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Inside the studio across a myriad of monitors is often where the magic happens. Every once in a blue moon, though, the planets—or in this case, water droplets—align and make that magic visible to all. Such was the case yesterday when a seemingly endless sea of clouds gently parted, allowing a triumphal arch to curve its way across the sky, leaving a trail of softly woven colors lingering in its wake. After coming face-to-face with such a wondrous meteorological phenomenon, two 343-ers did what anybody would have done when placed in that exact same situation: they opened wide and shot a multi-colored bow out of their favorite orifices. And then, so we could share the picture, they did the same thing again, only this time with their mouths. Since the aforementioned artists proved they are capable of emitting magic of near mythical proportions while outdoors, I thought I would talk about the magic they also produce when within the confines of our studio as well, in particular, some of the general philosophy behind the Master Chief’s physical appearance in Halo 4. You did, after all, recently get a small preview of what’s to come Toy Fair 2012 Today was the last day of the American International Toy Fair. Every year, this event takes over New York City’s Javits Center for four entire days, bringing manufacturers and buyers from around the world together to celebrate one very important thing: toys. Whether you like the company of others or you prefer to do it by yourself, as long as you like playing, this is the event for you. Halo traditionally has a strong showing at the Toy Fair, and this year was no different. Square Enix showed off their Combat Evolved line, Mega Bloks featured various construction sets that, when put together, magically transformed into your favorite Halo characters and vehicles, and McFarlane Toys had no fewer than four different collections on display, a few of them, because of our current development cycle, being prototypes. Toy manufacturing, you see, is typically a year-long process that starts with the delivery of 3D files. For earlier games, such as Halo 2 and Halo 3, the game assets weren’t hi-res enough to make figures, so oftentimes, additional sculptural changes were necessary. Halo 4 assets, however, are so hi-res, they didn’t require many, if any, modifications. So, files are delivered, digital sculptures are made, and then a prototype is created to make sure everything looks right physically. This is also the point in the process where joints are checked to make sure they work. Once the prototype is perfected, it’s sent to the factory along with the digital files, and the steel that will be the molds for the toys is cut. Right now, with the McFarlane Toys Halo 4 Master Chief figure in particular, we’re in the process of approving paints, so you’ll likely see the colors shift slightly from the prototype. You’ll notice small details like the glove on his undersuit changing to some extent as well. While those are small adjustments, packaging will see more dramatic changes because manufacturers often use placeholder images to create their mock-ups (hello, Halo Wars legs!). They need to show the toy buyers what they’ll be producing, but they need to do this before the toys are finished in production. That’s why they use FPO (for position only) elements. A picture is worth a thousand words, so the mock-ups give buyers a chance to see product details, such as size, weight, how many come in a package, additional pieces, etc. The actual details, such as if it’s an Elite Zealot or an Elite Ranger, are less important at this stage than simply knowing it’s a Covenant figure. The Toy Fair is all about works-in-progress. The big picture is not about the little details, and there’s an understanding that minor things will change. We are ramping up the quality and pushing our partners to make the best toys they can for Halo 4. Our partners are fans, and we’re fans, so we’re all concerned about the same thing: getting the details right The Halo 4 Master Chief While it’s exciting to get a glimpse of the Halo 4 Master Chief in toy form, nothing will compare to when you finally see him in-game. I’ll never forget the exact moment his design started coming together; when inspecting the smaller details of his armor, such as the scarring on his chest piece, suddenly gave insight into the depth of his character; when suddenly… the Master Chief was the Master Chief. While I can’t share pictures with you quite yet, I can share some general philosophy behind his design. And Kenneth Scott, Senior Art Director, will do the same a little bit later in this Bulletin. Typically, from Halo to Halo, the Master Chief’s armor has changed and adapted, and there have been fictional reasons why. With Halo 4, we’re taking a different approach and focusing on the storytelling aspects of art from the design standpoint. We don’t do that everywhere in the game, but we wanted to take this opportunity to really focus on him as a human being. In Halo 4, we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier. One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy. When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him. There’s a lot of dark history in the fiction, but the Master Chief has always been an aspirational character. In fact, the Chief’s looking up is important to understanding his character. What’s interesting is that we have an opportunity to use that understanding of the Chief to tell different stories with subtle physical cues. As we develop the visual ID, the Chief’s current head-tilt is in an interesting territory where he’s