes of multiplayer gameplay footage to notice the more impressive particle effects, a new level of lighting and an element of vibrancy in the game visuals. Storytelling and character development are a key focus for 343 Industries in Halo 4, with Holmes noting that it’ll be a “deeper, more emotionally impactful story.” Master Chief is going to be facing a “very ancient, very dark threat” that “will define him as a hero,” according to 343. Holmes noted that “in telling that story, we’ve really adopted a darker, more sophisticated tone for the game which ties into the themes of our story and the goals that we have there.” Remember though, Halo 4 isn’t just about being Halo 4, it’s about the “evolving saga” and being able to “connect [it to the] existing fiction.” So let’s leave the theory behind for a minute and focus on more of the nitty gritty: the multiplayer after all, was the purpose of Microsoft’s “unveiling” at this year’s Spring Showcase. I use the term “unveiling” in the loosest sense, as it seemed anything remotely interesting or revealing was being saved for a later date. “We really want to redefine what Halo multiplayer is and make it something that is indisputably Halo at its core, but is evolved in important and innovative ways,” said Holmes, again not giving anything away and speaking rather cryptically. “So from a gameplay standpoint, it’s really about creating something that stays true to that magical Halo feel, but is faster, more visceral and intense in all aspects of the combat.” More mystery there then. The one thing that did stand out though was when Frank O’Connor, the Franchise Development Director said, “We’ve created a fairly convincing reason why Red Spartans kill Blue Spartans,” although we’re not sure there needed to be a reason. The term “fairly convincing” doesn’t seem to exude confidence either. Regardless of our cynicism, Halo 4 takes advantage of the new Spartan IV character model, who are the newest breed of Spartan warriors. These bad boys are fully customisable, not only from a cosmetic standpoint like Reach, but from a gameplay standpoint too, allowing players to make “gameplay enhancing choices, customise playstyle and [create] custom loadouts to take into battle.” In terms of concrete information, battle rifles are back, joining a “vast arsenal of weapons and abilities that will be available in the game,” says Holmes. The main focus of the hands-off look at Halo 4 was to take a look at the game’s multiplayer, with 343 bringing a pair of multiplayer maps with them to give us a bit of a first look tour. First up was “Warhouse,” which is a civilian manufacturing facility that exists in near space orbit above a gas giant. It’s a map with symmetrical design and tight spaces that range from corridors and catwalks to a large centre space housing a large Cyclop Mark II mech being assembled in the centre of the map. As you’d expect in any Halo map, it’s littered with catwalks, grav lifts, outside areas and man cannons galore. Warhouse is a map that boasts more moving parts than any other Halo map to date as well, with the giant mech being assembled in the middle whilst the combat flows around it, steam bellowing out of pipes in the game’s metallic corridors and crates suspended from cranes swaying in the map’s gusty exterior. It’s a map that feels more alive than any other Halo map before and like every map in Halo 4, it’s a purpose-built space for competitive combat, which according to 343 allows for “optimal flow and optimal balance.” The second and final map or our brief look at Halo 4 was Wraparound – which is too close to reach around if you’re asking us. Wraparound is a map that’s set on a Forerunner solar facility within a Forerunner shield world that generates artificial sunlight, providing energy for the world below. It’s a smaller, more focused map, serving as a good Team Slayer arena, with drop downs, inner catwalks and a circular core around the outer core in the middle. Unlike Warhouse, Wraparound is a lot less claustrophobic, with the bright artificial sun meaning it’s much more vibrant than Warhouse and with man cannons allowing you to jump back into the thick of it within an instance. In essence, it’s very Lockout in nature, especially in terms of its walkways and inherent openness. Unfortunately for us – and you – it seems as if Microsoft is saving the first in-depth look at the Chief and his Halo 4 antics for this year’s E3, which truth be told is a rather bizarre decision considering the white noise phenomenon of E3 and the fact they have a captive audience in San Fran at their dedicated Microsoft event. At present though, Halo 4 is a lot of buzz words, PR gobbledegook and cryptic messages galore. I mean, if we hear the words “cinematic,” “own voice” and “visceral” any more times, we’re going to forcibly insert the Pillar of Autumn into Master Chief’s anus! That said, the classic battle rifle is back and it’s sure looking purdy, so at least we’ve got something to take away from this debut showing, right? Pewpewpew! Makes you wonder whether MS and 343 have something to hide though… Halo 4 is scheduled for a holiday 2012 release.
