UPDATE
Good news, everyone! First off, you read that in Professor Farnsworth's voice.
Second, I have updated Halo Gear Solid 1, its European Extreme version, and the gametype itself.
Thirdly... Second...
The Empire of Alexhstan, long ago, forged an alliance with the Republic of Holy Gamelon, much to the dismay of the Gamelonian people. The people saw their nation as the opposite of Alexhstan... why did the government sign their land away to a tyrant? As such, border towns in Holy Gamelon often form anti-Alexh militias. Lotorium is no exception; Holy Gamelon Route 666 is a hotspot of rebellious activity. Sometimes relations between the Gamelonian people and the Alexh Empire break down enough that not even diplomacy can patch things up...
This region has problems.
I don't know what's with me and putting city infrastructure in my maps, lately, but this is Holy Gamelon Route 666. As if the route number itself isn't ominous, the fact that rebel activity takes place here is... among other things. The map is built with two gametypes in mind, the first and foremost being King of the Hill...
...with the Maestro twist added.
...where two of the hills are Gauss Warthogs. I tinkered around with the gametype and made sure that everything worked. Until I resolved the respawning hill issue, the vehicles were indestructible and you could teleport back up to the top of the map if you were driving a regular land vehicle. Since that got solved, the Warthog hills are destructible, yet respawn without a hitch.
You can only control the hill by hopping in the Warthog or awkwardly standing by one of the corners.
The reason behind the Warthog hills is to encourage vehicular warfare. Sure, you can stand by one of the corners or on top of the vehicle, but where's the fun in that? There are a few other vehicles to use as well, which gives this map that "protect the leader" feeling. You can start a convoy of war machines and rip around! You can also have some team members control the straight stretch of Route 666, which is the third hill in the map.
The red team's spawning area.
Each team starts in the wreckage of military transport. There are various weapons from each faction strewn about and a few vehicles. Your initial spawn points are also strewn about, to simulate that you're the survivors of an ambush. The only weapons absent are snipers, which appear as ordnance, the DMR, which is a loadout-exclusive weapon, the SAW, and the Needler... the latter two tend to be noob tubes. Semi-power weapons, such as Shotguns, Scattershots, Railguns, and Concussion Rifles spawn at each base. Heavy weapons appear as well, but are well hidden and difficult to get to. All of these semi-power and power weapons have a longer respawn time than the normal weapons.
Gamelonian Transportation Depot
I want to talk more about this area. The depot is not a particularly important area, but beside it is where Route 666 got destroyed by rebels. There are a couple of vehicles for anyone to use there; however, it's not necessarily a stronghold in King of the Hill. You can lay down some suppressing fire from the turret on top, though keep in mind that it is not a power position. Under the control of the right players, though, it could be.
Rebel curs! (If you get the reference, you are a champ)
It is possible to use this as an onramp, but it's not the best path onto the freeway. Use the actual onramp if you can. There are a couple Mongooses overturned, which can be used in a pinch to escape from the depot. I was thinking of hiding some weapons here, but I decided against it.
Anyways, this map is compatible with regular King of the Hill, but I concocted a special gametype for it, which will allow for three hills to be active at once and also has game-specific loadouts. You also get invincibility frames upon respawning, as part of my anti-spawn-killing campaign.
The other gametype I had in mind for this map was Flood. It is compatible with regular Flood; but in regular Flood, you cannot pick up weapons and vehicles don't appear. In this map, that can be a pain in the derriere. I also remedied this with yet another special gametype. Also the time limit of three minutes may not be optimal for gameplay since this is a large map with lots of hiding spots, and vehicles speeding around don't make things easy. Instead, the time limit is set to ten minutes. If you are a zombie, you have your work cut out for you... although, the Gauss Warthogs are exclusive to King of the Hill, and will not appear in Flood, which will make your life easier. I get the feeling that a lot of people will be hiding underneath the bridge or near the depot while playing Flood.
Like I said, you can use regular King of the Hill and Flood, but the gametypes I made work best on this map.
Anyways, thanks for looking, and if you gave this map a try, I hope you fueled up in Lotorium!
...trust me, the next gas station is located across the border.
P.S. If you get the reference within the annexed nation's name... I'm scared.