
spartan123
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Halo 5 needs Flood that People wont B*tch about
spartan123 replied to Backdemon's topic in Halo 5: Guardians
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Alright, I've noticed that ordinance drops create random gameplay and prevent players who know the map well from finding the weapons themselves and doing good. So instead of dropping down weapons for, say 70 points, why not drop down armor abilities instead. You could only have ONE PER MATCH, and like ordinance drops, they could be unlocked for a specific number of points depending on which armor ability you preselected (jet pack is better than thruster pack, so you need more points to drop it).
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The Official What You Do and Do Not want in Halo 5 Thread
spartan123 replied to SatanicBagels's topic in Halo 5: Guardians
Multiplayer Changes 1. Ordinance Drops deploy in the same area of the map every game. 2. Players each have an Armor Drop, which spawns a preselected armor ability and can only be used once every match. 3. Weapons deploy in the same area of the map every game. 4. Vehicles can take more damage. 5. Offer option to join games in progress. Comes with an overview of possible matches, including score, gametype, and map. 6. Larger hitboxes for vehicles, allowing for more consistent “splatters.” 7. Offer more variety in multiplayer maps. 8. Separate social and ranked playlists. 9. Add visible 1-50 rank in ranked matches, while keeping the CSR in social matches. 10. Remove instant spawn and bring back five-second respawn. 11. Bring back all previous guns and offer new ones that each has their own unique use. 12. Bring back all previous matchmaking playlists like including Big Team Battle, One Flag, Multi-Team, Team Doubles, Slayer Fiesta, Action Sack, and Griffball. 13. More rewards for winning matches than for personal kills. 14. Penalty for exiting matches is the deduction of all points gained unless the player had a kill/death ratio below .5 when he left. 15. Bring back Hornet to be flown in multiplayer matches. 16. Allow Pelican to be flown in multiplayer matches. 17. Smaller maps like the Pit from Halo 3 for small gametypes like team doubles. 18. Shots can force snipers out of their scopes. 19. Bring back the option to pick up and drop objectives like flags and oddballs. 20. Increase the time weapons remain open to interaction after spawning. 21. Bring back races for player customization. 22. Remove grenade indicators. 23. Be able to adjust lab compensation. 24. Overcharged plasma pistols slow down vehicles, without fully disabling them. Two overcharged shots will fully disable a vehicle. 25. Bring back Dual wielding. 26. While respawning, your player is injured and dying. Firefight Changes 1. Bring back this cooperative campaign mode. Spartan Ops 1. Play as Spartan II soldiers from their training on Reach to their missions against the Insurrection and the Covenant. Forge 1. Offer more variety in Forge items. 2. Flat grassy map with large boundaries. 3. Offer the ability to customize what time of day it is (morning, before noon, afternoon, night). 4. Offer the ability to spawn backdrops like ships and planets in the skybox around the map. 5. Offer the ability to edit map settings so that certain Halo songs play at specific objectives. Campaign 1. Bring back remastered soundtrack. 2. Add music using more string instruments and choruses. Prologue The Master Chief is at ONI HQ in Sydney, Australia attending a public inquiry into the New Phoenix Incident. During the conference, he reunites with his comrades Kelly and Fred, who reveal that they have been commissioned to train Spartan IV soldiers aboard the Infinity. The Chief also meets Admiral Lord Hood, who was summoned to testify on behalf of the Home Fleet that was responsible for protecting earth when the Didact destroyed New Phoenix. Although Hood defends himself by claiming that the Didact was too powerful for him to intervene, the panel nonetheless denounces him for incompetence. Later, Hood privately confides to the Chief that Prime Minister Dr. Ruth Charet intends to appoint Vice Admiral Ysionris Jeromi to his position, forcing him to consider resignation. The report following the public inquiry recommends immediate action against the Covenant Remnant and the traitor Dr. Halsey in order to recover the complete Janus Key. The scientist is believed to be hiding on Sanghelios with the Remnant leader, Jul ‘Mdama. Admiral Serin Osman orders the Chief and Blue Team to execute Jul ‘Mdama and Halsey, curious to see if John is still loyal to the scientist. She then issues her artificial intelligence Black Box to the Chief as a replacement for Cortana, having secretly ordered it act as a homing beacon for local UNSC forces in the event that John defects. Osman also grants the Chief access to