Humanity is on the verge of defeat. Where all of our forces failed, you must succeed. Our foes have never tasted defeat, and punish our slightest errors with instant death, time and time again... they are unlike anything we have ever encountered.
"Invaders! Possibly from space!"
You must defeat these invaders... from space.
So yeah, today I'm presenting Space Invaders! It's a King of the Hill variant and the product of a few hours' work. But for those who don't know what Space Invaders is, it's an arcade game made in 1978.
It looked like this.
You control the tank at the bottom of the screen, and shoot at the aliens floating above you. In this edition, the tanks (the red team) shoot at the invaders (the blue team) across the battlefield, since making a version where the invaders float would be pretty difficult to make... well, for me anyways. I'm sure there's someone who can figure it out.
Every player has a Concussion Rifle. I wanted it so that each direct hit would be an instant kill while limiting splash damage as much as possible. The Concussion Rifle rounds also move somewhat slowly, so players have to time their shots accordingly. This allows you to dodge incoming shots. It's also important to know that you cannot jump. The tank can't jump, so why should you?
The view from the Invaders' side.
Like the actual game, the tanks have barriers to protect them. You can run out from behind them, shoot, then hide; or if you're brave (or stupid), you can destroy them and get a larger window to shoot from. But, due to some number tweaking, shooting the barriers as a tank will KILL you. So if you must destroy a barrier, bash it. Each green barrier has a respawn time of three minutes, so bash only if necessary. While I'm discussing the barriers, these things can take a lot of punishment. It takes 39 shots to destroy one. I may rework these numbers in the future, or scrap the barriers entirely and put some movable objects up instead.
The view from the tanks' side.
It is possible to destroy the yellow barriers as well, but they have a respawn time of only one second, so trying to score some cheap kills by breaking the floor is not a fruitful venture.
Like the actual Space Invaders, the blue team moves across the screen from left to right, get closer, then move right to left. If they reach the end, they will teleport to the only hill in the map and win. You lose in Space Invaders if you're shot and run out of lives or if any aliens reach the bottom of the screen.
It's important that you have no more than 4 players on the red team and no more than 10 players on the blue team; although in the true spirit of the arcade game, it should be ten blue players against one red player. I know it's strange to have a maximum of 14 players instead of the usual 16, but this number works best for balancing purposes.
Anyways, thanks for looking, and if you give this map a try, I thank thee tenfold!