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Zandril

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Everything posted by Zandril

  1. Stonehenge! Stonehenge! Lots of stones in a row!

  2. Don't get your hopes up, Chron. Very few people really download other people's maps and give them feedback. I'm not saying that Bloodbath Tony won't check your map out though. I'm just saying few people do. Hopefully, he's one of those people. Honestly, I've never had much trouble getting a lobby together or joining one. Then again, I only play customs during the weekends. I think that if you're trying to get a full lobby together during a weekday then you're up for a challenge. But if you need a lobby during the weekends, you can always join the FCCGN. Although I invite you to them anyway. If I were you though, I wouldn't give up on Forge. Because even if it's not completely obvious, the customs community of Halo 4 is very much alive. There will always be lobbies you can join to test your map. You'll just have to be online at the right time. Like during the weekends. Besides, the more maps you make, the better you get. And when Halo 5 comes around, I want to be as good as possible at Forge. _________________________ I'm sorry to hear about your lack of downloads and feedback. I haven't had much problems with downloads and feedback lately. I remember uploading just one version of my Ravine map and it got 14 DLs and I even got about 3 pieces of very good feedback. Not much, but it's something. Maybe do something new? Alter your builds a bit? Because people are always looking for something new and pretty and if you give your maps that "wow factor", then it will motivate people to check it out.
  3. You're welcome. Glad to be of help. Don't worry, you'll get better at this because you have the right attitude. No one starts out great at this. I remember making about 9 horrible maps before I was able to make some pretty good ones. Just keep listening to feedback and understanding the concepts of forging competitive maps. You'll get better at this in no time. ________________________________ I'll check the new version out when I can. You should add me on XBL. My gamertag: Zandril S312 I can help you out a lot more if we're in Forge at the same time. Kind of like tutoring. If you're interested, that is.
  4. Well, I lost my Pink user name. So I'm gonna make up for it by pinking up my sig.
  5. Don't get lost in Kowloon. Just don't.

    1. AssaultCommand

      AssaultCommand

      Been there, done that.

      I know Kowloon like the back of my hand.

    2. Composite Armour

      Composite Armour

      Getting lost implies I had an idea of where I wanted to go in the first place.

  6. I can't wait for the future events between Forge Cafe and 343iCF. #TeamFC
  7. Map beta download link has been added.
  8. You know you're hurt when you start listening to Mayday Parade.

  9. Gave this a look in Forge. This map is an improvement over your previous map. But it still has plenty of major problems. ____________________________________________ Ramp length: The inclines leading up to Purple are just way too long. This is not good for the map's gameplay. One should avoid, making overgrown ramps and should at most use 4/5 of the length of the Ramp XL. Flow: You need to manage the flow of your maps better. You need to set defined routes and paths. When heading to a location, the mindset of the players must not be "Alright, I'm just gonna run straight there to the objective without any real strategy." It should be, "Alright, I'm gonna go to the right, take that ramp, and flank the enemy. Then I can circle around and get to top mid..." Something like that. Lazy cover: This map has quite a bit of lazy cover. Cover, in a competitive map, should be structural. Players should be able to use your map's geometry in multiple ways and not just for cover. Messyness: There are plenty of areas in the map that are filled with pieces that aren't even supposed to be there. This makes these areas quite crowded and, frankly, ugly. Some of these areas would be bottom Green and bottom Gold. Sightlines: Because the ground of your map is flat, this creates some rather long sightlines. I understand that the map is on Forge Island, hence the flatness. But you can still break up these sightlines with height variation and usable structures. Spawning: In the future, avoid piling 3 or 4 respawn points right next to each other in the same exact place pointed in the same exact direction. Spread your spawns out in protected areas and easy-to-orient places. ____________________________________________________ Anyway, that's it for now. The map has a lot of other issues but these ones are the most pressing.
  10. So guys...What does the fox say?

    1. Show previous comments  6 more
    2. Sikslik7

      Sikslik7

      Actually a fox makes a really weird noise that is somewhere between a frog's croak and and are. Weirdest noise I have heard at night in the woods.

    3. ZB-85

      ZB-85

      The Fox Says, "I"m Gonna Get That Stinkin' Dorah One Day... ONE DAY!!"

