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flee

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Everything posted by flee

  1. flee

    visor and dmr/br

    all great ideas. i hope they look into this. visor kit repair was a good idea and when u shoot the helm is when it cracks. or when ur armer is getting shot at parts of ur armer breaks shoulder pads getting chipped small things like that would make the game so much better imo.
  2. flee

    visor and dmr/br

    idk they would have to work with it but i think it would be cool in halo4. it would bring somthing diffrent into the game. it would make the game more challenging IMO bc u would half to focus more with all the cracks but to other ppl it wouldnt be a good idea but who knows.
  3. flee

    visor and dmr/br

    it would make the game more realistic. i think it would be a good add to the game. if they did it right.
  4. flee

    visor and dmr/br

    it would need tweeked a little but it might work for helping ur team mates that are across the map.
  5. flee

    visor and dmr/br

    ya it was somthing i had been thinking about since i heard about h4. and wat u said about it repairing sounds better than just leaveing it dmged
  6. flee

    visor and dmr/br

    ya thats what i was thinking but i dont no if the health packs will be in halo4 so i didnt put that on there. but ya if ur shields get fully charged the cracks start to fade away
  7. flee

    visor and dmr/br

    ok at the end of reach when noble6 was fighting off the covenants every time he took dmg his visor would get cracks and damage. i was thinking if u brought that into halo4s gameplay it would bring in something new to the game. u would have to pay more attention and focus more on the game with cracks all over ur visor. about the br and dmr i was thinking of switching it up and maybe combining. your haveing a br battle and they run and u want to finish that shot so u hit a botton and it makes it to where ur br goes into a single shot to finish that last hit for the kill. burst shot for a better close range fight and switch to the single shot for better long range fight.
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