typically looking up into the danger that he needs to conquer, but the camera tilt is potentially posing a question. Is he looking up, or is the camera tilted so that he’s actually looking down? Office of Halo Intelligence: Part 4 To provide you with additional insight into the Master Chief’s design process, I coerced, er, asked, Kenneth Scott, Senior Art Director of Halo 4, to write this week’s OHI entry. He kindly acquiesced, so here are his thoughts on this subject matter. Big thanks to Jessica for dragging me gently into this week’s OHI. The 343 Art Team (and 343 in general) is thundering on all cylinders, and the seismic rumble has the neighbors all up in arms. When your landlord is the UNSC, you tend to giggle when the homeowner association mail starts to pile up! With Chief making an appearance at the NY Toy Fair, the internet has bubbled with lots of questions around Chief’s design changes. Having cut my first game developer experience on Daikatana, I’ve developed a healthy respect and fear of the internet. I will step onto a message board with all the cautious ginger one would employ pulling lost forks out of a sink garbage disposal. I did want to risk mangled finger burger to talk a little about some of what brought us to our current design. Above all, we wanted the player to really feel what it’s like to be the Master Chief. This manifests itself in a lot of ways, and for those who read the Fall of Reach, there’s a lot of character depth behind that helmet that has yet to make its way into the game experience. Every person who was allowed to touch him had to, HAD TO, understand his history as a person. The Chief’s origin is pretty sad and grim: A strong, vibrant child stolen from his parents, he underwent dangerous bioengineering that destroyed the weaker of his friends, and trained to stomp out human Insurrectionists. Pretty morally nebulous beginnings for someone who ultimately saved humanity. Of all FPS heroes, he is distinct in that his arc is aspirational and not a cynical view of the universe. A big focus on the Chief’s armor was his physicality and putting the player in those mighty shoes. Getting that weight across in the design had us looking at a lot of contemporary military vehicles, and we pushed detail and form into the armor that implied that history. This is the bleeding edge of military technology. A Spartan tossing his chest plate should feel like an anvil dropping…. A Spartan sprinting across concrete should be a stealthy whisper…. Putting on your helmet should feel like powering up an F-15E…. These are the sorts of experiences we want to give the players. Kenneth The Chief has been fighting for decades, and while he has always triumphed in the end, it boggles the mind to think about how many millions of rockets, plasma blasts, red-hot spikes, and bullets have been fired at him over the course of all his adventures. Although a few of those were lucky enough to graze his armor, none of them could keep him down. But the Chief has new adventures coming his way…. Courtesy of bsangel @ halowaypoint
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Technical Help Needed / Required
Spectral Jester replied to Spectral Jester's topic in General Discussion
I'll try this when I get home -
Okay need some technical help with laptops Okay the wife has a laptop which is fast breaking down, shes got another one, but my question is .. is there a quick and easy way of moving all her personal files across from one laptop to another. Thanks in advance for the help Jester
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If the DMR is in Halo 4, should it be nerfed?
Spectral Jester replied to Bubonic Blood's topic in Halo 4
in short, i have a feeling the BR wll be back, i can feel it in my bones, the DMR had its place, and i would be sorry to see it go, but Halo is going back to Master Chief, so for me its got to go back to the BR. Seems the DMR died on Reach........... -
Dashboard Update Rolling Out Now is ....
Spectral Jester replied to Spectral Jester's topic in General Discussion
wasnt an issue for myself either, but its out there now. Also had it on good authority it also includes bans and resets for cheaters, so I hope you have all been good lol -
No LNOS is a set amount of banshees, seraphs and phantoms, the reason new alexandria is best level, is as long as you fly around the banshees and phantoms are infinite spawns. Best advice i can give is listen for the phantoms, then go after them, this wll attract more banshees to you. what you have to remember is its 250,000 points, which is a lot, so its not going to be a quick challenge (it is the weekly after all). I did it twice and it took me 36 & 48 minutes to do on heroic.
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The latest Xbox 360 update "increases performance" and provides "a fix to a color issue" that some users have been experiencing on video playback since November's switch to the Metro dashboard. "Starting today when you sign in to Xbox LIVE you'll receive a prompt to accept this mandatory update," wrote Xbox Live's Major Nelson on his blog. "This update will increase performance and is part of our continued effort to provide the best possible Xbox LIVE experience. In this update, we are providing a fix to a color issue that some were experiencing, and it will be immediately notable in the dashboard." "The fix is also being applied by partners to their apps on Xbox LIVE, which we expect to roll out over the coming months." Some users had reported that third-party video apps had been restricted to 720p and that playback suffered from washed out colours. Hopefully, this will be the end of the problem.