    4. xtoungexlovex

      xtoungexlovex

      most messed up music video iv seen in my life

  11. I'm using Basic Editing. The weapons should spawn fine. This happens not just on Ravine but on Forge Island.
  12. "If you can’t be criticized for it, it’s probably not remarkable. Are you devoting yourself to something devoid of criticism?" ______________________________________________ Hello people of the forum. What do you think is the prettiest Forge canvas in Halo 4? Forge Island? Wrong. It's Ravine. Seeing as I love Ravine so much, I decided to make another map in it. In fact, this is only my second competitive map on Ravine. I call this map Exin. Exin is latin for Next. Next = Next competitive map on Ravine. Yeah, I'm creative. This map is asymmetric, pretty, and is built for 2v2. 1v1 can be played in the map as well but if you want action-packed gameplay, I suggest playing Exin on a 2v2. Basically, I wanted to make a map that uses the waterfalls of Ravine. I've never seen a forge map put Ravine's waterfall area to good use so I decided to make a map that does. That's the core idea that started this map. The waterfall. The pretty, pretty waterfall. Exin is compatible with multiple gametypes. These being Slayer, Extraction, and KotH. Something nice about this map is that its 3 power positions all serve different purposes in KotH and Extraction. Each power position overlooks a certain hill or extraction site which makes controlling that position essential to the victory. For KotH and Extraction, a good strategy is having one teammate hold the hill/extract the target while his teammate goes to the power position overlooking that hill/site to prevent the enemy team from killing his teammate. Controlling the power positions in this map in obective games is a MUST if a team wants to win. ______________________________________________ MAP DOWNLOAD LINK: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/02219c0d-5bb7-4e0d-969e-81e2891a73d2 RECOMMENDED GAMETYPES Power weapons - Sniper Rifle (90s respawn. 0 spare clips. Doesn't spawn at the start of the match.) - Concussion Rifle (120s respawn. 0 spare clips.) ______________________________________________ SCREENSHOTS Video http://www.youtube.com/watch?v=-qESFsDH_kQ
  13. It has enough room. Ordnance drops on a 1v1 map? Hell no. I'll try that. Thanks for the suggestion.
  14. So I encountered some problems while forging. _____________________________________________ Scenario: 1. I place a weapon on the map. I set it to fixed and have it spawn 60 second into the match. 2. I start a new round but after 60 seconds the weapon doesn't spawn. 3. I tried setting the weapon to normal and having it spawn at the start of the match. Same result. 4. I tried so many different combinations but the weapon never shows up. *I encountered this problem with the BR and the Boltshot. *I don't get back the budget that the weapon takes when I initially spawn it. I have to spawn the same weapon again and click "Delete all of these" just to get my budget back. *The weapon(s) also doesn't spawn in custom games. *There's nothing blocking the area where the weapon is set to spawn. ______________________________________________ Any tips? I'm getting frustrated with this issue. It keep happening. It's ruining my map.
  15. I had a film where I assassinated someone in his special place. I removed it from my FS when I had the gamelay captured. http://www.youtube.com/watch?v=B9Hmyq-okEM And I used to have the "Laggiest game of Halo 4" in my FS. Also removed it when I captured the gameplay. http://www.youtube.com/watch?v=Ut-iJ2vCg6Q
  16. You have to do a 360 no-scope in every game you play to become an MLG pro. Every game.
  17. MAP UPDATE - Assault Rifle added to the map. - 2 Frag Grenades added to the map. - Only the Railgun spawns at the start of a match. The rest of the weapons spawn later on. - Thruster Pack added. - Railgun now has 0 spare clips. - A LOT of aesthetics added. - Rock wall that connect Red and Blue has been replaced with a Forerunner door. - Ramp at Blue tunnel shortened. - Shmeefs. Can you find them? - Brace Large walls have been replaced with prettier, cleaner pieces. - BRs removed.
  18. Hello gentlemen. I'm happy to present my first competitive map on Ravine. I call it Praelium. This map is asymmetric and can play 2v2 or lower. Being room-based, Praelium has 4 main rooms. These would be Red, Blue, Gold, and Green. Encounters happen everywhere in the map but most of the interesting and fun firefights happen between top Red and top Blue. The middle bridge is the most powerful position in the map. But it is also the most open. So be wary when walking across the bridge. Weapons - Railgun (x1) - Sniper Rifle (x1) - Light Rifle (x1) - Pulse Grenade (x2) - Frag Grenade (x2) - Assault Rifle (x1) - DMR (x1) - Thruster Pack *Only the Railgun spawns at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/573c6e5c-97fe-4b21-9f6b-c848be091f76 _________________________________ SCREENSHOTS MAP UPDATE SCREENSHOTS
  19. MAP UPDATED - Boltshot has been removed and replaced with the Assault Rifle. - Railgun now has 0 spare clips. - BRs removed. - All the weapons except for the Railgun and Pulse Grenades spawn later on in the game. - Soft kill roof added.
  20. MAP UPDATED - Boltshot has been removed and replaced with the Assault Rifle. - Railgun now has 0 spare clips. - BRs removed. - All the weapons except for the Railgun and Pulse Grenades spawn later on in the game. - Soft kill roof added.
  21. I don't know what's worse. Stepping on dog **** or being so brain-dead that you wipe it off with your hand.

    1. Is not JL

      Is not JL

      Using your hand to wipe your shoe with dog ****

    2. Composite Armour
  22. I...I lost my pink...

    1. EliteSniper

      EliteSniper

      You didn't... we're all pink now!

    2. Composite Armour
  23. Bring it! Bring it! I'mma poo all over the staff!
  24. You should never NOT accept feedback. Even if this map's done, feedback will help your future maps be better. Just a thought.
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