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Eriatarka

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Everything posted by Eriatarka

  1. There are no new, upcoming specialisations. Dunno where you heard this, but whoever told you there were is lying. :/ Besides, 343i wouldn't add in a whole new mechanic in a single perk, especially one they've already given us a reason for not including in the first place. In Halo 4's more in-depth sandbox, dual-wielding would not only be incredibly hard to balance properly, but it'd also be unnecessary. We've got plenty of tools at our disposal.
  2. What's the point of playing the game once you hit the max rank? Well, call me crazy, but you could just play the game to enjoy the gameplay and story. I mean, that's why I play games to begin with. A rank progression system is just icing on the metaphorical cake. Just because you hit the max rank doesn't mean you suddenly can't enjoy the gameplay or the story of the campaign. If you weren't a fan of either of those, then honestly I don't see why you'd bother playing for max rank to begin with since you're not actually enjoying the game.
  3. I don't need to "wake up", and the Waypoint forums is but a small minority of the overall Halo community. You shouldn't look to Waypoint as the majority of players, because it simply isn't. I'm not acting nor implying you're the only one "attacking" this ranking system, but you're being rather silly in trying to speak for the "core" fanbase when, as I've said, you don't speak for the majority of the fanbase. I and others don't want nor need you speaking for us. I'm not wrong at all. I have a differing opinion than you. You're free to disagree with it, but it doesn't make you right.
  4. Yes, don't speak for the core fans. I happen to be a "core" fan, seeing as how I've been a fan of the series since the original Halo. You don't share the view of every fan out there, nor should you be so arrogant as to imply that you do. It's a competitive video game sure, but then why do you all need a rank to play competitively? You also don't bring back gamers by trying to speak for what you believe is the core fanbase, nor insulting them or their children/families. If you can't play a game just to enjoy its gameplay, rather than putting so much focus into a symbol and number beside your gamertag, then honestly I feel you're missing the entire point of what games are about.
  5. No, I'm not saying that you have to do that after every single game. You could, however, check it once you've finished playing Halo 4 or when you otherwise have some spare time. The Waypoint app is only a few hundred megabytes. I'm sure there's some data on your console you're not really using, whether this is data for games you no longer own/play, DLC or downloadable games you don't play, etc. You could at least try to see if it's possible to free some space. If you don't want to do either of those things, oh well. That's the compromise, and you have to determine if you really care about accurate ranks enough to bother.
  6. The ranks aren't invisible, they simply aren't there at all. They haven't added nor do they plan to add the CSR ranks to the in-game UI. If you really care so much about seeing your rank and where you stand, you're going to have to compromise and do it via their website or the Waypoint app. We all knew from the beginning it wouldn't be visible in-game, as they never told us it would be visible anywhere but Waypoint. 343i isn't retarded, it's just that this community is full of people who feel they're entitled to anything they want, and when they don't get it they blame the company for being incompetent and accuse them of not listening to them. Both are far from the truth. Just an FYI: The maps aren't pointless. They're there to give players new locals to play on, as is every map pack that's been released ever since Halo 2. In addition, Rumble Pit is a playlist players have been asking for and now they have it. They also look at the feedback for playlists and alter them accordingly.
  7. They've said from the beginning it would be visible in Waypoint only. If you want to see your own CSR or that of teammates and players, you can do that either by going to their site or by using the Waypoint app on Xbox Live. It's really not at all that difficult. I for one don't care either way.
  8. Why would they not have access to Waypoint? It's accessible through their website via a computer or the Halo Waypoint app on Xbox Live. If they can play the game over Xbox Live, they should be able to do either of these things.