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4/5
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if You've accepted the challenge on waypoint on dashboard you can see it im your reach profile, it says custom challenges, it lets you forfeit or turn in (cash in, get cR)
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After creating the challenge, re click on them to bring up details it will then show the cR
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NCsoft's MMO sequel, Guild Wars 2 will be coming to consoles Guild Wars Insider has discovered while listening to an earnings conference call from the firm, where comments were made pertaining to a console version. It'll reportedly be coming sometime after the PC client for the game goes live. There'll also be beta testing getting underway on the fantasy game around March-April time according to the Guild Wars fan site. "In March and April there will be large-scale testing for GW2; depending on results of testing a finalised commercialisation schedule will be determined. [The] console version will be launched separately from [the] PC [version] at a later date." So, there you have it. Guild Wars 2 will be coming to consoles, with NCsoft considering "seasonality factors" to decide on "final commercialisation" on both GW2 and Blade & Soul.
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Don't get too excited, as there have been no details revealed whatsoever, but Assassin's Creed III has been officially confirmed by Ubisoft today, complete with an autumn release date in line with the rest of the series. Apparently, Assassin's Creed III has been in development for three years according to Ubisoft CEO Yves Guillemot and will be arriving this October. "We will push the title a lot because it's a fantastic product that the team has been working for three years," said Guillemot. "What we have seen is just fabulous." Assassin's Creed III will be releasing on October 30th, 2012, presumably picking up where Assassin's Creed: Revelations left off, which has also shipped 7 million copies since launch, Ubisoft confirmed.
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Upcoming Kinect Nat Geo TV is a Microsoft/National Geographic venture aimed more at the kids and family play than adults. In a recent PR release, Microsoft gave details on the experience. It's a TV show coupled with Kinect capabilities which is admittedly quite novel: Kinect Nat Geo TV blends world-renowned Nat Geo WILD TV programs with intuitive Kinect for Xbox 360 technology, transporting children and their families to animal habitats around the world to inspire a sense of wonder and excitement about nature. Through the magic of Kinect “reach in and explore” interactivity, kids do more than just watch television — they will engage, play and learn using their full bodies, gestures and voices. You'll be able to "develop naturalist skills, learn about the environment and get to know wild animals". The experience will be delivered via 30-minute TV episodes which will incorporate visual cues to show that viewers can dive off in a related experience. Families play and learn together as “Kinect Nat Geo TV” turns living rooms into forests and transforms kids into animals with “Go WILD” role-play games. “Kinect Nat Geo TV” will also provide access to archived episodes of Nat Geo WILD TV programs through Kinect This is due for release September 2012
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Activision and Radical Entertainment have lifted the lid on the Prototype 2: Blackwatch Collector's Edition, which comes bundled with a whole host of exclusive content including the 55 pieces of DLC promised from the RADNET Edition of the game, and a bunch of other gubbins. In terms of additional DLC, there'll be a free download code for the first add-on entitled 'Colossal Mayhem', due to release in May, alongside the aforementioned RADNET stuff. If it's physical items you're after though, there's the game's soundtrack on CD and a hardcover art book in the box, which will set you back an MSRP of $79.99. Here's the complete list of Prototype 2: Blackwatch Collector's Edition content: •Prototype 2 RADNET Edition Content •Free Prototype 2 DLC Pack #1 — Colossal Mayhem •Official Prototype 2 Soundtrack CD •Exclusive Prototype 2 Hardbound Art Book •Dark Horse Digital Comic "Prototype: The Labrinth" •20% Discount Voucher at Prototype Merchandise Store Prototype 2 is due out on April 24th
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'Teddy Bairds for Childs Play' is this weekend's Gears of War 3 event in aid of the Child's Play charity, with 24 hours of streaming of open Horde and Beast lobbies, including special guests, giveaways and surprises. GOWCharity is holding the event with Epic Games, Brady Games, Mad Catz, XtendPlay and Think Geek. As a result, there'll be a whole load of prizes up for grabs, while Monster have provided plenty of its energy drink to keep the Gears of War 3 Teddy Bairds marathon going. The event will be streamed live at twitch.tv/gowcharity when it kicks off on Friday 17th February at noon EST. Here's the tentative schedule via Epic Games Community: Times are all Eastern (subject to change) 12:00 PM Horde 150 on The Slab 1:00 PM cont. 2:00 PM cont. 3:00 PM Open Lobbies (TDM) 4:00 PM Open Lobbies (chat stream vote on play type) 5:00 PM Brady Games Beast Hour 6:00 PM Open Lobbies 7:00 PM Open Lobbies (Smoke Em if u Got Em play list) 8:00 PM Jamie Dillion (Child’s Play) Horde “Kid mode” (big head, flower blood, laugh track, Horde Mode) 9:00 PM cont 10:00 PM Will Kinsler Open Lobbies (Raczilla King of the Hilla) 11:00 PM Open Lobbies 12:00 PM Open Lobbies (Mad Catz Midnight Mulching) Mad Catz sponsored hour 1:00 AM Halfway there Horde (TBA details) 2:00 AM cont’ 3:00 AM cont’ 4:00 AM Open Lobbies “He’s on fire!!!” (Flamethrowers (Scorchers) and Flame (Incendiary) Grenades) 5:00 AM Open Lobbies 18 hour power hour (Boomshots and Frag Grenades) 6:00 AM Open Lobbies (Xtendplay 6:00 AM Jam) 7:00 AM Open Lobbies CTL 8:00 AM Open Lobbies CTL 9:00 AM Open Lobbies CTL 10:00 AM Kristin Lindsay (Child’s Play) (will be a private Beast section) 11:00 AM Final Hour Open Lobbies 12:00 PM End For more information, check out gowcharity.com and spread the word on Twitter with twitter.com/gowcharity using the hashtag #TeddyBairds
