Overall, I appreciate what 343 is doing with this game and believe that it has the potential to be the best Halo since CE.
Anyone that has played Halo 4 has probably noticed the poor implementation of personal ordnance drops. Games feel more like a free for all of power weapons, power ups and is packed full of 1 sk weapons without need for proper map control. The thing I enjoy the most about Halo combat was a level playing field for dueling. The move towards excessive ordnance drops has shifted combat more towards who has the better weapon combination at the time and less about who has the best aim and combat skills.
I humbly suggest that Halo 4 should reward personal ordnance off of kill STREAKS, instead of point totals. This would reduce the ordnance stockpiles and finally reward players for getting streaks and allow people to play strategically instead of just trying to rush and get as many points as possible.
Other achievable requests would be:
Show death count in the game. Why can't we see death count in the MP game?? Dial back the doubles ordnance drop frequency please! Doubles is my favorite play list and feels more like team rail guns. Timed (or semi timed) weapon drops for map control. Make no mistake about it, although timed weapon drops were lame in theory, they prevented Halo players from camping and required players to fight for ground. If there are no timed drops, this game has the potential to turn into a corner camping game like CoD.
Less achievable changes:
More consistent grenade damage Tighter hit boxes! Bring back some of the skill in aiming.
Thanks for reading!