classified ONI files detailing the Spartan IV soldiers and their career resumes, knowing that his former childhood companion Parisa is among them. When the Chief asks why she gave him access to encrypted files, Osman replies that it would be appropriate for him to know the men and women he is serving with. However, Osman secretly intends to use Parisa as leverage to compel the Chief to kill Halsey, since failing to do so would result in her division being sent into combat to complete his mission. The Prisoner – Chief The Infinity arrives at Sanghelios in the midst of the Sangheili Civil War and helps the fleet under Thel ‘Vadam repel the Covenant Remnant ships. While the majority of the Remnant fleet retreats through slipspace destined for the former human colony world of New Llanelli, they leave a significant ground force on Installation 02, alternatively designated Beta Halo, which is in orbit around Sanghelios. The Sangheili Remnant on Beta Halo converge on the city of Ramos, which was built by the Sangheili when they first set foot on the inactive ring three millennia ago. Meanwhile, the Infinity lands on Sanghelios in the state of Vadam, which has since been ravaged by the Sangheili Civil War. There, the Chief meets Thel ‘Vadam, Kaidon of the state of Vadam and Arbiter of the New Covenant. Thel says that his clan is growing weaker due to the Covenant Remnant gaining support, and asks Captain Lasky to hunt down and execute Avu Med ‘Telcam, leader of the Servants of Abiding Truth. Since the Covenant loyalists do not know where he is currently hiding, Thel leads the Chief to question a Sangheili prisoner in a deep pit. His name is Raas ‘Jaramee, an old accomplice of ‘Telcam who aided in the initial rebellion against Thel. He appears blind and badly burned, which Thel says was his punishment for treason. ‘Jaramee says that ‘Telcam is hiding on New Llanelli, while his associate ‘Mdama is still leading Remnant forces in Ramos. Beta Halo – Chief Hours after leaving Vadam, the Chief and Spartan Blue Team ride an Albatross into the atmosphere of Beta Halo, landing in the jungle outside Ramos. After encountering resistance from the Covenant Remnant, the Chief leads Blue Team into battle outside Ramos, executing several Sangheili rebels, including former Shipmaster Buran ‘Yatul, one of ‘Telcam’s close conspirators. After pressing through a series of Forerunner ruins in the jungle, Blue Team encounters ‘Mdama seeking shelter in a Sangheili temple. Despite Thel’s warnings that attacking the sacred ground would cause resentment throughout the Sangheili leadership caste, Osman orders Captain Adam Del Rio to bombard the Temple with the Infinity’s MAC. Ramos – Chief ‘Mdama is confirmed dead when Blue Team inspects the wreckage of the Temple and finds his body. However, Dr. Halsey is nowhere to be found. Due to the potential political ramifications of allowing humans to desecrate sacred ground, Thel requests that the Infinity leave the system at once, offering to blame the attack on the Jiralhanae cell in Ontom, a neighboring state with no ruling Kaidon. Before the Chief boards the Infinity, he holds a final conference with Thel, informing him that ‘Mdama holds a piece of the Janus Key, which could reveal all hidden Forerunner artifacts in the galaxy. Thel, knowing that ‘Telcam would use the key to usurp him, agrees to travel with the Infinity to New Llanelli to retrieve the other piece of it. He appoints his ally and countryman Rtas ‘Vadum to the temporary position of Kaidon while he takes a small fleet of ships and prepares to leave with the Infinity. However, before they can do so, the Jiralhanae cell in Ontom attacks the state of Vadam, forcing the allied fleet to liberate the city and eliminate the Brute invaders. While confronting a dying Brute Chieftain, the chief learns that his Jiralhanae cell made a deal with an unnamed human faction to invade Vadam in exchange for Forerunner technology. Before the Chief can learn the name of the human faction, the Chieftain dies. With the state of Vadam secure, and the rebellion on Sanghelios eliminated along with the Jiralhanae threat, the allied fleet transitions to slipspace and sets course for New Llanelli. Repel Borders – Chief En route to New Llanelli, the allied fleet is attacked by a Promethean vessel that attempts to board the Infinity. The Chief repels the invaders and destroys the vessel by detonating a HAVOC nuclear device inside its core, causing the slipspace channel to fail and stranding the fleet in an unknown star system with seven suns. Entering the atmosphere of an ocean planet rotating around the nearest star, the Infinity comes across a Forerunner structure emanating an aurora-like light. The Chief inspects the small island and the tower itself, encountering several benign Sentinels whilst fighting hostile Promethean Knights, who appear to be guarding a piece of Cortana, the