-
Posts
21 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by kimjongillwill
-
Download here: https://halo4stats.halowaypoint.com/en-US/Halo4/kimjongillwill/fileshare/9d0978dc-d12d-4107-9400-a7ce53ee26a4 Warhol is a truly stunning work of art from the creative mind of a mad man. ill ian314 seamlessly blends color with shadow in the steamy depths of the Ravine canvas, utilizing innovative techniques such as working doors, vending machines and activatable landmines as an expression of the artist's views on the nature of consumerism and access in modern society. The artist's unique and powerful aesthetic sense is on full display, informing the design without overpowering the practical needs of everyday game play. Indeed, Warhol wouldst seem to be an ideal setting in which to shoot, stab and otherwise murder one's dearest friends and compatriots-- not only for the most learned of art critics (ahem), but also for even the most common of man. In summation, the hidden Easter eggs, unique atmosphere and functioning elevators found within this bold and sweeping retrospective on interstellar pop culture will surely 'raise' the question: is ill ian314 the most important American artist of the 21st century? Only time will tell... Note from the editor: This map was forged by ill ian314, not kimjongillwill. kimjongillwill helped a little, but mostly he just wrote all this nonsense above and posted the map for ill ian314. Download here: https://halo4stats.halowaypoint.com/en-US/Halo4/kimjongillwill/fileshare/9d0978dc-d12d-4107-9400-a7ce53ee26a4
- 3 replies
-
- 3
-
- halo 4
- andy warhol
-
(and 1 more)
Tagged with:
-
Halo 4's fileshare is down again.
-
Xenomorph - A Salvation Map
kimjongillwill replied to kimjongillwill's topic in Flood/Infection Maps
Click here to download Map Click here to download Gametype New version, Xenomorph 2.0 is here! So, some of the pictures above are no longer exactly accurate. If you liked the first one, give 2.0 a shot. It features a lot of aesthetic and game play improvements. -
It's back up and running!
-
Ahhhggg. That sucks.
-
The Halo 4 file share has been down now for a month or so. Anybody know if it's ever coming back?
-
Click here to download Map Click here to download Gametype EDIT: New version, Xenomorph 2.0 is here! So, some of the pictures below are no longer exactly accurate. If you liked the first one, give 2.0 a shot. It features a lot of aesthetic and game play improvements. -------------------- Xenomorph is a Halo 4 map I made for the Salvation game type by AbandonedCashew. Aesthetically, It's an homage to 80's scifi/horror movies like Alien, while the gameplay emphasizes surprise attacks and close-quarters combat. The story begins just after you've brought the only survivor of some catastrophe or other back to the medlab aboard your spaceship-- when suddenly, something goes terribly wrong. You have to bring the ship's systems back online, search the ship for the monster, overload the engine core and then make it to the safety of the escape pod before the whole thing blows up. Your shields don't regenerate unless you stand near the surgical robot in the medlab (called the ZOIDBERG 5000). You'll find shotguns in the cargo bay. The infected use a series of vent shafts to surprise and attack the human players. Vent shafts are highlighted to show the infected which shaft will lead them to the next objective the humans are trying to reach. I recommend adjusting the 'Rescue Point Grace' depending on how many players you have. It's set to 10 seconds by default which works well for 3 players. The health settings for Xenomorph are very specific, so make sure you use the custom gametype. This map is completely useless without Salvation; it won't work for Slayer, Infection or anything else. I know no one is really checking for Halo 4 maps anymore, but if you're still on the 360, give it a shot. I actually finished this map about 6 months ago but my 360 died on me before I could get pictures, so I've been waiting for Gamestop to live up to their end of my replacement agreement to post it. Special side note: DO NOT GIVE YOUR BUSINESS TO GAMESTOP. THEY F%#KING SUCK. Couple of notes: Activate the computer in the cargo bay to make a mounted machine gun appear inside the wooden crate. Activating one of the computers on the bridge will cause it to explode and turn off, as an ode to the many exploding consoles on the bridge of the Enterprise. Salvation is an objective based game type, so you'll have to use computers, open doors and all sorts of other things in order to make it to the end of the level. There are three kinds of flood to choose from: a small, fast, weak flood with unlimited thruster; a large, slow, strong flood with unlimited promethean vision; or an average size, speed, strength flood with no ability. Special thanks to AbandonedCashew for making the awesome Salvation game type, to Biggteddybear, whose unfinished spaceship map inspired me to build Xenomorph, and to ill ian314 and TomarEstasBolas for helping me test it a million times. Click here to download Map Click here to download Gametype
- 1 reply
-
- 4
-
Did you ever finish this map? I still want to see it.