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Six more activities for the low, low price of FREE Free. It's every gamer's favorite word. It means no pre-order necessary, no pay-as-you-go, no "upgrade to the premium version" -- when something is free, gamers rejoice. It's an expensive hobby, so for Kinect Sports: Season Two to be releasing another free Challenge Pack is great news for anyone with the game, or for anyone planning on getting it. Here's what the new content pack includes: Receiver Fever (Football) Dodge tackles and pass to pop-up receivers, not cheerleaders! Pitcher Perfect (Baseball) Flex your throwing arm and start shattering the targets! Top Jumps (Skiing) Thunder off the end of the ramp and see how far you can fly! Prize Driver (Golf) Swing at prizes on the conveyor belt to boost your winnings! Red Rally, Yellow Rally (Tennis) Pack two racquets to keep both coloured balls in play! Darts Vs Zombies (Darts) Throw fast to protect your pizza from the living dead! You can download the second Challenge Pack on March 1st.
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Additional details on Resident Evil 6 have come to light, revealing some interesting story info, as well as a 2013 setting and confirmation that the game will allow you to run and shoot at the same time. Here’s what we already know: Resi 6’s zombies will be infected with something other than the T-Virus and will be joined by a fearsome monster called “J'avo.” Leon Kennedy’s storyline unfolds following the US President’s transformation into a zombie, the result of a bioterrorist attack. His mission whisks him off to a US town called Tall Oaks with a character called Helena Harper, a member of the President's security detail. Meanwhile, Chris Redfield is in China investigating a different bioterrorism case. Redfield and Kennedy’s stories will unfold separately. Here’s the new stuff: Before the events of the game, Redfield went through a personal trauma, but decided to team up with the BSAA again anyway, to help combat the ongoing crisis. His Chinese adventures take place in a fictional town called Lanshiang. Furthermore, the zombie President dude is Adam Benford, the chap who - while working as a Secret Service agent - hired Leon Kennedy following the Raccoon City incident. Joining Redfield and Kennedy is a mysterious third protagonist. He's a mercenary engaged in a bloody conflict in Eastern Europe where reports confirm that B.O.W.s are increasingly being used. He's more interested in making money than saving the world. Field Operations Support agent Ingrid Hunningan also returns, following her last appearance in Resi 4. The enemies sound a bit more badass than before too. Your average zombie will now run and jump at you and can also use weapons. The “J’avo,” meanwhile, apparently displays increased intelligence and is “incredibly aggressive”. It can also regenerate and mutate injured body parts. To help cope with these newly-skilled enemies, you will be able to move while shooting. You can also slide, roll, take cover and execute a greater range of melee attacks than in previous entires to the series. That’s a more action-orientated direction confirmed then
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Introducing JAM Live Music Arcade, a so-called "sandbox of sound" that utilises your dusty old Rock Band or Guitar Hero controllers, enabling you to compose you're very own music by adopting a number of tuneful roles. You can be DJ, producer and band leader, taking control of the guitar, bass, drums, vocals, synth and other effects to create your very own improvised opus. Of course, JAM Music Live Arcade will also use the standard controller if you haven't got a guitar peripheral lying around. JAM Live Music Arcade also allows you to build and remix tunes, from a library of licensed music including tracks from Modest Mouse, Fallout Boy, Fatboy Slim, Rise Against and more. There'll be 32 tracks in all, as well as a number of modes and user created content. JAM Live Music Arcade is 'coming soon' to the Xbox Live Arcade. Pricing and dates have yet to be confirmed
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Now this is interesting. Capcom’s Darkstalkers may be set to rise from the grave. The fighting game series, and firm fan favourite, has laid dormant since 2005. But a recent Capcom trademark suggests there’s another on the way. Filed yesterday, the trademark is just for the name “Darkstalkers,” with no suffix. So a reboot, perhaps? Street Fighter X Tekken producer Yoshinori Ono teased the return of the game at Comic-Con last year, showing a slide saying “Darkstalkers are not dead.” But other than that, no official indication has been announced. Still though, Darkstalkers was freaking awesome. Be excited. [Thanks Siliconera]
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fish fingers all the way 2 slices of bread with loads of butter on, 5 fish fingers in the middle, loads of salt and vinegar Hmmm. I can feel my arteries hardening as I eat it..
