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Zandril

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Everything posted by Zandril

  1. Aesthetically, this looks awesome. But if you're meaning for it be a serious core map, I'm seeing quite a lot of issues. I'd be down to showing you some if you want. Just invite me when we're both online.
  2. Please edit your post to follow the guidelines. http://www.343industries.org/forum/topic/43359-important-things-to-note-before-you-submit-your-map/
  3. Follow the posting rules and guidelines. They're pinned at each submission page.
  4. Some issues popped up today. - Realized that the survivors' main focus becomes fighting off the Infected instead of minding the big hands. This made the game very frustrating for the Infected. One cause for this I think is that the humans can kill the hands pretty easily once they figure out that shooting the explosives will despawn it. And I'm not sure about this, but it could help if the terminals at the alpha's platform spawned faster. - Sometimes, no hands come out when the alpha selects a terminal. The terminals just go back down but no hands push out. I forgot specifically which terminals this happened with though.
  5. I don't really have any feedback (not yet at least). It was a really cool map though. Definitely keeping it in my bookmarks
  6. Yeah I kinda slacked on this one man. I'll see if I can test it tomorrow and get feedback for you
  7. I do. Get out Steel
  8. Played this today. I'm really liking how this map is coming around. Just a couple things -The area where the Infected can jump up onto the roof might be breakable. Just to be safe, I say just remove the beach chair and the barrel. -Move the Saw spawn. A weapon like the Saw needs to spawn in a more dangerous place close to the Infected. Not right next to the humans off spawn So far that's it.
  9. Played this in my lobby today and I think this is a pretty good map. Just a couple issues, we found -The map has framerate in some areas. This might be because of the amount of glass and bushes and details in the map. So just tone it down a bit I guess. -Sometimes, humans would spawn inside an Infected area and they can't get out until they die. I suggest double checking your spawns. -One of the holdouts is a little too strong. It's the one in your last screenshot. I think you could give the Infected some cover in one of the hallways leading up to it. For now, that's all my feedback. Let me know once you've updated this
  10. I'm hosting again tomorrow. I'll hold off on playing the map until then
  11. Cool map man! Full disclosure: I've actually had footage of this map in my computer for the past month or so. I've been meaning to make a video for it but it just got piled on by other stuff I wanted to feature. Hopefully soon I can get cracking on this map's video. P.S. The footage I have of this is of the older version and I'm too lazy tor record this updated one.
  12. I'd prefer it if you just made a separate thread for new map variants of this
  13. Would you be able to attend my upcoming Friday night(EST) testing lobby? I'd like to get this tested with you in the lobby so you can see first hand.
  14. Played this twice today and I'm happy to report that both playtests were smooth(ish). No major issues. Just stuff that's unavoidable with welded minigames. https://www.youtube.com/watch?v=3fd8dMEpe8M
  15. Halo 6 version will be Trainzibar
  16. Played it today and you'll be glad to hear it doesn't have as many problems as MobyDick did for a first test. Anyway, it's awesome for the most part except for a few issues. - The ship rocking. I know you said this could happen but I think the map itself should be preventing this. The way things are now, only people who read the map thread will know how to deal with the rocking. And even when I backed up a little, the ship started rocking again as soon as I moved forward. Someone(I think it was Littlemonk5) suggested that you put a vehicle blocker on top of the scorpion to prevent the rocking. Sandwich the vehicle, they said. - The ships sometimes get stuck in the water. I got MobyDick PTSD flashbacks when this happened. - What was the deal with the mongeese welded to the ship? I thought they were cannons someone could get into but no one could board them. - I think people should be able to easily jump back to the ship if they decide to drop down to an island to get weapons. Would make for cool, coordinated moments like people telling the driver to dock somewhere so they could grab power weapons and then come back. And I don't think it would be fun for people to leave the ship only to realize it's a pain coming back to it.
  17. I'm only happy when I'm raking in the youtube moneyz so your map better be good bich
  18. wizton... I remember you from the Halo 4 days. I'll be sure to check this map out
  19. https://www.youtube.com/watch?v=Lo4CgliVbg8
  20. @Drizzy_Dan Could you edit the first post with the images? Anywho, congrats on the feature https://www.youtube.com/watch?v=Lo4CgliVbg8
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