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SM295

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Everything posted by SM295

  1. So, I was reading the Infinity briefing pamphlet you get with the Limited Edition of Halo 4, and I was noticing how Palmer kept calling Spartans "over-achieving badasses", but when you think about it, you're limited to just 2 armor modules, and they all have an effect, but to be honest, sometimes I want to use my Stealth and Dexterity armor modules together. Then I thought: skill trees. So I thought, long and hard, and this is what I came up with. You have the regular ranking system, which unlocks armor, weapons, armor abilities, grenades, visors, emblems, maybe even voices for your Spartan. That bit doesn't change. What does change are specializations, armor modules, and some aspects of weapons and armor abilities. Basically, you have 3 different categories of skill trees: standard skill trees, specialization skill trees, and skill trees for your weapons, grenades and armor abilities. As you rank up through the skill tree, you get your traits slightly boosted (not like movement speed up to 200%, but maybe 120%) and maybe some new special abilities (like ledge grabs) The first category, standard, covers standard battlefield things like reload speed, sprint duration, maybe a combination of some things. Maybe you'll unlock new abilities that, while very small, make your Spartan as much of an over-achieving badass as you are. You only get one that progresses, but you get to choose which one does progress, and if you change your mind, you can change what skill tree is active while another one's being progressed. Next, specializations. Similar to the standard ones, they cover more specialized aspects, like stealth, or health regeneration. Like the regular ones, you get to pick which one progresses, but you don't get to just change them when you feel like it. You've got to finish one to start another, like Halo 4. And maybe these ones are harder to get through than the regular ones. Finally, you've got the ones that relate to weapons, armor abilities and vehicles. Each one relates to one specific weapon, armor ability, grenade type or vehicle, and all of them are active at the same time. As you get kills with a weapon, use an armor ability, or drive a vehicle (or just decimate people with the guns on board) you get better with that thing. Weapons reload faster, armor abilities last longer, vehicles go faster. Small changes that make you slightly better with experience. Eventually, if you master the skill tree of a specific loadout weapon, you could get yourself a customisable skin for said weapon, one which you get to build yourself. It makes sense in my mind, I just hope it makes sense to you after you've read it. Obviously you don't get anything like double damage with anything, or massive jump height, but maybe as you use something, you get better with it. And, come on, you want your Spartan to be as badass as you, right?
  2. I loved Halo 2's Rocket lock-on. I definitely think that should come back in 5
  3. The Grenade Launcher was my favourite Reach weapon. I'd love it if it came back in 5
  4. Personally, I think it would just be easier to have an option in team game types to use personal armour colours. That would mean you could have different coloured troops on the same team, which would not only sort out the Forge custom colour issue but also make Machinima's much easier to co-ordinate
  5. The Flood are probably my favourite enemy to fight. Besides swarms of Grunts when all I have is my Magnum. I think 343 should definitely add the Flood in. Maybe add a Flood Survival mode as well, just 4 or 8 Spartans surviving against an endless onslaught of Flood
  6. I like the different maps on Halo 4, but Forge World in Reach was my playground. I think that 343 should build a massive Forge World, 4 or 5 times the size of Reach's, with more budget and items. 25K and double all item counts
  7. Personally, I just want a bigger Forge World. Like 5 times the size of Reach's Forge World. With more budget as well. Like 40 or 50K
  8. The first one I definitely agree with. That would be awesome. Besides, people are making them in Forge anyway, so why not just have a regular stationary Gauss turret? The second one not so much. You've got the right idea, but the Covenant can't really deliver the kind of effect that you're looking for. Why not instead something like Humans/Covenant vs Flood?
  9. It's an interesting idea, and I kinda like it. Only thing is that it does make you a bit overpowered. In a fight, you can just push a button and that's it, fight over
  10. I was thinking, the Prometheans never had any vehicles, and I really want to drive a Forerunner tank, so maybe 343 could add some Forerunner vehicles? I know the Prometheans could teleport, but since the end of Spartan Ops Season 1 I don't think they're gonna be much of a threat anymore, so why not add some Forerunner vehicles?
  11. What about the Hawk from Halo Wars? It could be like the hornet, but it would give 343 a chance to modify the control scheme and maybe add some slightly more balanced rocket launchers
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