  9. Please don't try to speak for the "core fans". I've been playing since the original Halo back on the original Xbox, and I've enjoyed every single Halo game to date. I enjoy some more than others, but never have I cared all that much for a visible ranking system. I also don't feel it at all necessary for players to bring a competitive attitude to the game. 343i never said that CSR was the Halo 2 or Halo 3 ranking system, only that it was a 1 - 50 ranking system. I've read the details on how it works, and it seems like it's been designed fairly well. Just like FleshBack said, they never told us it would be visible in-game. In fact ever since they announced the CSR ranking system, they made it clear it would be visible on Waypoint and not once did they ever mention it being visible in-game. Why do you and so many players seem to need a visible ranking system to play competitively? I and many others, including those who frequently play the original Halo's multiplayer, don't need any sort of visible ranking system in order to be competitive. We can do so simply by trying to do our very best to win and go positive in each game. You can check the CSR of players you've played with on Waypoint. If you don't want to do that it's your call, but that's the compromise you're going to have to live with. Waypoint or nothing.
  10. You can either play them via custom games with friends, or just hope that people vote for one of the maps if the entire lobby ends up having the map pack(s). That's really all you can do, sorry.
  11. In playlists other than those dedicated specifically to DLC everyone in the lobby has to have the maps, otherwise it won't give anyone the option to vote on them.
  12. If you check your download history you should find the Map Pass and Crimson Map Pack there. Simply download the Map Pass and then re-download the Crimson and Majestic Map Packs from the store via Halo 4's main menu and you should be all set! I'm pretty sure it has to be via Halo 4's main menu, otherwise it'll try to charge you for the map packs.
  13. Here's a list of some of the games I play on the currentsystems I own. I've got plenty of other games, especially on older systems, but I am not gonna list them all. There's waaaaaay too many! xD Xbox 360 Call of Duty: Black Ops II Dead Rising Earth Defense Force 2017 Marathon: Durandal Minecraft Ms. Splosion Man Splatterhouse Ultimate DOOM PS3 Blood Omen: Legacy of Kain Demon's Souls Dragon Age: Origins inFamous Journey Killzone 2 & Killzone 3 Portal 2 Resistance: Fall of Man Threads of Fate Wipeout HD PC Audiosurf Binding of Issac Blocks That Matter Chocolate Castle Crayon Physics Deluxe Cthulhu Saves the World DOOM 3 & DOOM 3: Resurection of Evil Duke Nukem 3D: Megaton Edition Elder Scrolls III: Morrowind Fallout & Fallout 2 Fallout Tactics Final DOOM Gish Half-Life Jet Set Radio Legacy of Kain: Soul Reaver LIMBO Marathon 1, 2, & 3 Master Levels of DOOM II Minecraft Quake 1, 2, & 3 (plus the expansions for 1 & 2) Realm of the Mad God Spiral Knights Super Crate Box Super Hexagon Super Meat Boy Terraria Ultimate DOOM
  14. Well the new Forge Island DLC is pretty much that. There's literally nothing on it but maybe one to three spawn points, and these are easy to find.
  15. I started off with the original Xbox when I was still pretty young, so I've been playing for about... maybe eight or nine years? That's my best estimate.
  16. Because you can both create and modify play spaces on each separate island. The terrain, in this instance, is being modified by having forged objects placed and altered to created brand new maps for you and your fellow players to battle on.
  17. I didn't think they were good enemies at all. xD Their AI was incredibly stupid, even for Halo 2's standards, and they were mostly just a bunch of bullet sponges. They ran straight at you, did little if any dodging, and just didn't do anything that otherwise separated them from the rest of the enemies.
  18. Well, I was accounting for what they've done in all games. They blindly charge at you, armour lock, and sometimes dive to the side, but even then they're way too dull for me to enjoy.
