This video sums up what I want 343 to think about for halo 5... There's still a lot missing and a ton more stuff to add but to do so would eat up too much of my time. Basically, I could care less what you do with the campaign. I like playing campaign but what I really want, and what the true die hard halo fans really want, is a return to the glory days of Halo multiplayer... which ended with Halo 3. I want a balanced, competitive, shooter, rich with strategizing potential. Halo s 1,2,&3 were the best because they enabled competitive players to really test the limits of their abilities against each other. Number 1 priority is returning the potential for Map Control. Map strategy was the most important part of Halo 1,2,&3 multiplayer. By being smart and working together your team could strategically maneuver so as to gain the most advantageous map positions. What killed the advantages of good teamwork and skill in Reach/H4? Amor Abilities. Jetpack ruins map control. How can you control the map and predict where your opponents are coming from and work together with your team mates to prevent them from breaking down your positioning if they can just fly around in the sky? You can't. Anyways, I'm beginning to ramble. I could probably write a Dissertation on FPS's and the importance of control over variables. There is nothing more infuriating than being ahead in a game only to see that your opponent has received a Sniper for their ordinance.