Hi there,
These are my recent concerns when it comes to Matchmaking and what I would like to be changed.
The battle rifle.
I think the battle rifle needs to be a little stronger, when compared to the DMR, when it comes to finishing off the enemy. The DMR comes out on top due to it being one single clean headshot. However when it comes to using the BR it can take 1-3 to finish someone off and I find that very concering. The battle rifle should be a four shot, due to it's three burst and it's lack of range power should favour. However due to the DMR being much better in range, It should stay a five shot.
Flinch/Recoil
I don't like the idea of having flinch or recoil. In every other halo game besides reach there wasn't ever flinch/recoil and I find it highly annoying. When it comes to Rifle duels it should be about accuracy not about having to control the recoil all the time.
Like for the sniper for example; When i'm trying to snipe I don't want to have to worry that If I get shot at my scope will jitter upwards continously, Like team snipers; I find it fun to play but the whole idea of the recoil being so large when you get shot at is really bad.
Taking fire while scoping in.
In every halo game besides this one, You couldn't take fire whilst scoping in. It would force you to come straight out of your scope. Taking that out, makes it so much easier for even social players to snipe people because let's face it all they have to do is wait until you walk into their line of sight, line up the headshot, and a easy kill.
I would much rather have the ability not to be able to take fire while scoping, than have my scope jittered up continously.
Lastly to finish this off,
Objective game modes.
For default, CTF and Oddball. The idea of throwing the ball and being able to have the ability to shoot while having the flag is great. The catch is, having infinite ammo makes it so much easier for the people with the flag to spawnkill repetitively.
For competitive game modes, Throwdown.
It should go back to old school Halo times, Flag juggling.
The option to be able to drop the flag and pick it up again should be implemented into the playlist instead of having the ability to shoot whilst holding the flag.
The ability to shoot whilst holding the flag isn't needed in objective game modes, it should be like original MLG settings, having someone to juggle the flag back to their base, using different methods, or shortcuts that the player may know of. Instead now the objective player can decide to play slayer and want to continously kill people with infinite ammo.
To summarise it all.
- BR to be a four shot
- Take flinch/recoil out.
- Take the ability to scope while being fired at out.
- for Default, CTF and team Objective, Make the Flag runner have normal ammo instead of infinite.
- For competitive, Implement Flag Juggling.
These are my personal concerns and why I personally think they should implemented.
Constructive criticism would be appreciated.
To conclude.
What changes would you like 343Industries to implent and why?
-NiiTRoXiiC x