Oh boy, I haven't posted in this thread since I was a green member. That was quite some time ago! Anyways, I have a couple of maps to show off, and many more under construction.
WALLMART
The evil corporate giant has arrived in Halo 4... and it has brought the Plague with it. You must survive in the store after hours while hordes of monsters descend upon you!
Throughout the store, there are many tools critical to your survival. Although the shelves are nearly empty, you should be able to hold out.
Each cash register has a scanner (or Boltshot) to help thwart this imminent threat. Every centre aisle has one weapon, with no two weapons alike. Wing panels hold Magnums and Plasma Pistols, for your shopping and shooting convenience. The aisles at the right side of the store (looking from the office above the auto shop) contain different armour abilities, none of which respawn. Once you pick one up, you'd better hold onto it for dear life.
Fight or flight? The choice is yours, with three vehicles located throughout the store. Be careful, though: a vehicle does not guarantee safety! Navigating through the aisles can be dangerous, and the plague can attack from any angle!
When night falls, you will be in for the fight of your life! Never fear, though, power weapons are scattered around the store. You just have to know where to look...
...since you never know who or what might be watching you...
So yeah, it's a Flood map! More specifically, I had the Plague gametype in mind while making it, and I based it off the store I work in. It works best with a bunch of players. 10 would be the ideal number, but it can support 16 players. It has yet to be play-tested, but I have fixed a spawning issue.
KORIDAI v1.1
I presented this map to THFE's Tuesday Night Testing back in July. While it played beautifully, there were a couple of very nice suggestions given to me. Someone suggested a shipwreck in the middle...
...check! Someone else- I think it was AbleSirThomas- suggested that only one hill be used in the middle of the water to encourage movement...
...check! The Wraiths used to be hills, but due to camping shenanigans, they were repurposed as artillery. Also, the respawn points have been reworked. Instead of respawning on "Respawn Island", you now respawn on platforms behind your team's wharf inside a soft kill zone. And finally, I found the rats' nests to be overpowered...
...now they're not absurdly powerful. I have replaced the snipers in the rats' nests with a power weapon that alternates between games: it will be a Fuel Rod Cannon in one game, and an Incineration Cannon the next.
THANKS FOR READING ERRYBODY!