Jump to content

Zandril

Legendary Members
  • Posts

    1,003
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by Zandril

  1. 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 And it's called victory crouching.
  2. That map has something that competitive maps should never have. That's clutter. I see a bunch of clutter in that map. I don't see gameplay on this map being enjoyable because of huge lack of usable geometry, the general flatness, and the lack of good map flow.
  3. You ever pee so long you could spell your full name on the toilet?

    1. Show previous comments  3 more
    2. SGC

      SGC

      Commander deck!

      Sir,you really don't want to know how we do it.

    3. Maestro

      Maestro

      I prefer to do that sort of thing in the snow. :P

    4. Drizzy_Dan

      Drizzy_Dan

      Outside almost every time.

  4. Map Update - Raised the diamond. Players will no longer hit it while jumping from one bridge to the other at any angle. - Minor aesthetic changes.
  5. Map Update - Raised the diamond. Players will no longer hit it while jumping from one bridge to the other at any angle. - Minor aesthetic changes.
  6. Thanks Psychoduck, hope to hear back from you soon. There's actually another Forge Cafe Custom Game Night where we can do a 1v1 or 2v2 in the map. http://halocustoms.com/threads/sep-14-2013-forge-cafe-custom-game-night-small-maps-zandril-s312.13416/ __________________________________ As of now, I think the only issue I'm having with the map is the diamond structure. Everything else is great if you ask me. I've gotten feedback that told me to keep the diamond and I've gotten some that told me to remove it. Personally, I'd like for it to stay because it looks so ******* pretty, it sells the theme of the map, and it creates some interesting fights between top Blue and top Red. But if they really are detriment to the gameplay of the map, I'll have no choice but to remove them. What do you guys think?
  7. As of now, I think the only issue I'm having with the map is the diamond structure. Everything else is great if you ask me. I've gotten feedback that told me to keep the diamond and I've gotten some that told me to remove it. Personally, I'd like for it to stay because it looks so ******* pretty, it sells the theme of the map, and it creates some interesting fights between top Blue and top Red. But if they really are detriment to the gameplay of the map, I'll have no choice but to remove them. What do you guys think?
  8. Let me get this straight. It's Friday the 13th here and it's also the day that report cards are returned. Yeah this'll end well.

    1. Church

      Church

      Oh lol. Hold on to your sanity.

    2. SGC

      SGC

      I'm sure it will :)

  9. I'm not comfortable giving feedback to a Flood Map. I lack experience with Flood maps. I think I'll wait for you to finish your competitive WIP maps. I'll give those feedback. I'm more comfortable giving feedback to competitive maps.
  10. That picture is outdated. Sorry 'bout that. Thanks for the feedback. I'll be sure to consider it when I update the map.
  11. Thanks Choot. I look forward to hearing your feedback. I'd give you feedback right back but I don't really know where your maps are. The only one I know of currently is Serenity but that is still a WIP.
  12. You know it's love when you can go full retard with each other.

  13. Map Update - New gametypes added. These would be Extraction, KotH, and Oddball. - One initial spawn was removed from each base. This leaves each team with three initial spawns. - Removed the rock ramps at Green side from bottom mid. - The rock ramps mentioned were removed because there is now a ramp that replaced the crates. The crate jumps weren't working all the time and they became quite detriment to the flow of the map. Thus, ramps were placed. - The rock ramps from bottom mid to top mid at Gold side were improved. From Rock 2 to Rock 3. This allows for a smoother path. - The brace doors at top Gold were extended to provide small cover to those crouched behind it. - The forerunner diamond was raised by three units so players can't jump on them and hit the invisible ceiling unnecessarily. - Other aesthetic changes.
  14. Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS
  15. Hey guys, I'm happy to show you my very first Flood map on Halo 4. Ever since I've started forging, I've always made casual maps and competitive maps. This is my very first Infection map. Ever. Despite my huge lack of experience making these kind of maps, I'm honestly pretty happy with how this map turned out. And now, without further ado, I present...Caedis. __________________________________ Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/da1d5fd3-81e1-4cdc-9ade-0bd939e31fa4 Custom Gametype download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/62e716ab-b9d2-4c8e-ad21-50eb4c4aebe6 The custom gametype is Phagein. The map used to be compatible with Hivemind but since players can't use turrets in Hivemind, I made the map work only with Phagein. __________________________________ Caedis is not a very big Flood map but it's big enough for a fun game of Flood. I made this map themed as I believe a theme plays a huge part in a Flood map. The theme is shipwreck. I'd say that I was able to make the aesthetics in the map really good and in the tests I held, the map also plays well. SCREENSHOTS __________________________________ That's pretty much it. If anyone can give the map a go and/or give me feedback, I'd really appreciate it.
  16. Hey guys, I'm happy to show you my very first Flood map on Halo 4. Ever since I've started forging, I've always made casual maps and competitive maps. This is my very first Infection map. Ever. Despite my huge lack of experience making these kind of maps, I'm honestly pretty happy with how this map turned out. And now, without further ado, I present...Caedis. __________________________________ Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/da1d5fd3-81e1-4cdc-9ade-0bd939e31fa4 Custom Gametype download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/62e716ab-b9d2-4c8e-ad21-50eb4c4aebe6 The custom gametype is Phagein. The map used to be compatible with Hivemind but since players can't use turrets in Hivemind, I made the map work only with Phagein. __________________________________ Caedis is not a very big Flood map but it's big enough for a fun game of Flood. I made this map themed as I believe a theme plays a huge part in a Flood map. The theme is shipwreck. I'd say that I was able to make the aesthetics in the map really good and in the tests I held, the map also plays well. SCREENSHOTS __________________________________ That's pretty much it. If anyone can give the map a go and/or give me feedback, I'd really appreciate it.
  17. Map Updated - Replaced the Scattershot with a Shotgun. - Spawning has been improved.
  18. I'm gonna change my name to Jiminy Billy Bob one day.

    1. Buns

      Buns

      How about Bob Jimmy Billy

  19. In the beta of Halo 4, the shotgun was a loadout weapon that players can equip as a primary weapon. Just think about that.

    1. Show previous comments  5 more
    2. Zandril

      Zandril

      @Zag. The beta I played was exclusive. I feel special now

    3. Church

      Church

      I had a chance to play it as well. It definitely had aspects I wish were still there, but overall the game is much more polished now.

    4. Zandril

      Zandril

      @Omega. Exclusive to Microsoft employees and 343 staff members. I don't know if there's any more

  20. Thanks. Hope to hear back from you.
  21. Thanks man. Hope to hear back from you. This map does make for a good 1v1 match.
  22. Map Updated - The map is now for 1v1 and 2v2. But 3v3 also plays pretty well. - Because of those changes, the weapons have been changed. The Rockets and Sword have been removed and replaced by the Railgun and Boltshot. - Weapons are no longer initial drops. They are now classic weapon spawns. - Pulse grenades have been added to top Gold. - Other minor changes such as filling in gaps and smoothening some ramps. Hope you guys check out the update. Play a 1v1 or a 2v2 on this map. There's a big chance that you won't regret it because this is truly a good map. And I'm not just saying that.
  23. OP has been updated with V2 of the map. I made major changes to its layout. As a result, the map flows and plays much more smoothly.
  24. Some people just need a high five. In the face. With a chair.

  25. Good attitude. Keep that up, take and understand feedback, remember what you learn and, of course, don't give up on Forging. It's an art that takes time and practice to get better at. All forgers started out where you are now. You should've seen my first map. It was god awful.
×
×
  • Create New...