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Mike Foster

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Everything posted by Mike Foster

  1. The only thing that makes any game competitive is the score. People have been competing in games since the golden days of Centipede, Donkey Kong, and Pac-Man. Competition in gaming begins and ends with the player finding a way to do this within the game's design. I really hope they don't bring back a visible ranking system. I don't see how having that makes things competitive when the game becomes compromised with boosters/bought accounts (who aren't as good at the number suggests), increased rage-quitting (gotta preserve those false stats), and de-rankers (who screw over your team intentionally). Yeah, no thanks.
  2. I had to get this out for the FFA contest, so the other gametypes haven't really had much of a chance to get played. If you get the opportunity to give to ol' girl a run, let me know what you think.
  3. Breakdown (v1.2) Created by Hadokenchild Breakdown is an asymmetric map suitable for groups of 6 - 12 players. Supported Gametypes: FFA, Team Slayer, Multi-team Slayer (up to 6 teams), Oddball, KotH, Regicide, Extraction and CTF. Recommended minimum party size for FFA gametypes: 6 Recommended minimum party size for 2 team gametypes: 8 Weapons: Initial Ordnance Drop - Speed Boost Standard weapon spawns - Sniper Rifle (x2) 1 clip - 120 sec Shotgun - 1 clip -120 sec Rocket Launcher - 1 clip - 150 sec Needler (x2) Light Rifle (x2 DMR (x2) BR (x2) Suppressor (x2) AR (x2) Storm Rifle (x2) Plasma Pistol (x2) Plasma/Pulse grenades (x4 each) Pictures Red Base Red Base Interior Red base has 2 lifts, the double wide central lift, and the heavy lift that takes you to where the sniper rifle drops. The central lift has both a gravity zone and trait zone to reduce the chances of the lift malfunctioning. Blue Base Blue Base Interior Blue base, sporting a slightly nontraditional open base design, has plenty of LOS blocking and cover. This allows players to not only hold their ground, but also make the trek towards Orange and Purple a bit more forgiving. Green Green is home to a Needler spawning under the bridge with a single Plasma Grenade, as well as a DMR that rests against the center rock pillar. Players can jump from Green to either top Red, or top Gold. Purple (ordnance drop - Shotgun) The Shotgun drop is braceted by an AR on the high side (Red Base), and a Surpressor on the low side (Blue Base). Gold (ordnance drop - Rocket Launcher) The RL drops top center, while underneath spawns a Plasma Pistol Orange (ordnance drop - Speed Boost) Speed Boost drops mid map while Plasma Pistol and Light Rifle spawn by the raised platform against the wall. Thanks to Urban Myth, StainedWithRed, GivenToFly, DBD Squeak, Skrafepocalypse, AnsweredCape599, Unrivaled20, and all who gracious enough to help me test! V1.2 update Fixed safe zones to accurately fill the play space and not exceed too far outside the map. Fixed CTF respawn zones Removed all initial weapon ordnance drops and replaced them with standard weapon spawns Removed Railgun and added Rockets at top gold Added Extraction to supported gametypes (needs testing) DOWNLOAD - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/f039aea5-5dbb-4b6d-9414-c58405395558
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