Jump to content

Zandril

Legendary Members
  • Posts

    1,003
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by Zandril

  1. Let me know if I get this right. I. Bnus = "bun" is another word for "bread". Bread = Part of a sandwich. II. Bnus = 343iCF's new MoM. MoM = Mother Mother = Female It is a common sexist joke that females make sandwiches. Bnus being the new MoM = Subliminal message for that common sexist joke. 343iCF = Sexist Pure. Wisdom.
  2. MAP UPDATED (Check OP for new screenshots) - Colored the path that connected Red and Gold. Colored it Cyan. - Switched the locations of the Carbine and the DMR. - Refined the spawning at the waterfall.
  3. MAP UPDATED (Check OP for new screenshots) - Colored the path that connected Red and Gold. Colored it Cyan. - Switched the locations of the Carbine and the DMR. - Refined the spawning at the waterfall.
  4. Definitely do NOT use a Binary. That thing is way overpowered.
  5. I would've just taken a break.
  6. Alright. I finally found the time to give this a look. As I said before, this map has been improved exponentially from its first version. So good job on that part. Unfortunately, it still has a couple issues. ________________________________ Bumpy floor: The flooring in this map isn't even this makes players do little bobs while walking. I suggest evening this out. Tight tunnels: There are some tunnels at the lower that are too tight. I suggest making these wider to give players a little more dance floor. Ordnance: Personally, I wouldn't use a Beam Rifle for Ordnance because of the weapon's ridiculous aim asisst. I'd use the regular sniper rifle. There's also the spawn time of the weapon. Any power weapon respawning at a time longer than 3 minutes (180s) is respawning at an overextended amount of time. I would have 3 minutes as the highest time for a weapon to respawn. You don't want them spawning more than that because those long respawn times tend to dull the gameplay on any competitive map. Tip. For Ordnance, reduce the respawn time you want for a weapon by 4 seconds. So if you want a weapon to respawn every 3 minutes (180s), set the timer to 176. This is because it takes 4 seconds after the time you set before the weapon actually drops. Border: I'd raise the walls in your map. You don't want players walking on the border and using them as a platform. A border is a border. Players shouldn't be able to stand on them. They should be used simply to keep players from escaping your map. The map's kill boundaries should also be hard to hit. Not as easy as jetpacking a short height. Flow: The map's flow has improved, definitely. But I feel like the flow is still a bit too random/uncontrollable. By that I mean there may be too many movement options on the map. Aesthetics: You were very inconsistent with the pieces you used in this map. This lowered the aesthetic quality of the map. Another thing about aesthetics that I wanted to mention is that, for a map to be top notch aesthetically, all its pieces should fit together and should look like they're in place. What I mean by this is, one should avoid merging the pieces of his floor, walls, etc. Basically, you don't want the textures of the pieces overlapping. Everything should be neat and clean. I don't know if this is something you'll be able to fix so I'm saying this so you can keep it in mind for your future maps. Unnecessary routes: I would seal off the space in the ramps merged with the wall doubles. I'm talking about the areas with the Corner 2x2 pieces. Flatness: There are some areas in the map that lack height variation. This would be the outermost ring. You typically don't want paths that long to be flat so I would suggest adding some subtle height variation. The flooring of the lower level of the Matchmaking map Dispatch is a good example of this. _______________________________ That's all the feedback I have for now. If I was to give more, I'll have to play the map more. But for now, this is it.
  7. I do like the season of scares. :)

  8. Congratulations, monsieur Bnus. Be happy that you're pink. Pink is love. Pink is life.
  9. I always use UNITY settings for 1v1s and 2v2s. They actually make the game somewhat enjoyable for me.
  10. Fo shizzle, my nizzle... Save the cheerleader, save the world...