-
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
Final version: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05 -
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
I finally finished this map. Here's the updated link: >The Killer Robot Factory<. I got sidetracked working on my friend's map for the last couple of months-- which is really cool and will be posted soon-- but I finally got around to wrapping this one up. If you liked this level, make sure you get the latest and final version. And I'd love to hear from you if you enjoyed it or even if you hated it. I put a lot of work into it and and am interested to hear what people think. Good or bad. -
I JUST watched that movie. Looks good!
-
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
Thanks, brother! What's rock n rail? A gametype with all rail guns? I'm damn near finished with this map. I've found a few ways to save some cash and throw in some extra weapons and I've been tweaking everything to make sure it is all working right. I'll be posting the final version in a couple of days, so I'd really love to hear any thoughts you might have on this map after you played it with your friends. Thanks for downloading, my friend. -
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
Here's an update with gameplay, aesthetic and architectural changes: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc68511e-8dee-481d-ac95-26d52e57ff6c . Most of the ordinance drops are gone so it should be less laggy for those of you who were having trouble. I'll put up a more detailed post when the level is finished, but I wanted to address something real quick: I made sure to have plenty of ways to destroy the mantis to offset the obvious advantage of having it parked right outside of the blue base. For instance, you can board an enemy mantis from underneath the platform that the mantis lands on. I call it the killing room floor. If you can get underneath the mantis before it's able to walk off the platform, you can board it right through the floor. To help you towards this end, there are always grenades found under the killing room floor, and if all else fails there's a spartan laser hidden in the crane/claw cable. I'm getting very near to completing this map, so I'd really love to hear any comments or criticisms you may have as I'm nearing the end. -
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
Here's an update with gameplay, aesthetic and architectural changes: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc68511e-8dee-481d-ac95-26d52e57ff6c . Most of the ordinance drops are gone so it should be less laggy for those of you who were having trouble. I'll put up a more detailed post when the level is finished, but I wanted to address something real quick: I made sure to have plenty of ways to destroy the mantis to offset the obvious advantage of having it parked right outside of the blue base. For instance, you can board an enemy mantis from underneath the platform that the mantis lands on. I call it the killing room floor. If you can get underneath the mantis before it's able to walk off the platform, you can board it right through the floor. To help you towards this end, there are always grenades found under the killing room floor, and if all else fails there's a spartan laser hidden in the crane/claw cable. I'm getting very near to completing this map, so I'd really love to hear any comments or criticisms you may have as I'm nearing the end. -
I just want to say that between these two colony levels and the cranes map, I'm a big fan. I like what you're doing on here and I hope to see more.
