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Maestro

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Everything posted by Maestro

  1. Emperor Mateus Palamecia (behold my necromancy powers!)
  2. Halo-ween already? 3spooky5me

  3. Nothing like hitting your head to screw up the rest of your day.

  4. Skyward is one of the coolest forge canvases on H2A. But... I get vertigo when I look down and see everything move so quickly. D:

    1. JoeStone42

      JoeStone42

      "bently am I getting vertigo" -sly cooper

    2. Fishy

      Fishy

      They all 3 look great.

  5. My control scheme is the same as P34nut's, and I was just as confused as you were... which is not a good thing on Legendary! I think the main reason why that was changed was to allow players to keep air superiority while in an aircraft, so you can shoot your foes on the ground while maintaining a safe distance. It didn't make much sense for players to use an aircraft and then descend to your target's level to hit them.
  6. So you're giving up an entire installment in the series, which will have an awesome story, brand new gameplay features (like competent AI Spartan squad mates), epic multiplayer modes (just look at Warzone!), new weapons and vehicles, and 60fps, simply because there's no local co-op? Seems like a lot to give up because one feature is absent... Also, we are not the official 343 Industries. This is a fan community.
  7. Best thing you can do is play with friends (or us; we always welcome new people to the community) and give deserters bad reviews to avoid playing with them in the future.
  8. Welcome to the community! Unless a mod says otherwise, I'd say you've posted this in the right place. 1. I like that powerup idea! I tend to forget to add custom powerup options in the gametype itself, and then when I use custom powerups, they do nothing in-game. As for generating lighting, it would be a nice option as well, although it generates lighting every time you switch to player mode to give you an idea of how your map looks while you're building it. Then, if something looks off, you can fix it before your map gets too complicated. 2. MCC scrapped the budget and uses an object limit instead. However, each type of piece is limited as well, so you can't drop 200 Kill Balls in your map and call it a day. It all depends on how much strain an object puts on the engine. (This is typically the part where Twin sheds some of his Blam engine knowledge) 3. Yes. All of my yes. Covenant textures would be a bit tricky, however, as their architecture is very smooth and rounded and would look awkward on blocks. Curves aren't easy to deal with. Forerunner architecture tends to be more sharp and triangular, which would be easier to work with. 4. I'd say this one is most likely to be in the game in regards to brand new features. Even if the number of forge canvases is limited, it would give each one a huge amount of replay value. However, I imagine that different weather effects could put a lot of stress on the engine, especially when playing online. 5. Animals, yes. I'd say that's a possibility (so long as they're passive and not aggressive like Guta), especially since CoD's "revolutionary" fish AI was first featured in Super Mario 64 almost 20 years ago. AI enemies, however, are a different story. You'd need to give them the ability to find paths, which is extremely difficult, if not impossible, for the average Joe. Stationary AI enemies, like those Promethean Turrets in Halo 4, would be much easier to implement. 6. Vegetation would be fairly easy to add in. Water, however, could be tricky to work with. If a map were to be submerged, you'd need to alter the player physics. If it were to follow fluid mechanics, that could be extremely taxing on the engine. Xbox One is a very powerful system, but the game engine itself and online play hinder its abilities. Those last two are developer level tools. It'd be rather tricky to implement them in a way that is user-friendly. Of those two, however, terrain customization seems fairly likely to show up in a future Halo game. With all that being said, it's far too late in the Halo 5 development process to implement brand new features. However, maybe some (perhaps all if we're lucky!) will appear in forge. We'll find out when it's released on October 27th! Hope to see you around in the forge!
  9. At this rate, Yoshi, you're gonna end up with some coils in the front yard. And no, I'm not talking about the ones that Fido leaves behind. You catch my drift?
  10. My vote goes to Action Sack. Who doesn't love minigames?
  11. King Harkinian (my boy, this peace is what all true warriors strive for!)
  12. Pony up, and there won't be any problems like, oh... say... Kill Balls spawning in your neighbourhood... capisce?
  13. Faris Scherwiz... because pirates!
  14. Already said that, huehuehue Alexander (recurring summon in Final Fantasy)
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