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Zandril

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Everything posted by Zandril

  1. A more organized and professional-looking post might be better if you're trying to encourage people to submit maps to you.
  2. Good job on the map, man https://www.youtube.com/watch?v=HsK1KHLlfVA
  3. The Wolf Among Us is pretty kewl. I got interested in the story within the first couple minutes.

    1. Melody
    2. Ardent Prayer

      Ardent Prayer

      It's a great game. Since it went free, I beat it twice with different choices :P

  4. In the future, don't double post. Just edit the first post in your original thread with the updated information and pictures then post in that same thread that you updated the map to inform people. No need to make a new topic for a newer version of the map.
  5. https://www.youtube.com/watch?v=Q0Ip9fTFG2A
  6. <3 https://www.youtube.com/watch?v=hIskIYtrDis
  7. Teaser for Rogue One: A Star Wars Story!!!

    Get hype!!!
  8. If it was primarily aesthetic, you should have posted it in aesthetic maps I might have considered it there. This map simply isn't the kind that I need when I'm looking for competitive maps to feature. It needs verticality, proper routes, proper power positions, and quite frankly, it doesn't have a layout that would work for competitive gameplay. I feature anything that I like. Doesn't matter what kind it is. It's a shame about the aesthetic downgrade you had to give Light Cycle but if it stays in its current state, I just don't see myself featuring it. The light bikes made that map for me. And I was actually going to feature The Crusade but The Epidemic beat me to that. I try to avoid featuring maps already shown by other forge YouTube channels.
  9. Try embedding your pictures instead. Upload them to imgur and then insert them in your post.
  10. No no. If the map creator built it as a competitive map and wants it to be treated like a competitive map, then it stays here. I was just saying that it's more of an aesthetic map in my eyes.
  11. More of an aesthetic map than a competitive map if you ask me.
  12. Well that's one way to make your post cleaner I'll be checking this out real soon.
  13. https://www.youtube.com/watch?v=HvWUfOMOlG0 You should rename your map variant and gametype. The apostrophe shouldn't be there. Just "Simon Says". This isn't really a problem though. It just bothers me a bit
  14. Awkward ramp spotted (3rd pic)
  15. Major terror attack in Belgium :( http://www.bbc.com/news/world-europe-35869254

    1. Show previous comments  1 more
    2. Delpen9

      Delpen9

      I'll keep a good look at this.

    3. FatAussieFatBoy

      FatAussieFatBoy

      It's terrible to see that a person could thinks of themselves and their cause highly enough to take the life of 30 people. But this isn't just about the bomber, at least 1 person loses their life to another human everyday wether it be by accident, on purpose or their job (Army Officer) no reason is great enough to cause so much pain for the victim and those he/she loves no matter what side of the terror war you are on.

       

      My best wishes are with the people of Belgium and I hop...

    4. Maestro

      Maestro

      Stay safe, Papyrus

  16. Can you clarify what it means when black blocks spawn? But overall, I really enjoyed this new version. Good job man. I think the only thing left to do is figure out a fix for there being 2 Simons if a player joins in-game. It's not a huge issue but it'd be nice if it were fixed. Again, good job on continuing to update and improve the map. Keep an eye out on my channel
  17. OP, keep in mind that I will not entertain submissions that don't have images.
  18. I like the changes you did. I still have some issues with the map though. I don't like the hammer. The way I see it, it should be the Simon vs. everyone else. With the hammers in the map, players' focus tend to shift to knocking each other off instead of doing what Simon says. If the removal of the hammers makes the minigame too easy, you could decrease the number of platforms per color in the map as the game goes by. Or you could have hammers that are on a delayed spawn to resolve any stalemates that might happen. Your call. The TV that displays color is merged into the wall a little too much. Part of it isn't seen. I'm not sure about this one. It might be a problem, it might not but since Simon is right in front of everyone, they might be able to know in advance which color he'll pick. All they have to do is watch which terminal Simon goes near. My idea is you can raise Simon's platform where everyone else can't see the terminals. P.S. Your pictures are broken
  19. Hey guys, Zanny here. I'm starting a new series on my channel which I think the forgers of this community might find enjoyable. As the title says, these are my top 5 favorite forge maps for the month of February. https://www.youtube.com/watch?v=mLlmy1PREzk
  20. Played this in my last lobby and I do have some feedback. Is there really no way for the minigame to work while having stuff welded to the vehicles? The vehicles actually looking like the Tron bikes was the map's best selling point and without it, everything's kinda stale. Think of it like your Podracer map but with just regular Ghosts. Your gametype could use some work. Is there a life limit? Maybe set it to 3 lives. Not sure about this though because I only died twice before I had to end the game early. The whole lobby was complaining too much about the map. Players shouldn't be allowed to walk on the arena. If they leave their vehicle, they should be teleported to their death. Maybe have a separate platform where the vehicles are that teleports players into the arena at the start of the match. The arena itself could do with some work too. The ramps you slapped around just seem kinda lazy. You could at least create some more interesting geometry than just a basic ramp. Same goes for the two entrances to the bottom floor of the arena. That's all I got for now. I surely hope you can address that first bullet point.
  21. Like I said in that lobby we played in, the map has potential. Shame it was slightly broken and I couldn't see what it's like from the other perspective. Make the platform that rises in the room to fit the room. Ensure that there can be only one Simon. That's all I got for now. Hopefully, I can play this again soon when it's fixed up.
  22. I remember seeing you post this on ForgeHub a while back. The pictures are really promising. I'll play it this weekend when I host my customs lobby
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