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It seems as if Microsoft have inadvertently announced their latest Fable title, thanks to a listing on Xbox.com, an Xbox Live Arcade title they're calling Fable Heroes. The blurb describes the title as a "fresh spin" on the Fable franchise, promising 4-player competitive and co-operative hack-and-slash gameplay. Furthermore, the blurb states that it's possible to unlock upgrades, characters, items in both Fable Heroes and to carry over to Fable: The Journey. In case that wasn't enough, the publisher has even put up 10 screens for you to leaf through, showing off the game's world, its puppet-like characters, the in-game board game and plenty of four-player co-op action that looks oddly reminiscent to Castle Crashers - which is a good thing, right? We expect to hear more on Fable Heroes when Microsoft officially announces it.
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Member: Luke 1. Friendly 2. Anti Spammer 3. Polite 4. Knowledgable
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A mysterious "tone" trailer for a titled billed as, Forza Horizon, has appeared on the web this morning, causing a stir amongst the gaming community. The live-action trailer doesn't really give that much away, but does have the emblem of Playground Games at the beginning, the moniker Forza Horizon at the end with a fall 2012 release period mentioned within. There's no saying whether this is real, but Playground Games' Gavin Raeburn, an ex-Codies Studio Executive, has revealed by his LinkedIn profile that he's working on an "unannounced AAA title for a major publisher." The studio was previously rumoured to be working on the open-world Forza World. Time will only tell what Forza Horizon is. Keep your ear to the ground. [Via NeoGAF]
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congratulations.
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Every Halo game is not fun on legendary, its a challenge if you want fun play it on easy or with friends on co-op
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Please 343 Employee, I Need Help With Halo: Reach
Spectral Jester replied to Halo Okay's topic in Halo Reach
There is nothing obvious in your game history? Is there another profile on your Xbox that is used? As the credit bans are for the console -
Assassins Creed 3 Now Comfirmed
Spectral Jester replied to Spectral Jester's topic in General Discussion
FULL ASSASSINS CREED 3 DETAILS Some industrious little so-and-so over on NeoGAF have got their hands on the latest issue of Game Informer magazine, which features the full skinny on Assassin's Creed III, with story and gameplay details galore. According to GI's feature, the game's new hero is a half-English/half-Native American assassin called Connor and he'll encounter and interact with a number of key figures from the American Revolution period, including George Washington and Benjamin Franklin. Assassin's Creed III will be set in and around New York and Boston between 1753 and 1783, which will see Connor growing up from a young boy on the American frontier, where he's raised by the Mohawk before leaving to confront the Templars after his village is burned down by white colonists. Ubisoft is apparently also aiming to make Assassin's Creed III feel more like Assassin's Creed 3.5, with a completely overhauled engine allowing for improved facial animation and large battle scenes featuring loads of soldiers on screen at once. And not all of the game's British colonists will be pure evil either. You'll meet some nice ones too. Check out the full details here, boiled down by NeoGAF and taken from CVG. Stay tuned after the bullet points for four new screenshots, via AGB. Now, strap yourself in, grab yourself a drink and wade on through this lot.... There's loads to get through here, folks: New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother. More details about the protagonist/scenarios: You will experience Connor's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice. A new traversal approach that has players leaping and climbing trees and mountain cliffs. Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature. Combat is focused on putting you on the offensive and based on speed/momentum. The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system. Character details: George Washington: Interacting with Washington is one of the core relationships of the game. Benjamin Franklin: He's not a convenient inventor a la Da Vinci. Charles Lee: His role is a mystery. The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York. "It's not just going to a historical building now; it's going to a historical event." Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal." Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100. The overall story is still centered around the Assassins versus the Templars and Connor's journey. Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world. The French and Native Americans will also feature in the game, as was probably really obvious. The modern day stuff relates to that location in New York at the end of Revelations. There will be all sorts of wilderness in the game referred to as the Frontier. The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood. The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content. You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times. The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat. Connor does have a hidden blade. The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later. The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings. In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year. There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society. There will be a goods based economy, a new property system, and more Desmond stuff. There's going to be some new puzzle thing like the first person Tetris. There's a new Animus database known as Animus 3.0. They're not unveiling anything about the multiplayer yet. There will be more platforming levels. Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score. They imply there is something resembling the Brotherhood system of picking up fellow assassins. Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what. There's a new notoriety system that is more hidden and doesn't penalise you for exploring risky areas. The game has fast travel because the game has more traveling. Don't expect more den defense. You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic. The cities have a lot more subtle detail now in terms of ambient things that happen. You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground. Connor enters battle with two weapons. The game uses the same controls in and out of battle. The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills. There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling. You can use human shields and other context sensitive moves. They want you to constantly move in battle. There are lots of secondary attacks like the one shot pistol on the Y button. There's a new dynamic camera to track the action and make it look as cinematic as possible. There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement. They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game. They also try to keep you more in control of the combat than ever before. Game Informer really loves their animation system. There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game. They're aiming for accuracy by having historical dialog consultants and actual Native American actors. This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations. They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it. Assassin's Creed III is out on October 30th, 2012. Now, here's the four new screenshots: -
i after the shenanigans of the last few hours i do see what you mean though certainly kept the mod team busy!
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Plus the whole point of a shout box is too intergrate the community. The thing is where there is a forum you will always get trolls, spammers etc its a part of life. That's what keeps us mods busy lol
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I can see it now, ammo boxes to resupply the power weapons?!?!?!?!?! That would drive most of the Halo population away and leave the population with the hardcore, play for K/D ratio, rank number diehards. The casual play for fun people which MAKE THE GAME would quickly leave as they would.get trashed online each and every game. If Ammo boxes were in Halo 4 that would ruin the game.
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will have to create another award for marchs forge contest
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Trials Evolution will be hitting the Xbox Live Arcade this April, if a leaked listing on Xbox.com is anything to go by. The details had been updated with an April release date for the frustrating yet awesome motocross stunt biking sequel, but that's now been edited to a 31st December, 2799 date. We don't know which date to believe, but we'll stick our neck out and say that the April one might have a little more plausibility over the one that puts the game 787 years in the future. It's a Wednesday too, which is the usual day for new XBLA games, and we're not sure December 31st, 2799 is a Wednesday. If the previous, edited date listing proves to be accurate, then Trials Evolution is revving up for an April 18th, 2012 launch on the Xbox Live Arcade, for a price of what we assume will be 1200 Microsoft Points. That'll be a steal when you consider the sheer wealth of new content that RedLynx is cramming into this one.
