Jump to content

Maestro

Legendary Members
  • Posts

    798
  • Joined

  • Days Won

    33

Everything posted by Maestro

  1. Now if we build a warp drive and take our cure for cancer, we'll be golden!
  2. Would it be a humourous machinima, or a serious one?
  3. UPDATE ! Holy Gamelon Route 666 à la Convoy King was the last map to be tested on this week's TNT, and I think it went over well. However, there were some issues with the Wraiths and the wrecked part beside the depot. There was also an issue with the gametype. I have removed the Wraiths and replaced them with Mantises, since the Wraiths had some issues moving on the highway. I added a few more pieces of debris on the wrecked ramp, as well as a rock at the base, to smooth out that section of the road. It's still bumpy, but there are far fewer sections where your vehicle can get stuck.The gametype had a point limit that was far too low. Instead of 200 points, I have increased it to 400; this is, of course, subject to change. I may increase it to 600.
  4. Ahoy, mateys! I be makin' forgeries 'pon the seven seas!

    1. Show previous comments  2 more
    2. BeckoningZebra1

      BeckoningZebra1

      I love maps with water in it

    3. Maestro

      Maestro

      @ Sikslik7: I brushed up on my pirate lingo.

      @ Self Destruct: Made two lol!

      @ Beckoningzebra1: Water's fickle to work with, though, especially when making partially submerged structures. :/

    4. BeckoningZebra1

      BeckoningZebra1

      yeah, but when you finish it looks great

  5. Ahoy, mateys! Spy yer lookin' glass 'pon this here map an' weigh anchor! Today I've got Koridai, a map where a bunch of pirates are fighting for control over the sea! It uses the same King of the Hill gametype as Holy Gamelon Route 666, which I renamed "Convoy King", as I may use it again in another map. It is a nautical map, where two teams spawn on opposing wharves. Landho! Like in Holy Gamelon Route 666, you have three hills on the map, and two of them are vehicles. This time around, however... Man the six-pounder, ye cowardly swab! ...the vehicular hills are Wraiths. I made the hills a lot smaller so that the only way one could control them is by hopping in the Wraiths. Sure, you could again stand awkwardly on top, but that's no fun. Besides, who doesn't like operating a Wraith? Anyways, the reason I've got a bunch of pirate lingo in this post is simple... Ye best have yer sea legs! ...this map uses gravity volumes to make Ghosts and Wraiths float on water. Hence, they're little ships... pirate ships. While Route 666 had mostly UNSC vehicles, Koridai has mostly Covenant vehicles. You can't make a Warthog swim, and neither can a landlubbin' Spartan. Fire!! Keep watch of where you are. There are struts at the edge of the outer gravity volumes to show where you cannot go with your vehicle. If you go past the struts... well... ahem... ye be headin' to Davey Jones' locker! Another reason I've got pirate lingo is that there are two ships outside of the gravity volume area. They're 'bout a league apart. They aren't massive ships, and they aren't inside any hills. They're there to provide support for both teams. The top ship is closer to the blue wharf, so this is the blue ship. The bottom ship is closer to the red wharf, and is the red ship. You can also tell by the colour of the wheel when you teleport over. Be ye loaded to the gunwalls?! Swab the deck!! The ships are nearly identical to each other. Someone be runnin' a rig... Due to an oversight on my part, however, the blue ship is farther away from the action than the red ship is. Each one has mounted turrets from each faction, a Shade Turret on the bow, a looking tower with a sniper, and a warthog surrounded by railings at the stern which cannot be driven. The warthog is where the similarities end. The red ship has a regular warthog, while the blue ship has a rocket warthog to compensate for the extra distance they have to deal with. "I feel like king of the world!" Each wharf has a Wraith hill and three Ghosts to protect the Wraith. They could also be used to control the third hill on the high seas if the cap'n goes down with his ship. There's also a Gauss Warthog surrounded by railings to provide additional support to your teammates. Drop anchor! I should mention that each team respawns on Respawn Island, which is on the other side of the big island that the wharves are at the base of. You respawn in a soft-kill zone with a teleporter leading to a random receiver node at your respective wharf. You also get invincibility frames to get back into the game. This is, once again, to prevent spawn-killing. If the budget wasn't nearly used up, I would've added more decorations. However, I believe functionality to be a higher priority than aesthetics. If Kappital Imperial Stadium itself had used up more resources, there may not have been a cityscape outside. That's just the way I am. Also note that while Koridai may use the same gametype as Route 666, it is not compatible with Flood. Do not try to use the Route 666 gametype on Koridai. It won't end well. If ye be spyin' the high seas, have a nipperkin o' grog, and if ye be pillagin', have a tankard o' rum!
  6. I was hoping to test Route 666 tonight... but there's nary a soul online right now to test it with. :/