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No no no you want the weekly in 30 minutes see this thread http://www.343industries.org/forum/topic/5952-weekly-challenge/page__pid__55496#entry55496
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Just make the weekly challenge to complete a minimum of 26 daily challenges in a week. Make the payout 30,000cR That means you can afford to miss 2 dailys in a week
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Really easy to do Turn on all skulls except mythic and iron. Load up New Alexandria Play on Heroic Just keep flying around as enemy vehicles spawn all the time. You'll get 9000 per Phantom, 1300 per Banshee.If your struggling lower the difficulty to normal will take about 30 minutes
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Brute Stalker Mask 240 Microsoft points Needler Gun Prop 320 Microsoft points
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Getting the XBLA House Party underway this week is Warp, bringing brain-melting puzzling action as you play as wee orange alien blob, Zero. Escaping from the lab where he's being held captive, Zero will have to beat a number of fiendish conundrums and find his way home. It's like ET but with more blood and puzzling. There's also a glut of DLC on the Marketplace this week, with a ton of add-ons for Ace Combat, Soul Calibur V and UFC Undisputed 3, which is also out today in North America. It's also coming to Europe later this week. If you're on the hunt for a deal meanwhile, you can grab some of Batman: Arkham City's Challenge Room packs at 360 Microsoft Points a pop rather than 560 MSP, or get some Avatar props at a cut price. There's no discount on the Batman skins though, which is annoying. Still, there's more than enough to be busying yourself with on the Xbox Live Marketplace this week. Oh, and did I mention you can now download and play the Mass Effect 3 demo? Oh, wait... Yes, I did. Xbox Live Arcade •Warp (House Party Title) - 15-Feb - 800 MSP Game Add-Ons •UFC Undisputed 3 Ultimate Fights: Rivals Pack - 14-Feb - Free •UFC Undisputed 3 Ultimate Fights: Submissions Pack - 14-Feb - Free •UFC Undisputed 3 UFC Contender Fighter Pack - 14-Feb - 240 MSP •UFC Undisputed 3 Early Access Pass - 14-Feb - 160 MSP •Ace Combat: Assault Horizon F-2A 'Nagase' - 14-Feb - 320 MSP •Ace Combat: Assault Horizon F-22A 'Warwolf' - 14-Feb - 320 MSP •Ace Combat: Assault Horizon Aircraft Skin Pack 4 - 14-Feb - 720 MSP •Ace Combat: Assault Horizon Su-34 'Tekken Alisa & Xiaoyu' - 14-Feb - 320 MSP •Soul Calibur V Beast Customisation Equipment - 14-Feb - 160 MSP •Soul Calibur V Downloadable Music Pack 3&4 - 14-Feb - 240 MSP each •Saints Row: The Third Funtime! Pack - 14-Feb - 240 MSP •Saints Row: The Third Money Shot Pack - 14-Feb - 160 MSP •Who Wants To Be A Millionaire? Trivia Booster - 14-Feb - 240 MSP •Choplifter HD Arrowhead Chopper - 14-Feb - 80 MSP •Your Shape: Fitness Evolved 2012 Pop Dance - 14-Feb - 400 MSP •Pinball FX 2 Epic Quest Table - 15-Feb - 240 MSP Deal of the Week Batman Arkham City - Feb 14–20 •Nightwing Bundle Pack - 360 MSP (36% off) •Robin Bundle Pack - 360 MSP (36% off) •Bat Signal - 160 MSP (33% off) •Batarang - 220 MSP (31% off) •Batmobile Toy - 220 MSP (31% off) Games on Demand •Summer Challenge •MorphX •Divinity II •PDC World Championship Darts: Pro Tour Demos •Mass Effect 3 - 14-Feb Avatar Marketplace •Deluxe Collection - 14-Feb •Batman Arkham City Update - 14-Feb •Mass Effect 3 - 14-Feb •MTV Beavis & Butthead Collection Update - 14-Feb