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Maestro

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Everything posted by Maestro

  1. Greetings everyone! I am Maestro, and I would like to present some of the random maps I make in my spare time! I would like to start off by saying that I am relatively new to the forging community, having only started releasing maps that I have made in Halo 4. Most of the time, I make minigame maps or strange-looking Slayer maps, but I'm willing to try and make other types of maps. If you contact me ahead of time, we could perhaps have a round or two on my creations or your creations. If you try one of my creations, keep any and all criticism constructive or positive. I'm delicate. Nah, but you know what I mean. Keep it clean! I have two maps to present today, which can also be found in THFE's minigame submissions forum: Tesselatorium I apologize for the crude Forge screenshot. I have not taken any action shots of this map yet. Tesselatorium is the result of tinkering with one hundred blocks of alternating heights and an hour's worth of effort. Jump height had to be modified to 110% to allow one to jump up onto a nearby block. It resembles a pyramid, with the middle blocks rising up above the outer pieces. While you can see those hiding in the holes below when standing up top, you skyline yourself and make yourself an easier target. And since these are all 1x1 blocks, there's very little distance between you and your foes. This can be a good or bad thing, depending on what weapons you get. You spawn with random weapons, so if Lady Luck is on your side and you get an Incineration Cannon, you will dominate the map for... er, a minute. Maybe. It was originally built to be your basic be the last man standing style of map, but I thought it would work for a good Slayer map as well. Anyways, here's the link for the map, and the links to the King of the Hill variant and Tesselatoricide. And the second map: Halo Gear Solid This is Shadow Ravine Island. Halo Gear Solid is the culmination of a couple days' worth of effort. It was influenced by, if it wasn't obvious, Metal Gear Solid. Your objective is to secure the plans for Metal Gear Halo, a machine capable of moving Halo rings with ease... in other words, it's a variant of Extraction where stealth is the key to victory. The variant requires a bit of an explanation. There are two teams: Red and Blue. The red team is the team of terrorists; they are guarding the plans to Metal Gear Halo. They cannot reach the extraction point, however. If they did, the game would be broken. Their goal is to stop the blue team in their tracks from getting to those plans. The blue team is the team of heroes; they must stop Metal Gear Halo's construction. To emphasize the stealth over strength idea, I gave the red team additional shields, access to an armory, infinite (but not bottomless clip) ammo, and higher damage resistance, but no radar. The blue team has permanent active camouflage, the Ammo support upgrade, and radar which detects player movement. Another view of Shadow Ravine Island. There are multiple routes for the blue team to utilize to get to the plans which integrate many of Ravine's natural features. But, I will leave these routes up to the players to find. This is one path. If a blue team member dies, they will respawn here: ...in jail with Agent Shmeef. He got captured and shanked when he tried to get the plans. Therein, players must find a way out. If you are observant, it's easy. Once you break out, you must make your way back into the battlefield, and try not to die again. I stress the point of not dying if you're playing on European Extreme. It's like MGS2's European Extreme where your damage resistance is ridiculously low and you cannot find any rations. In this game, your damage resistance is only 50%, and your shields do not recharge. Trait zones were the only way to tweak these stats so that only the blue team is affected, which resulted in an entirely different map. Thanks for looking, and if you tried one of these maps, I thank thee tenfold! I have more maps to unveil, so keep an eye out! JUNE 15 EDIT: After some testing, I have updated Halo Gear Solid 1 and the gametype. Please redownload if you downloaded them before! These files have been deleted from my file share.
  2. Underwater glitch? I like!

  3. I have yet to utilize this underwater glitch to its full potential... :/ But anyways, I wouldn't be surprised if this was featured. The only thing that's annoying about the glitch is that while you're working it's very easy to get disoriented, and if you spawn objects too deep then they'll disappear.
  4. Wanna go swimming? Here ya go:

  5. Found an error regarding gametype specific loadouts in testing. Needs some tweaking. EDIT: Fixed! Now there's a new gametype that goes with this map: Tesselatoricide These files have been deleted from my file share. This topic can be deleted at a moderator's discretion.
  6. Ehh let's just stick with Kingdom Zeal for a background.

  7. Glitch Pokemanz make terrific backgrounds... kinda.

  8. There are probably Flood spawn points in the sky.
  9. Gamertag Maestro9318 Map Tesselatorium Gametype Tesselatorium Description I put this one together in an hour or two. It's called Tesselatorium, where the main battlefield is a 10x10 grid of 1x1 blocks, each at varying heights. No two neighbouring blocks are at the same height, but those diagonal to each other are. The gametype is a King of the Hill variant, and is your basic last-one-standing game; be the last one alive in the hill to win. Those who die respawn in the open silos orbiting the battlefield, and can wreak havoc on those inside. The silos are elevated, but instant kill barriers prevent players in the silos from jumping back into the battlefield. I'd recommend a minimum of six players, as anything less than that will make the round end too quickly. The blocks create a pyramid-like structure, with holes to hide in and a vantage point at the top. These files have been deleted from my file share. This topic can be deleted at a moderator's discretion.
  10. I'm thinkin' Mortal Kombat here, but... rip the victim's spine out?
  11. This is a Glitch Pokemon, and it is amazing. It's called 94.

  12. Gamertag Maestro9318 Map Halo Gear Solid Gametype Halo Gear Solid Description INCOMING CODEC CALL Colonel: Master Snake, your mission is to infiltrate Shadow Ravine Island and obtain data on Metal Gear Halo, a Halo transport and firing platform. Master Snake: Metal Gear Halo? Colonel: Yes, Metal Gear Halo. If completed, powerful warlords will be able to move any installation wherever they want and fire it! Master Snake: Why can't I shoot my way in? Mix things up a little? Colonel: Because, Snake, you will be outnumbered by teeming hordes of highly resilient soldiers in red armour. This is Shadow Ravine Island. One of our agents has found out that this is a resting point for their data transfer. According to Agent Shmeef, the terrorists are not willing to transfer this data via any networks. This means the only way to get it is by physically extracting it. Master Snake: Consider it done. Colonel: Watch your back out there. The terrorists sent us a picture... ...Agent Shmeef never made it back. Jokes aside, Halo Gear Solid is a variant of Extraction which emphasizes stealth over strength. This is backed up by the fact that the blue team, or Master Snake's team, has permanent active camouflage and radar; the red team has a much higher damage resistance (500%), but no radar. The blue team has to extract one site within ten minutes, or they lose. The red team cannot extract this site. If a red person is killed, they respawn in the base in the bottom left of the first screenshot, where Mantises and weapons galore await them. However, if a red person takes a Mantis, they are teleported instantly to one side of Shadow Ravine. They'll end up on either the natural side or the fortress. If a blue person is killed, they respawn in JAIL, where poor Agent Shmeef rests with a shiv in his kidney. They must then find a way to escape, and get back to Shadow Ravine. NOTE: You need an equal number of players per team, with at least a total of eight. Also, the red team has infinite ammo (not bottomless clip), while the blue team has the Ammo Support Upgrade but finite ammo. This gametype may need some tweaking, so constructive criticism would be preferred... or better yet, some beta testing rounds? EDIT: I was thinking of calling Master Snake "Solid Chief" instead, but that just sounded wrong. EDIT EDIT: Why did I write "writing calling" above? derp EDIT EDIT EDIT: Now comes in European Extreme! These files have been deleted from my file share. This topic can be deleted at a moderator's discretion.
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