  11. I don't want to change back from my pink-style signature. I got attached. :/

  12. MAP UPDATED (Check OP for new screenshots) - Added 2 sets of frag grenades spawning every 30 seconds. - Added a BR, DMR, LR, and Carbine. - Changed Sniper and Concussion Rifle settings. Sniper spawn is delayed for 90 seconds with 0 spare clips. Concussion Rifle spawns every 2 minutes with 0 spare clips. - Fixed killzones at the cliffside. - Updated one of the easter eggs in the map (It's pretty cool actually). - Minor aesthetic changes. - Moved Red team's initial spawn back. - Lowered invisible roof.
  13. MAP UPDATED (Check OP for new screenshots) - Added 2 sets of frag grenades spawning every 30 seconds. - Added a BR, DMR, LR, and Carbine. - Changed Sniper and Concussion Rifle settings. Sniper spawn is delayed for 90 seconds with 0 spare clips. Concussion Rifle spawns every 2 minutes with 0 spare clips. - Fixed killzones at the cliffside. - Updated one of the easter eggs in the map (It's pretty cool actually). - Minor aesthetic changes. - Moved Red team's initial spawn back. - Lowered invisible roof.
  14. What's the piece you used for flooring in the 1st and 2nd picture? I don't forge enough on Impact to know it well enough. :/
  15. Even if I'm not a fan of Halo 4 Matchmaking. The Smashing Punkins playlist kind of put a smile on me. Maybe 343's not so bad. :)

    1. Show previous comments  2 more
    2. Zandril

      Zandril

      Limited playlist for Halloween.

    3. Azaxx

      Azaxx

      What specifically is it about though? Like gametypes/stuff

    4. Zandril

      Zandril

      Oddball-based. Ball carrier is Orange. Everyone else is green. FFA. Hammers only. Plays like grifball.

  16. One power weapon in the middle. Then have the other power weapon spawn later on in the game. Although that's not possible with ordnance drops. Which brings me to the statement that classic weapon spawns is better as it allows people to spawn them later in the game with controlled ammo counts.
  17. It just all comes down to the settings of the weapons. 2 power weapons is just right. It's just their spawn time that would affect a game.
  18. I sincerely hope it gets put back. Especially with the MYM Dominion contest. We could see new Dominion maps... That's something I'd play Matchmaking for.
  19. That's fine as long as the scenery doesn't create clutter or lazy cover.
  20. The map has improved exponentially since its first version, tounge. Great job. I'll give this version a look when I can. Or we can add it to our 1v1s. I'll invite you when I see you online.
  21. Just use the resounding motto that everyone uses when it comes to Halo 4. "Deal with it"
  22. I disagree. First of all, let me just say that reading the OP made my eyes and my head hurt. Secondly, I think the Doubles playlist is just fine. Team doubles is where players go to for a more competitive experience of the game (Well, as competitive as Halo 4 can get. ). If you're a casual who'd go to the doubles playlist for a calmer game with fewer people, you're in for a surprise. Seeing as the doubles playlist is that competitive, it's only right that the settings are also competitive. Which means friendly fire and no radar belong in that playlist. There's nothing competitive about players being able to start with their own loadouts. But giving everyone the same starting weapon is. Having no radar increases the games competitiveness as it forces players to be more aware and to work with their teammate. Which is the way things should be in team doubles. As for power weapons, 2 power weapons in a 2v2 map is definitely not too many. I think it's just the right number. I always have 2 power weapons in my 2v2 maps and it always works well for the map. And I like fast spawning weapons. Players should be thinking competitively in a 2v2 and should be more aware. Fast spawning weapons reward awareness.
  23. Love how this went off topic because the dear thread starter couldn't handle the slightest bit of teasing. I mean come on mate, grow up. Take a joke. Chill. Grab some weed. Back on topic now? Yeah? I personally won't say anything about the matter because there are already millions of other threads similar to this making this subject already burned into my head.
  24. Good tips Griffin. I just wanted to add that, Some people think all there is to aesthetics are adding extras to the map but what really helps in increasing the aesthetic appeal of your map is its neatness and cleanliness. This depends on the pieces you use, the consistency of your piece usage, and how you connect them. If everything is clean and looks like they should fit together, your map already looks better as a whole. Then you can add the extras to add flavor to the aesthetics.
×
×
  • Create New...