INCOMING CODEC CALL
COLONEL: Snake, you have been called in to succeed where others have failed.
SNAKE: What's my first objective?
COLONEL: We need you to infiltrate Shadow Ravine Island. Intel suggests that a war machine known as Halo Gear is being built here.
SNAKE: Halo Gear? Isn't that a rip-off of Metal Gear?
COLONEL: It is. And yet, it's much more dangerous than any Metal Gear ever built. Halo Gear is a machine capable of moving Halo rings around the galaxy.
SNAKE: What's a Halo ring?
COLONEL: A Halo ring is a weapon capable of destroying all sentient life within 25,000 light years of its location.
SNAKE: 25,000 light years?!
COLONEL: That's right. You must stop its construction by any means necessary!
COLONEL: Using visual data collected from Recon's initial outing, the entrances to the base on Shadow Ravine Island are highly fortified. They are guarded by at least one automatic turret, highly skilled soldiers, shields, and camouflage inhibitors.
COLONEL: You will begin here, at Recon's last base camp. Fortunately, the terrorists in Shadow Ravine haven't raided it, or even found its location.
SNAKE: It's on a cliff. That could be a bit of a problem.
COLONEL: There is a waterfall which leads down to the ground. Tread carefully, and dive into the water below. It will cushion your fall to an extent.
COLONEL: Use whatever supplies you may find there wisely. Any weapons available should be used for more than just dispatching guards. Recon believed that the Incineration Cannon could destroy shield generators located above the entrance gates, and a pinpoint weapon could destroy camouflage inhibitors with ease.
SNAKE: In your previous images showing the entrances, I could see some sort of nodes.
COLONEL: Recon said they were camouflage inhibitors.
SNAKE: And where are the shield generators?
COLONEL: We believe they are hidden behind the barriers above the gates. However, Recon could not get a clear image of them. The Incineration Cannon's scattering ability can inflict enough splash damage to destroy any machinery that may be hidden behind those barriers. A second shield protects each gate from crossfire. The source of these shields has not been located.
SNAKE: Would I still be able to walk through?
COLONEL: A double agent we have in Shadow Ravine told us that the interior shield prevents enemies from walking in. The exterior shield only blocks projectiles.
COLONEL: These are the last known images of Recon team we've seen... they haven't radioed in for two months now. We're counting on you, Snake. Infiltrate Shadow Ravine Island. Destroy Halo Gear!
This is HALO GEAR SOLID, a blast from my forging past! It has been rebuilt from the ground up, with an entirely new structure, objective, and gametype!
The structure is composed of three large bridges linking each gate together on the outside of the base. On this bridge, there are weapons and armour abilities available for either team to use, although red team is more likely to reach them first. There are two grav lifts leading up, and two teleporters leading to the top.
Instead of using an Extraction variant like the original Halo Gear Solid, this one uses a modded variant of King of the Hill. The mod simply allows usage of the parent-child attach labels, as well as the ability to hide objects. Also, this map is the first of a pack of maps. I have yet to determine how many maps will be in this pack. The next one will be inside Shadow Ravine.
The gametype itself has also been entirely reworked. The red team is no longer an invincible horde of monsters who can kill blue team with ease. They still cannot use their radar, which encourages them to keep their eyes peeled. They have camouflage inhibitors to help, as well as auto turrets to alert them to enemies.
However, blue team needs to watch their step. Despite the repertoire of tools at their disposal, success is not guaranteed. Teamwork is pivotal, as well as using their tools wisely. Each armour ability fills a different niche, from observing guards (Promethean Vision) to distracting (Hologram) to healing (Regeneration Field). They do not have good camouflage, but rather have poor camouflage. Patience is required to succeed!
Also, the colonel himself can watch the action and call blue team. If you have an odd number of players, one player can go on YELLOW team and observe the action from up high with a Beam Rifle. They cannot inflict damage or be killed, but can warn blue team of any threats nearby.
I'd recommend playing it with at least 8 players, even though the description of the map says 12.
Here's the map and the gametype.
And with that... I evolve to silver. Goodbye purple. I'll miss you.