-
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
I don't mind at all, brother. Did you notice you can grab the battle rifles that are built into the chairs? Personally, I haven't had any issues with lagging, but I suppose I could delete one of the kill balls that shoots through the secret passage and use that money to replace some ordinance drops with actual guns, and maybe that will help. I'll post an update in a day or so when I'm done tweaking it. -
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
Thanks, brother! I hadn't considered that I can schedule games on here. I'll have to do that. I'll keep you posted for sure. -
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
I updated this map with a few cool improvements: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d50b5788-cb01-4bdd-826b-690581b2a718 Please check it out and let me know what you think. -
Halo 4 The Killer Robot Factory
kimjongillwill replied to kimjongillwill's topic in Competitive Maps
Updated this level with a few cool improvements: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d50b5788-cb01-4bdd-826b-690581b2a718 Please check it out and let me know what you think. -
*EDIT: Updated version of this map found here: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05 Gamertag: kimjongillwill Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05 Gametype: Infinity Slayer Download link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05 Hello, all. This is the first map I've made for Halo 4 and my first time ever posting a level online. I hope you like it. It's called the Killer Robot Factory. I used gravity fields and station cores to create a series of conveyor belts that constantly move explosives, kill balls and Mantises (Mantisi?) through the map. I threw in some things like a giant claw/crane and some pistons that are constantly in motion to give it more of a factory-like feel. The Robots move around the outside wall until they're sucked upwards into a thingamajigger before they're spit out on to the floor where players can actually use them. There's a corporate office, which serves as home base to the red team (the corporate ********) and a small break room on the factory floor for the blue team (union thugs). Since it's a robot factory, I added in some extra robotic awesomeness. These flying security drones are all functioning auto turrets as well as an R2 unit that's found in the corporate office. There are a series of vent shafts that wrap around the factory and through the machinery to help you get around. One of these vent shafts serves as a secret passageway that takes you through the particle accelerator (watch out for the kill ball here) and into a secret room that you technically aren't supposed to be able to reach on the impact map. Just use plain old Infinity Slayer for the game type. You could play this level with just two people, but I would recommend 4-16 players. The only critique I've received so far is that I have too many ordinance drops, but I'm choosing to ignore it. My personal feeling is the more guns; the merrier. And I'll be damned if I pay for them!!! Ordinance drops for life, son. I reached both the cash and item limit on this level but the lighting works fine and there aren't any lagging issues that I'm aware of. Please let me know what you think in the comments, or if you're having trouble finding the secret entrance to the secret passage that leads to the secret room. Hint: it's through here: Hug the walls. You'll find it. ~kimjongillwill *EDIT:https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/378a00fd-7374-4aa5-983f-758d0f20da05
-
Gamertag: kimjongillwill Map: The Killer Robot Factory Gametype: Infinity Slayer Download link: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=378a00fd-7374-4aa5-983f-758d0f20da05 EDIT: I've changed this map a lot since I posted this, so some of the screen shots might not match anymore but they ought to do the trick. Finished map: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=378a00fd-7374-4aa5-983f-758d0f20da05 Hello, all. This is the first map I've made for Halo 4 and my first time ever posting a level online. I hope you like it. It's called the Killer Robot Factory. I used gravity fields and station cores to create a series of conveyor belts that constantly move explosives, kill balls and Mantises (Mantisi?) through the map. I threw in some things like a giant claw/crane and some pistons that are constantly in motion to give it more of a factory-like feel. The Robots move around the outside wall until they're sucked upwards into a thingamajigger before they're spit out on to the floor where players can actually use them. There's a corporate office, which serves as home base to the red team (the corporate ********) and a small break room on the factory floor for the blue team (union thugs). Since it's a robot factory, I added in some extra robotic awesomeness. These flying security drones are all functioning auto turrets as well as an R2 unit that's found in the corporate office. There are a series of vent shafts that wrap around the factory and through the machinery to help you get around. One of these vent shafts serves as a secret passageway that takes you through the particle accelerator (watch out for the kill ball here) and into a secret room that you technically aren't supposed to be able to reach on the impact map. Just use plain old Infinity Slayer for the game type. You could play this level with just two people, but I would recommend 4-16 players. The only critique I've received so far is that I have too many ordinance drops, but I'm choosing to ignore it. My personal feeling is the more guns; the merrier. And I'll be damned if I pay for them!!! Ordinance drops for life, son. I reached both the cash and item limit on this level but the lighting works fine and there aren't any lagging issues that I'm aware of. Please let me know what you think in the comments, or if you're having trouble finding the secret entrance to the secret passage that leads to the secret room. Hint: it's through here: Hug the walls. You'll find it. ~kimjongillwill Finished Map: http://www.halowaypoint.com/en-us/players/kimjongillwill/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=378a00fd-7374-4aa5-983f-758d0f20da05