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Forza Motorsport 4‘s next DLC. Called the Pirelli Pack, it’s stuffed with a mixture of dream cars... and a chavved up Renault Clio. There’s ten motors in total, including a 2011 Aston Martin V12 Zagato (Villa d’Este), a 2012 Ultima GTR, a 1971 Ferrari #2 Ferrari Automobili 312 P, a 1969 Chevrolet Nova SS, a 2012 Ultima GTR, 396 and the aforementioned 2010 Renault Clio RS. Vroom! Out next Tuesday, you can grab the Pirelli Pack for 560 MSP. it’s out next Tuesday for 560 MS points
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March Matchmaking Playlist Update The month of March is known for its lion-like entrance. In the land of Halo, that ferocity translates into new game types, updated maps, and FIRE. These tweaks and optimizations are all part of our continued efforts to provide you with the best possible online experience. Read on for the specifics of next month’s matchmaking playlist update, which is slated to go live on March 6. And if you just heard something echoing in the distance, it was the Matchmaking Systems Team. They wanted you to hear them roar. • Grifball updated. Those of you who enjoy getting hammered on a regular basis will now have four new maps to play on. Malice N Envy (paired with Blargball), Temple Prime (paired with Grifball Dash), Inspiration (also paired with Grifball Dash), and Hyperbaric (paired with Hand Egg Grifball) are all being added to the hammer-heavy rotation. The team of fans behind this playlist didn’t feel like that was enough for March, though, so they also added a new game type. It’s called Hand Egg, and here is what Mike from GrifballHub had to say about it. Hand Egg is a variation of Grifball where you start with a golf club and sword instead of hammer and sword. In the middle of the court, you'll find the golf ball. The golf ball's significance in the game is that the bomb spawns on it. As soon as you drop the bomb, it goes to wherever the golf ball is. So not only can you bash the golf ball around and get splatters with it, but it can also be used as way to pass the bomb to a teammate. If you see the golf ball in your opponent's spawn and a teammate is nearby, you should drop the bomb so they can grab it and run in the for the score. As you can imagine that means it becomes very important to keep track of where the golf ball is at all times. Speaking of balls hitting you in the face… actually, never mind. That one is entirely too easy. • Infection updated. We modified this playlist with the latest versions of the following fan-created maps: Spooky Base, Powerless, Deadwalk, Bedlam, Uncongealed, and Parasitic. Thank you to the players who have continued to perfect their already incredible creations. We’ll make sure we save some brains for you. • Evade removed from Spartan loadouts. With the exception of Grifball, Evade has been removed from Spartan loadouts. Elites can continue to bob, weave, and juke to their hearts’ content, however. Wort wort wort. • Anniversary Squad retired. Fret not! See Super Slayer added. • Squad Slayer retired. Super Slayer added. After analyzing the Team Slayer voting data that took place the first two weeks of February, we were able to draw several instructive conclusions. Most importantly we learned that: A significant portion of Halo: Reach players enjoy the Title Update settings. A significant portion of Halo: Reach players enjoy the original Halo: Reach settings. A significant portion of Halo: Reach players simply enjoy playing Halo: Reach. To make sure all three groups have a Team Slayer option that fits their preferred way of playing the game, we are adding a new playlist called Super Slayer. Super Slayer is a replica of Team Slayer with the Title Update changes included. Team Slayer will still be available with its original settings intact, and Super Slayer will peacefully coexist with it, happily fulfilling your Slayer-related Title Update needs. Thank you for all the feedback that allowed us to make this decision. We heart you. More than you know. • Bleedthrough functionality removed from TU game types. Speaking of feedback, there has been some spirited (and sometimes not spirited, ahem) discussion on the forums regarding the bleedthrough changes we implemented with the Title Update. One of the best things about the Title Update is that we added virtual knobs to various features, including bleedthrough, allowing us to adjust their settings as necessary. Our goal is to provide you with an amazing matchmaking experience, so with that in mind, we have listened to your feedback and removed the bleedthrough functionality from Title Update game types. Team Hotshot updated. Players at the highest level heat (3/3) will now catch fire. It won’t look exactly like the above screenshot because that was taken in my dreams. It will look vaguely similar, though. • Team Objective team size updated to 5v5. Wham, bam, thank you, Alaskam! Semi-related, his nickname is actually Alaskan, but that didn’t rhyme. • BTB Heavies added to Big Team Battle. Heavies, for the uninitiated amongst us, is a game type perfect for those who love vehicular action. Not only are there more Warthogs, Scorpions, Banshees, Falcons, Revenants, and Ghosts than you could ever ask for, but there are also a higher-than-average amount of power and anti-vehicle weapons, just waiting to cause mass destruction. We have also taken some steps to give foot soldiers a better experience; slight changes to geometry provide more cover, speed has been upped to 110% (which is not a huge difference but it’s enough to make you slightly more resistant to the impending chaos going on around you), and many standard Infantry kills are rewarded with a bonus point. This game type has a score limit of 200 with bonus points awarded for headshots, beat downs, assassinations, splatters, and sticks. We hope you love March’s matchmaking playlist update. And if you don’t, we have no doubt you’ll let us know in the forums. And, for the record, we wouldn’t have it any other way.