  7. You should put that box underneath Route 666. There are more hiding spots.
  8. NEW CHALLENGE INCOMING I'm hosting a test run of Holy Gamelon Route 666 tonight at 7:30 PST! Route 666 (Flood) gametype only; King of Route 666 is being tested on Tuesday Night Testing! Or not.
  9. Call of Duty: tried it, and I didn't like the feel of it. At least in Halo, you have a second or two to react to being shot at. Call of Duty, you go around the corner and you die after getting shot in the foot once. Skyrim: I like games with a plot and somewhat of a structure. Minecraft: same as Skyrim.
  10. Why thank ya very indeed! My ultimate goal of forge domination relies heavily on the absurdity of some of my maps, although some of these can be absurdly difficult such as HGS3. Drive Master would top the list, but I scrapped it due to lack of motivation to complete it. Plus, testing it was a hassle thanks to the first obstacle making me want to rip my hair out. Thanks! The functionality of the map is always my top priority; I'd prefer a map to play well than look nice if it comes down to the functionality/aesthetics chopping block. Fortunately, in recent maps this has not been a problem. In Kappital Imperial Stadium, only half of the budget was put into making the stadium, and that's including the decorations. Since I wanted a futuristic yet urban setting, I was able to devote more of my budget towards urban infrastructure. HG Route 666 had aesthetics integrated along the way, or what little decorations one could put into a highway setting. The freeway supports serve more of a purpose than just decoration; if it turns out that the Flood gametype is able to be tested in the next Tuesday Night Testing (priority's given to King of Route 666), I have a feeling that a few people will be hiding under the bridge. Little bridge trolls can also hide there and try to hijack the Hog Hill in King of the Hill if they have a jetpack or try to control the freeway on foot. I might host a test run of the Route 666 gametype tomorrow night, since I work bright and early tomorrow but not on Monday. I'll give you a shout if the test run has the green light from the Maestro of tomorrow.
  11. I have a couple of ideas: First off, AN UBER NUKE THAT CAN KILL ANYTHING... kidding! A Solar Rifle, which does not gain additional battery power in light while in use, but gains strength. It would have a scope, fire like a Sentinel Beam, and can burn enemies like you can burn ants with a magnifying glass. Basically, it'd be like a Focus Rifle that was actually dangerous rather than just a nuisance. When holstered, it would start regenerating its battery in light, at a rate of 2% per minute. This balances it pretty well in multiplayer, since your average lifespan is quite short thanks to people hunting you down. In campaign, though, one could recharge it fully. They'd have to stand around for fifty minutes in the sun if the battery is completely drained; nonetheless, they still could recharge their Solar Rifle if they hang onto it. The second would be a Forerunner turret. Simply put, a Sentinel Beam with a mount on it that overheats after five seconds of continuous use.
  12. I built a tower with a portal in it that uses the Mini Slayer gametype.

    1. Maestro

      Maestro

      That's all it is: a massive tower with a teleporter in the bottom, then you get launched out at the top and fall again.

    2. Zelda

      Zelda

      lol. Boredom???

    3. Maestro

      Maestro

      A bit. I've got plans for another portal tower.

