Ahoy, mateys! Spy yer lookin' glass 'pon this here map an' weigh anchor!
Today I've got Koridai, a map where a bunch of pirates are fighting for control over the sea! It uses the same King of the Hill gametype as Holy Gamelon Route 666, which I renamed "Convoy King", as I may use it again in another map. It is a nautical map, where two teams spawn on opposing wharves.
Landho!
Like in Holy Gamelon Route 666, you have three hills on the map, and two of them are vehicles. This time around, however...
Man the six-pounder, ye cowardly swab!
...the vehicular hills are Wraiths. I made the hills a lot smaller so that the only way one could control them is by hopping in the Wraiths. Sure, you could again stand awkwardly on top, but that's no fun. Besides, who doesn't like operating a Wraith?
Anyways, the reason I've got a bunch of pirate lingo in this post is simple...
Ye best have yer sea legs!
...this map uses gravity volumes to make Ghosts and Wraiths float on water. Hence, they're little ships... pirate ships. While Route 666 had mostly UNSC vehicles, Koridai has mostly Covenant vehicles. You can't make a Warthog swim, and neither can a landlubbin' Spartan.
Fire!!
Keep watch of where you are. There are struts at the edge of the outer gravity volumes to show where you cannot go with your vehicle. If you go past the struts... well... ahem... ye be headin' to Davey Jones' locker!
Another reason I've got pirate lingo is that there are two ships outside of the gravity volume area.
They're 'bout a league apart.
They aren't massive ships, and they aren't inside any hills. They're there to provide support for both teams. The top ship is closer to the blue wharf, so this is the blue ship. The bottom ship is closer to the red wharf, and is the red ship. You can also tell by the colour of the wheel when you teleport over.
Be ye loaded to the gunwalls?! Swab the deck!!
The ships are nearly identical to each other.
Someone be runnin' a rig...
Due to an oversight on my part, however, the blue ship is farther away from the action than the red ship is. Each one has mounted turrets from each faction, a Shade Turret on the bow, a looking tower with a sniper, and a warthog surrounded by railings at the stern which cannot be driven. The warthog is where the similarities end. The red ship has a regular warthog, while the blue ship has a rocket warthog to compensate for the extra distance they have to deal with.
"I feel like king of the world!"
Each wharf has a Wraith hill and three Ghosts to protect the Wraith. They could also be used to control the third hill on the high seas if the cap'n goes down with his ship. There's also a Gauss Warthog surrounded by railings to provide additional support to your teammates.
Drop anchor!
I should mention that each team respawns on Respawn Island, which is on the other side of the big island that the wharves are at the base of. You respawn in a soft-kill zone with a teleporter leading to a random receiver node at your respective wharf. You also get invincibility frames to get back into the game. This is, once again, to prevent spawn-killing.
If the budget wasn't nearly used up, I would've added more decorations. However, I believe functionality to be a higher priority than aesthetics. If Kappital Imperial Stadium itself had used up more resources, there may not have been a cityscape outside. That's just the way I am.
Also note that while Koridai may use the same gametype as Route 666, it is not compatible with Flood. Do not try to use the Route 666 gametype on Koridai. It won't end well.
If ye be spyin' the high seas, have a nipperkin o' grog, and if ye be pillagin', have a tankard o' rum!