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Maestro

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Everything posted by Maestro

  1. One way shield doors are useful to prevent camping in spawning areas when combined with soft kill zones. But otherwise, regular shield doors encourage camping.
  2. Maestro

    mini slayer

    I like how it's actually an off-the-wall gametype worthy of being in Action Sack. I have yet to try it, but I'd love to make a map specifically for it.
  3. Halo 4 didn't give me a reason to hate the Didact and his Prometheans. They just appear and shoot at me, then shoot at the Covenant -- who also shoot at me -- and finally they stop shooting at each other and shoot at me. The Didact does some stuff in his spooky sphere then runs away to his ship where he does more stuff including blasting New Phoenix. Zapping a city that's in a different country than me that I have no personal attachment to doesn't make me dislike the Prometheans. To me, they're just there. The Didact is probably the worst antagonist I've encountered in a video game.
  4. Mini Slayer? Now THAT is worthy of Action Sack.

  5. The removal of Forge would lead to the forgers forging a war machine to go on a rampage. Nah, there would probably be a large influx of new Minecraft players. I'd play with my Lego blocks instead of wasting time on Minecraft.
  6. And here I thought I made off-the-wall stuff. What I thought about it has already been said on the actual video page itself: I never would have thought of putting reptiles into a map and integrating them the way the forger has. Nicely done!
  7. The file share limit may be the death of my forging shenanigans. D:

  8. Agreed. If we want a forge mode to surpass all forge modes, we can't sit around and twiddle our thumbs hoping that they can read our minds.
  9. Maestro

    legendary...

    And you don't get additional experience for beating Spartan Ops on higher difficulties on your own. Save yourself the trouble, play on Heroic if you want a challenge; leave Legendary for when you're playing with your chums.
  10. Holy Gamelon Route 666 is revved up and ready to go!

  11. UPDATE Good news, everyone! First off, you read that in Professor Farnsworth's voice. Second, I have updated Halo Gear Solid 1, its European Extreme version, and the gametype itself. Thirdly... Second... The Empire of Alexhstan, long ago, forged an alliance with the Republic of Holy Gamelon, much to the dismay of the Gamelonian people. The people saw their nation as the opposite of Alexhstan... why did the government sign their land away to a tyrant? As such, border towns in Holy Gamelon often form anti-Alexh militias. Lotorium is no exception; Holy Gamelon Route 666 is a hotspot of rebellious activity. Sometimes relations between the Gamelonian people and the Alexh Empire break down enough that not even diplomacy can patch things up... This region has problems. I don't know what's with me and putting city infrastructure in my maps, lately, but this is Holy Gamelon Route 666. As if the route number itself isn't ominous, the fact that rebel activity takes place here is... among other things. The map is built with two gametypes in mind, the first and foremost being King of the Hill... ...with the Maestro twist added. ...where two of the hills are Gauss Warthogs. I tinkered around with the gametype and made sure that everything worked. Until I resolved the respawning hill issue, the vehicles were indestructible and you could teleport back up to the top of the map if you were driving a regular land vehicle. Since that got solved, the Warthog hills are destructible, yet respawn without a hitch. You can only control the hill by hopping in the Warthog or awkwardly standing by one of the corners. The reason behind the Warthog hills is to encourage vehicular warfare. Sure, you can stand by one of the corners or on top of the vehicle, but where's the fun in that? There are a few other vehicles to use as well, which gives this map that "protect the leader" feeling. You can start a convoy of war machines and rip around! You can also have some team members control the straight stretch of Route 666, which is the third hill in the map. The red team's spawning area. Each team starts in the wreckage of military transport. There are various weapons from each faction strewn about and a few vehicles. Your initial spawn points are also strewn about, to simulate that you're the survivors of an ambush. The only weapons absent are snipers, which appear as ordnance, the DMR, which is a loadout-exclusive weapon, the SAW, and the Needler... the latter two tend to be noob tubes. Semi-power weapons, such as Shotguns, Scattershots, Railguns, and Concussion Rifles spawn at each base. Heavy weapons appear as well, but are well hidden and difficult to get to. All of these semi-power and power weapons have a longer respawn time than the normal weapons. Gamelonian Transportation Depot I want to talk more about this area. The depot is not a particularly important area, but beside it is where Route 666 got destroyed by rebels. There are a couple of vehicles for anyone to use there; however, it's not necessarily a stronghold in King of the Hill. You can lay down some suppressing fire from the turret on top, though keep in mind that it is not a power position. Under the control of the right players, though, it could be. Rebel curs! (If you get the reference, you are a champ) It is possible to use this as an onramp, but it's not the best path onto the freeway. Use the actual onramp if you can. There are a couple Mongooses overturned, which can be used in a pinch to escape from the depot. I was thinking of hiding some weapons here, but I decided against it. Anyways, this map is compatible with regular King of the Hill, but I concocted a special gametype for it, which will allow for three hills to be active at once and also has game-specific loadouts. You also get invincibility frames upon respawning, as part of my anti-spawn-killing campaign. The other gametype I had in mind for this map was Flood. It is compatible with regular Flood; but in regular Flood, you cannot pick up weapons and vehicles don't appear. In this map, that can be a pain in the derriere. I also remedied this with yet another special gametype. Also the time limit of three minutes may not be optimal for gameplay since this is a large map with lots of hiding spots, and vehicles speeding around don't make things easy. Instead, the time limit is set to ten minutes. If you are a zombie, you have your work cut out for you... although, the Gauss Warthogs are exclusive to King of the Hill, and will not appear in Flood, which will make your life easier. I get the feeling that a lot of people will be hiding underneath the bridge or near the depot while playing Flood. Like I said, you can use regular King of the Hill and Flood, but the gametypes I made work best on this map. Anyways, thanks for looking, and if you gave this map a try, I hope you fueled up in Lotorium! ...trust me, the next gas station is located across the border. P.S. If you get the reference within the annexed nation's name... I'm scared.
  12. I don't know what's up with my recent forgeries and some sort of city infrastructure...