  13. Maestro

    Teabagging

    Usually I teabag when I get revenge and even then, it's only a quick one. I also teabag the last man standing if I kill them in Flood.
  14. Another day, another map. Let's get started, shall we? Today I present to ye: Portal Tower! This is the result of a couple hours of effort. I was originally going to call the map "Micronauts" but for some reason the name kept getting blammed. I don't know why, the name isn't inappropriate, is it? Ah whatever. There isn't a lot to it, other than it's just a tower where you spawn with an Incineration Cannon and a jetpack... inside a soft-kill zone of course, to prevent camping. Yes, it uses the Mini Slayer gametype. I figured that this map would make for a very hectic Mini Slayer game, with little pixies launching fireballs at each other while using jetpacks. You fall towards the bottom of the tower, where a teleporter takes you to a random receiver node at the top. Once at the receiver node, a man cannon pushes you away from the teleporter into a dominion shield, and once again you fall. Rinse and repeat, rinse and repeat, and you have the endless falling trap from Portal. The dominion shields below each node prevent a person appearing in the opposite node from dying upon hitting the wall. EEEEEEEEEEEEeeeeeeeeeeee! Also, there's a trait zone which gives you 4x Overshields that do not regenerate and infinite ammo. You still start with an Assault Rifle like in regular Mini Slayer, but you can change that to whichever weapon you like. It is important to note that like regular Mini Slayer, you can only have up to a total of eight players. I did not put sixteen initial spawn points into the map, because Mini Slayer is not built for sixteen players. Besides, there have been occasional frame rate issues, and I don't know how sixteen people would affect that. Damage and resistance have been scaled down, so that destroying the dominion shields is a lot tougher. You can still be a scumbag and destroy the shield to make someone crash into the wall at high speeds, although it may not be a fruitful venture. Due to file share slots being a precious commodity now, I cannot provide the Mini Slayer gametype on my file share. So to get it, just play a round of Action Sack where Mini Slayer is an option, and have fun. Then once you're done your Mini Slayer match, go to custom games. Once there, you can click the right joystick and go to temporary history. Mini Slayer should be at the top. Select it, then change a random setting (I'd recommend changing the game loadout from frag grenades to pulse grenades), and save it as a new gametype. Now you will have Mini Slayer on your Xbox, without the danger of downloading it from a modder... trust me, the last modded gametype I got messed up my screenshot menu. Anyways, thanks for looking, and if you gave this map a try, I thank thee tenfold! EDIT: How did I forget the link to the map?! AARRRGHHHH
  15. UPDATE I'm taking a break from playing Halo, which obviously means forging as well. The reason why is simply a case of forger's block, where I just can't come up with any interesting or decent ideas for a map. Holy Gamelon Route 666 is not doing as well as I had hoped, with the map having only one download since last Saturday. Its gametypes have garnished no downloads at all. My attempts at coming up with a Mini Slayer map have been fruitless, as it, contrary to popular belief, turns out that Mini Spartans aren't as mini as they seem. The second reason is that if I were to play any Xbox game at all right now, I'd probably wind up with an Xbox controller lodged deep into my TV. Thanks to some little [CENSORED] at work, I ended up spending far more [CENSORED] time than I [CENSORED] should have doing what should have been a [CENSORED] simple task. If they were there, the metal pole required for holding up the door to the sign out front would have a few more dents in it. This summarizes the end of my shift Also . EDIT: I got a brainwave. We'll see where it takes me.
  16. Microsoft has removed the bullet they shot into their foot... http://kotaku.com/microsoft-is-removing-xbox-one-drm-514390310

  17. This is probably the only cheque the Government of Canada will give me until the year 2060.

  18. Maybe this Forerunner could only be activated by the Didact. Since he wasn't resuscitated at the time, it waited in the sand for his orders.
  19. Maestro

    mini slayer

    I'm surprised someone managed to score an assassination. Melee in Mini Slayer very rarely works.
  20. BEHOLD! I have changed my username!

  21. Maestro

    mini slayer

    Months to make a map? It takes me a few days at most to pump out a new map. o.O
  22. A minor detail, but add randomized left-handed enemies and friendlies. If you're playing using lefty control schemes, make your character left-handed. It's always seemed strange that in all of the entire Halo universe, only Jackal Snipers are lefties.
×
×
  • Create New...