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Maestro

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Everything posted by Maestro

  1. Don't worry about it. With this racetrack I'm working on, everyone will be on equal ground so long as you're decent at driving a Ghost. But I digress that this track, called Drive Master, will not be released for some time.
  2. Feels like forever since I released another map!

  3. Unfortunately, I do not have another map to present today... ...KIDDING! I do have a map to present! It's about time, eh?! I spent about eight hours on this today! In two previous skirmishes, the members of the Alpha Halo Gear Brotherhood have taken significant losses, with two of their major facilities being captured. Now, their main facility has been located; take it down at all costs. This is it: finish the fight. In other words, this is Halo Gear Solid 3. I planned on having an underwater segment and having two islands connected to each other, but before I knew it, I used up a lot of the budget. So one island it is. Just like its predecessors, it uses the Halo Gear Solid gametype. And this is where ~$1500 of the budget went... I think. The crane isn't just for show; it's the only way for the red team to get down to the pier via teleporter. It also has some goodies. I always wanted to make a Halo Gear Solid map on Forge Island, but its lack of natural terrain to utilize made things a bit tough. Eventually I came up with the idea of using the edges of the islands. Even then, things got a bit iffy. I nearly used every single rock available. This is one side of the cliffside route. As per Halo Gear Solid standards, there are multiple paths for the blue team to take to infiltrate the red team's base; of course, the extraction point can only be reached by the blue team. Since this is the primary base of the Brotherhood, it is the toughest one to infiltrate. Not only does the blue team have to traverse rocks... This is the dark side of Citadel Island. ...they have to climb to the top of this tower. The pier has three Ghosts for the red team to use, which means they can drive them up and down the stairs... so the blue team had better watch themselves. Their citadel is heavily guarded. The blue team's trek to the tower top will take them to the Inner Sanctum, which is located in the inner sanctum of the middle island... in other words, inside the island. There's a boggy effect on the floor, and thanks to a well-placed grid, you can walk on water without being a prominent religious figure. If you make it to the end, you will be greeted with a catwalk leading to the Brotherhood's servers, and the end of the Halo Gear saga. The Inner Sanctum is riddled with lines of sight and prevents bullets from ricocheting. This time around, there are jump pads. Instead of previous maps where a player would suddenly have a speed boost effect which enables them to jump higher, there is a capture plate to signal where they can jump higher. Although I could not change the colour of the capture plate, most of them have a 1x1 block with the team colour they work for. As this is the toughest Halo Gear Solid map I've made, I should warn you that your observational and platforming skills will be put to the test. If you are on the blue team, look carefully before you leap. The land punishes the slightest miscalculation with a plunge into the drink. Halo Gear Solid 3 is not for the faint of heart, especially the European Extreme edition. I'd recommend playing the previous Halo Gear Solid maps first. The first one tests your jumping skills if you go to jail, while the second one tests your stealth skills within a base. This one combines both and turns the difficulty dial to 11 out of 10, while European Extreme turns it to 12... and yes, the difficulty dial is a logarithmic scale, with 12 being equal to ten 11's. For comparison, my racetrack I'm working on is at a 20, which makes it 1,000,000,000x tougher than Halo Gear Solid 3: European Extreme. Anyways, thanks for looking, and if you gave this map a try, my gratitude is also logarithmic, so it'll also be tenfold! Heh, math. This map has been deleted from my file share.
  4. I've got my own map display thread up; just keep posting screenshots of your maps, with links to your file share, and slowly but surely people will notice and say "hey, this guy's good at forging".
  5. The unicycle Mongoose- Unigoose?- is the result of a glitch I saw a video of and replicated. It would make for an interesting racetrack gimmick, as driving around with only one wheel made me spin in circles of varying radii, but cannot be saved in its unicycle form.
  6. Thanks! Hopefully I'll be able to release another map soon; but, as I've mentioned before, there are a few issues cropping up with gameplay. One's ridiculously difficult, another one is broken, and the final one- the map with the tower- is under construction.
  7. the Sergeant Smithson... jon... son.
  8. Unfortunately I do not have a new map ready yet, but here are some teasers of what I'm making. What is this map going to be? And then there's this map which has been causing me some trouble simply because of a respawn issue. Bombs away! Scared of heights? I hope not! Where'd I go? That's pretty high... I think the height on that platform is +100.0.
  9. Then we are agreed! A tactical skirmish will completely eradicate the local rivalry!
  10. I gotta say these levels look like they'd be a blast!
  11. Thanks! I do what I can, although a couple of my newest projects are a pain in the rear to test. One sucks because I have no idea what's wrong with the scoring system why the most important piece of the entire minigame won't respawn in custom games, and the other stretches my driving skills to the point of raging. XD
  12. UPDATE I've got a racing map in the works, although it isn't your typical track. It'll test your driving abilities in ways you'd never imagine to see in a competitive race course. This one will take some time to make, however, not because of the features themselves, but because of testing it. The track is absurd. And also, I did this: Something's wrong here... I like unicycles... ...unicycles are fun.
  13. Ground Control to Major Tom...

  14. MALE CHEST HAIR! A MANLY MAN RUG LIKE AUSTIN POWERS!
  15. Them's fightin' words. Each post after the seventh one all contain fightin' words. If your clans cannot agree on a battlefield, go with a best out of three grudge match. Have one round on Halo 4, another round on Halo Reach, and the tiebreaker on Halo 3 if required. This is just my idea even though I'm not a part of either clan involved. You should settle this with controllers than with words on a forum where you can get the banhammer for appearing mean regardless of your true intent. When it comes to video games, words and diplomacy are not good means of resolving rivalries.
  16. Off to the forge I go!

    1. тυcкєя

      тυcкєя

      Fly pony fly :3.

  17. To mess with other players, though, synchronized armour could be used.
  18. Some levels are more fun to play with others than alone. I found that I'd be raging because some levels were ridiculously difficult on Heroic.
  19. I have discovered a glitch area in Quarry!

  20. But finishing Halo 4 on solo Legendary gives you chest hair! In all seriousness, I might join you on your Legendary quest.
  21. You can wield a sword? Now they're ripping off the Legend of Zelda!
  22. Check whether or not killcams are enabled in your gametype. Someone may have disabled them. If they are enabled but still fail to appear, then this may be an oversight on 343's behalf.
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