Gamertag: xXPWNAGEXx025
Map: Angustus
Gametypes: Slayer, KOTH, CTF, Oddball, Infection, Regicide
Recommended Players: 6-8
This map was inspired by the Halo CE map Longest. It eventually came to be Angustus. Its not a remake of Longest, just inspired by it. It is a 180 degree rotation sysmetrical map. It could support a 2v2 if you wanted to, but 6-8 players work best. 10 players for CTF also work. Angustus is the Latin word for Narrow. There are long narrow hallways that can lead to the middle of the map and into the two bases. There is a trait zone at the nop of the map that acts as the roof. It's impossible to get out. The only problem I really no of is the forge lighting. Its kind of broken in the narrow hallway and I don't know how to fix that. So feedback on how to fix it would be appreciated. This map supports most gametype except Extraction, Dominion, and Grifball. Some help making the map better than what it is would be very appreciated! I have tested out all the gametypes and they all play very smooth.
Weapon Spawn Times:
Overshield: . . . . . . . . . . . 240 seconds
Scattershot x2: . . . . . . . . 180 seconds
Sniper Rifle x2: . . . . . . . . 120 seconds
Needler x2: . . . . . . . . . . . . 90 seconds
Plasma Grenades x2: . . . . 60 seconds
Now onto the pictures!
This is the loadout camera
This is the middle of the map that leads to the other side
This is where you will spawn
The Overshield spawns in the middle of the map
This is the long hallway
Now that black wall in the back is open on all gametypes except for Flood and CTF. There is a teleporter that leads to the hallway on the other side of the map. This prevents from an easy score with the flag and prevents flood from getting to the other side quickly.
Some feedback would be very appreciated!