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Assassins Creed 3 Now Comfirmed
Spectral Jester replied to Spectral Jester's topic in General Discussion
Ubisoft has finally put a stop to the speculation that's been surrounding Assassin's Creed III's lead character and setting, by publishing the game's cover art on the official Assassin's Creed Facebook page. It seems that everything we've seen so far was 100% bona-fide and genuine, as the packshot clearly shows a Native American assassin packing a pistol, a quiver of arrows and a bow, brandishing his assassin-crested tomahawk in the middle of a busy battle. It's an immensely tantalising glimpse of what's to come in Assassin's Creed III, hinting at muddy battlefields filled with redcoat soldiers, bayonet rifles and all manner of chaos. Will we be waving goodbye to hidden blades and steathy executions? If the frenetic-looking cover shot is any indication, then the answer may well be yes. We await more details with bated breath... Roll on March 5th. Assassin's Creed III will be striking on October 30th, 2012. -
Act shocked. French retailer Fnac has gone and listed a release date for Call of Duty: Black Ops 2, claiming that the sequel to Treyarch's last crack at the Call of Duty franchise will be coming in November. This is hardly a surprise, as CoD games normally tend to release around this time. What's interesting is that the case for Black Ops 2 seems to be mounting, suggesting that Treyarch might have its own Modern Warfare-style IP that can be mined for numbered sequels. Will we soon be alternating between Modern Warfare and Black Ops sequels every other year? Maybe... Naturally, the promotional ad on Fnac has long since been removed, but not before Gamepur snapped the listing (pictured below). So, could we be seeing Call of Duty: Black Ops 2 in November 2012? Perhaps, but as ever, nothing's confirmed yet, so take this with the usual requisite pinch of salt.
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Several key members of the Lionhead staff behind the Fable franchise and the co-founders of Big Blue Box - which was subsequently sold to Microsoft and Lionhead - have departed the Fable developer to form their own studio called Another Place Productions. Fable creators and Blue Box co-founders Dene and Simon Carter will head up Another Place Productions, bringing on board veteran Lionhead devs including Fable Art Director John McCormack, Technical Director Guillaume Portes and Executive Producer Jeremie Texier. All are founding members of the new studio. Another Place Productions aims to "create high-quality, meaningful experiences that will inspire audiences worldwide", focusing on digital platforms including the Xbox Live Arcade. Meanwhile, Lionhead continues work on its first Kinect title, Fable: The Journey, which is scheduled for release later this year
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Here's one to file away under the category marked "wha?!", as Stan Lee has declared that he's to be a playable character in The Amazing Spider-Man Video Game, based upon the movie reboot due out this summer in which Lee is also surely guaranteed to have a cameo somewhere. Stan the Man revealed his role in The Amazing Spider-Man Video Game at the London Super Comic Convention, where he was filmed chatting to a fan about Marvel vs. Capcom 3. Confirming that he doesn't really play video games and hasn't played MvC 3, he did reveal that he'll be playable in The Amazing Spider-Man. What will he do in the game though? No further details were given, so for all we know, it could be as Game Informer suggests, a straight skin-swap, which would see Stan Lee slinging webs through the game's open-world New York City. Now that would be both ludicrous and brilliant. The Amazing Spider-Man is out on June 26th, 2012.
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Pro Evolution Soccer 2012 is to receive a batch of free content next week, Konami has announced. The content, available to download from March 6th, will bring all the squad rosters up to date following the January transfer window. It will also update the Spanish, German and Japanese national strips and add eight new Adidas and Nike boot styles. The free DLC will also contain the Adidas Finale Munich ball, set to be used in this year's Champions League final.