  19. Primary: Battle Rifle Secondary: Magnum Grenade: Frag Armour Ability: Thruster Pack Tactical Package: Shielding Support Upgrade: Stealth Go-to Ordnance: Damage Boost Thumbstick Layout: Default - Normal aiming Button Layout: Bumper Jumper Look Sensitivity: 7 Loadout Strategy: While I love using automatic weapons, there's no doubt that precision weapons offer quick and efficient kills. For me the Battle Rifle offers the best of both worlds. With its three-round burst I get the feeling of an assault rifle type weapon, with the accuracy and headshot capabilities of a precision rifle. My preferred range of battle is somewhere between close and medium range, and the Battle Rifle excels in each of these. If I find myself out of ammunition or I otherwise suspect the Battle Rifle might not be the better weapon to use in a situation, I can resort to my magnum. Not only does it feature a scope and the ability to headshot an enemy, but it also has a pretty quick, and fairly accurate, ROF in close ranges. I'm completely capable of spamming that trigger and following up with a melee to finish them off. The frag grenades, while they may seem rather traditional, I've chosen for very specific reasons. First of all they're good at bouncing, and this is especially useful if I want to either discourage someone from following me when my shields are low, or I'm trying to flush someone out of cover. This also ties into my choice of armour ability and tactical package. The Thruster Pack allows me to quickly dodge behind nearby cover when I'm under fire from an unknown enemy and need to locate their position, or if I'm in a tight spot and need to get out of there. It's also very useful for performing shortcuts around maps more easily, and even taking some that only the Thruster Pack allows for. With shielding I can more quickly get back into a fight after taking cover and also launch a counter assault on a pursuing enemy much more easily if they try to follow me. With my Thrusters I can more easily slip behind cover, toss a couple of frag grenades to discourage them from following me, and by the time they decide to make a push, my shields have begun to recharge and will have regenerated to a larger degree than if I were using anything other than shielding. It really does help give me a better chance in those kinds of situations. As for Stealth, it allows me to be a little more sneaky in my approach. Whenever I see someone using PV, usually my teammates are nearby, and so the guy using PV will get a more inaccurate reading on the threat level they and their team are facing up against at the moment. It's also great if I happen upon one or two guys nearby, and one activates PV. Neither player will know I'm there, and whoever comes through that doorway or lift first is in for one heck of a surprise. A quick frag toss and burst from the BR, and they're down for the count. Afterwards their teammate might try to run off, or get psyched out, giving me a slight edge if I choose to engage. The reason I choose Damage Boost is because it offers me an incredible boost in firepower without any risk of the enemy team getting any extra power weapons. I can call it down, get a few kills, and if I die it simply vanishes. Not that I don't try to stay alive! XD I stick with the default thumbstick layout simply because that's what feels best for me. I've not tried other layouts and I have no interest in doing so. They'd probably do more harm than good for me. Ever since I tried out Bumper Jumper back in Halo 3, it's always been my go-to button layout. I love the fact that I can jump AND continue to aim, shoot, and melee without having to do some weird claw-type hand... stuff. I've tried a lot of sensitivities. When I originally played Halo 3 I stuck with 3 or 4 and I always did rather poorly. Once I bumped that up to 5, I started seeing an improvement, and so I kept bumping it higher and higher until I found the highest sensitivity that I could perform consistently well with. Six makes the game feel a tad sluggish, and eight can sometimes be too unwieldy, so seven happens to be my sweet spot.
  20. Nope! Never have, probably never will. They're just way too predictable and easy to fight. They're supposed to be on par or even stronger than Elites, but they sure don't come across as it. Elites can do all sorts of evade moves like side-stepping, back pedaling, jump spins, but all I ever see a Brute do is charge right at me or go into armour lock. Not that fun! xD
  21. I. Well Regicide is a points based gametype, but regular slayer game modes, like Infinity Slayer, are still won by reaching a certain amount of kills, not points. Any extra points a player earns are used on a personal basis and don't affect the score of the team. II. I don't really think they look any more weird than they did in Halo 3 or Halo: Reach. I really wish there were more sets of armour to choose from, but I still like what they gave us. IV. Actually, 343i has listened, responded, and is still responding to community feedback. If you want proof then just have a look below at some of the things they've done! Recent Boltshot nerf that reduces its range from 20 - 25 feet to 15 feet Upcoming release of Forge Island in April, which is going to be free DLC The return of the red x upon death Removal of the Boltshot reload glitch Upcoming active camo nerf that completely reveals someone in active camo as soon as they fire a weapon Team Snipers playlist Action Sack playlist SWAT playlist Grifball playlist Community Forge Map playlist A more competitive playlist in the form of Team Throwdown You can stick with Bungie if you want, but don't expect a Halo game from them any time soon. xD I'm having a lot more fun with Halo 4 than I did with Reach, and I really enjoyed Reach.