  13. That feeling when you kill a mosquito and it bleeds your blood.

    1. I_Make_Big_Boom

      I_Make_Big_Boom

      That feeling when you kill another mosquito and it bleeds someone ELSES blood O_o

    2. Minuette

      Minuette

      That feeling when a mosquito sucks on another mosquito which then they have the blood and the other mosquito who lost the blood went to get another batch and--- Where am I going with this?

    3. Maestro

      Maestro

      Mosquitoception

  14. Is there a chance that someone downloading this could get the banhammer?
  15. Heh, Kappital Imperial Stadium is well on its way to becoming my most popular map. Grifhockey is already my most popular gametype now. o.o

  16. UPDATE In this update, I present... well, an update. Redundant Maestro is redundant. Anyways, I have released Kappital Imperial Stadium v1.1. As proud as I was with the original edition, which functions just fine, there were a couple of mistakes I made in the building process. First off, I discovered a minor error during gameplay. While "skating" on the ice, I found that there are very thin gaps between each dominion shield where one can stand on solid ground. I have moved each dominion shield closer, and had to add one-way shield doors on the red side of the rink. Since they appear red, they fit in better there than where I originally had them set up in the middle of the arena. Unfortunately, this feels like an aesthetic sacrifice in favour of functionality. Although, it is difficult to find these gaps if you are skating at a decent speed. Second, one of the skyscrapers outside just stops abruptly midair, and could be seen from one of the benches just floating in the sky. Do not want. Finally, v1.1 is compatible with regular Grifball thanks to a trait zone which decreases damage output and resistance. The original version was compatible with Grifball, but one could break the ice effortlessly. Also, I am proud to say that the stadium has had a relatively large amount of downloads compared to my other maps. Note how I said "relatively". Halo Gear Solid 1 has the most amounts of downloads with 22 since April 5. Kappital Imperial Stadium has had 7 since June 5, which means it has clawed its way up to second. The gametype Grifhockey is my most downloaded gametype with 12 downloads, and Space Invaders has had 9. I find it weird that my most downloaded map doesn't use my most downloaded gametype. On the topic of numbers, I'm disappointed that Halo Gear Solid 3 and its European Extreme counterpart have had no downloads since their completion in May. Did I do something wrong with them?
  17. Halo 2 and 3 were my favourite campaigns. They had a wider variety of objectives: go here, destroy that, find this, press a button, defend this, etc. Halo 4 seemed to have the same objective over and over again: press a button/insert Cortana into a computer system. I also liked 2 and 3 for story as well. 2 was a more serious game; you thought you defeated the Covenant. Think again. They're back and meaner than ever; and then, you get to play as them and experience plot twist after plot twist. 3 was the end of the war, and it truly felt like it. The ending was brilliant; Halo 4's announcement actually annoyed me from a story standpoint. Then, Halo 4's story didn't really intrigue me. As I said, it was get Cortana to the next place over and over again. Cortana creeped me out, and so did the bond her and the Chief had. The ending didn't make me sad. If you want a good ending to a game, play Chrono Trigger.
  18. If he is alive, hopefully he'll be a better antagonist.
  19. Infiltrate... Outer Heaven... destroy the final weapon... Metal Gear!

  20. I absolutely hate it when this happens in Grifball. I'll join a match in progress where I always join the losing team and wind up being spawn-killed.
  21. UPDATE Two posts in one day, what is this? Anyways, I just wanted to let my three or so readers know that my next few maps will be geared towards the two gametypes I have grown an appreciation for lately: Grifball and Flood. I may also re-release Kappital Imperial Stadium with a few minor fixes and make it compatible with regular Grifball too. Of course, I'll also come up with strange minigames and put the Maestro twist on some other gametypes. In other words, my forge reign of terror has just begun!
  22. After a less than spectacular start in Grifball, Flood proved to be my best gametype today.

  23. For some reason, completing a campaign challenge shows you get no experience, yet it adds however many experience points the challenge gives you onto your total.
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