  22. If you had read my post carefully you'd have seen where I talked about playing it at my grandparents house with my cousins, and this was on their original Xbox, well before I ever got an Xbox 360. We would play custom games together for hours nearly every day for the time I was visiting (which had been at least a week), and of course we had fun. This was before I knew about the button glitches, and I'm fairly sure they weren't aware of them either. Not long after that I was able to get my hands on a copy of the limited edition, which I played at home with my brother, and the occasional visitor, in custom games. Again I had a lot of fun with it, but when I decided to play through the campaign... well, you can see my previous post on that. It just isn't as fun as the original Halo's campaign, and far from being as memorable. Please note I didn't just play Halo 2 on occasion in customs, it was a game I played pretty regularly. When I did get an Xbox 360, guess which game was the first I played over Xbox Live? That's right, it was Halo 2. I downloaded all of the map packs and headed into matchmaking, where I proceeded to get my butt kicked, but still had a good bit of fun. However, while I was playing matchmaking, I did notice problems like the button glitches and other exploits, and these were a real turn off for me. Here I was, playing the game without the use of any glitches, where as other players were exploiting these cheats to win in situations they should have died in. It really left a bad taste in my mouth, and I stopped playing the online after a while. It didn't appeal to me so much when I saw how often people were using things like the BXR, BXB/BYB, RRX(Double Shot), etc. I'm well aware Halo 2 was the most popular original Xbox game, but there were still plenty of people playing other online games like Mech Assault and Mech Assault 2: Lone Wolf, Medal of Honour, any of the Rainbow Six or Ghost Recon games, a myriad of sports and fighting games, etc. Their populations might not have been as big as Halo 2's, but there were certainly a good amount of players for those games. Anywho... that's all I've got to say on it. You can disagree with my opinion on Halo 2, but please respect that I don't feel the same way you do about the game. We've all got different tastes here, y'know?
  23. Oh people most certainly did play other games online over Xbox Live. Please, don't go off and assume something like that, because I can assure you I've played a lot of Halo 2 in my lifetime. I first played the game while travelling down to Florida to visit my grandparents and cousins. There we spent a large amount of time almost every day playing custom games with one another. I also purchased at one point my own copy of the limited edition, and I not only played through the campaign, but I did continue playing custom games with my brother and occasionally anyone who might have visited us. When I came to have an Xbox 360 and was able to create my own Xbox Live account, Halo 2 happened to be one of if not the very first game I played on Xbox Live. I even downloaded its map packs. I played that for a while and definitely enjoyed it, though I wasn't as good as those who'd had a considerable amount of time to play it over matchmaking. So, as you can probably tell, I've had plenty of experience with Halo 2, despite not experiencing its matchmaking when it was still incredibly popular. The amount of fun someone has with this game also varies depending on who you ask. A lot of people seem to enjoy things like button combos and other multiplayer glitches, but these are considered cheating both by Microsoft and Bungie themselves. Regardless of their view on it though, I still consider those things cheating and do not approve of them in matchmaking or competitive use, no matter how much skill it may or may not take in timing them properly. That doesn't make them any less of cheats/exploits. Multiplayer glitches aren't my only problems with it either. I don't think the campaign is all that enjoyable because the enemy encounters just come across as a lot less dynamic and a lot less fun. For a majority of the time I usually find myself skipping past most of the fights just to get to the story bits, but even these aren't all that amazing. The story comes across as some kind of Hollywood action flick, where as the original Halo: Combat Evolved was very much a science fiction FPS all throughout. Some levels were interesting and fun to look at and move through for the first few times, but they just ended up being as lackluster as the campaign and enemy encounters before long. The music, as always, was pretty good though.
  24. <p>I'm a huge fan of the Jet Set Radio series! The original Jet Set Radio (only renamed to Jet Grind Radio in NA because of trademark issues) and Jet Set Radio Future are some of my favourite games ever! I recognise this and great job at recreating it! I'l definitely check it out sometime, though it's been a while since I've played either, so my memory is a tad rusty. XD</p>
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