AI having been composed after the destruction of the Didact’s ship. Activating a cartographer, the Chief views a starmap, which shows that the other fragments of Cortana are scattered throughout New Llanelli, the planet having originally been a Forerunner colony world before humans settled it thousands of years later. Because of the damage caused by the rapid slipspace exit, many of the UNSC ships that lacked shielding are repaired in orbit, delaying the mission for two days. After the Chief is extracted back to the Infinity, he uses BB to view the encrypted files given to him by Osman, discovering that Parisa is serving in the battalion of Spartan IV soldiers aboard the Infinity. He remembers meeting her five years ago during the Covenant invasion of New Mombasa, even recalling the time they spent together as children. However, he forces himself to forget her, knowing that Spartan II soldiers are prohibited from revealing their identities to anyone outside ONI Section III. New Llanelli – Chief After the repairs are finished, the allied fleet enters slipspace again and arrives in the Brunel System, only to find three abandoned Covenant rebel cruisers orbiting New Llanelli. Landing in the ruined human city of New Wales, the Chief and Blue Team are shocked to discover that most of the Remnant composed themselves, believing the Prometheans to be gods. After entering the ruins of a human skyscraper, the Spartans encounter human members of Kilo Five, a division of ONI. They appear to be hiding from the composed Sangheili whilst secretly supplying living Sangheili with modified weapons for the purpose of supplanting ‘Telcam. The Chief and Blue Team confront the leader of the human personnel, who reveals herself to be Naomi-010, a Spartan II employed under Kilo Five who was tasked by ONI with spying on ‘Telcam and undermining his efforts on New Llanelli. Osman apparently gave her this order after she learned that the Remnant had discovered a composer on the former human colony and were using the device on themselves, thus rendering the pact made on Sanghelios obsolete. Both human groups agree that ‘Telcam must be dealt with, but refrain from discussing the fate of Dr. Halsey, whom unbeknownst to them is being held with freedom of movement aboard ‘Telcam’s flagship, Path of the Righteous. While the crew of the Infinity, including Captain Laksy, argue for an immediate assault against the Remnant to execute ‘Telcam and retrieve the other piece of the Janus Key, Naomio-010 believes this will compromise her group’s covert mission and lose them potential Sangheili allies behaving as moles within the Remnant. However, she eventually complies after she receives an order from Osman telling her to let the assault begin but also to execute Blue Team once they locate the Janus Key, thereby eliminating any evidence of ONI involvement in the supplying of enemy forces. Despite Majestic also being present in New Llanelli to witness ONI supplying enemy troops, Osman decides to spare them, believing that they can be kept quiet about her organization’s activities while also being used to tie loose ends. She tells Commander Palmer to pair Majestic with Blue Team on their mission to infiltrate Path of the Righteous, later ordering DeMarco to execute the Spartan II soldiers if they are seen colluding with Halsey, reasoning to him that years of service have weakened their mental faculties and made them more susceptible to defection. Janus Key – Chief The Infinity begins its assault on New Llanelli by commandeering the Remnant cruisers left in orbit and landing them in New Wales. They then broadcast that they are Sangheili reinforcements from the Remnant cell on Hesduros as a distraction, while they deploy UNSC soldiers through the ships’ gravity lifts into the city. Moments before the commencement of the attack, Blue Team and Majestic infiltrate the grounded Path of the Righteous and place improvised explosives throughout vital areas of the ship whilst evading Prometheans and Remnant Sangheili. Just before the team prepares to leave the ship and detonate the explosives, the Chief uses a computer terminal to view the control room in order to confirm that ‘Telcam is indeed onboard, and observes the Sangheili conversing with an unrestrained Halsey. Abandoning Majestic, Blue Team, and his mission, the Chief enters the control room, mortally wounding ‘Telcam and leaving him for dead whilst evacuating Halsey with the Key of Janus. When Majestic informs Palmer that the Chief failed to execute Halsey by detonating the explosives as planned, she reports it to Osman, who orders the team to kill the both the doctor and Blue Team. Meanwhile Halsey, who has yet to tell the Chief that ONI is trying to kill her, secretly hacks into the explosives Majestic planted throughout the ship in order to eliminate the Spartan IV team pursuing them. She sets them to explode in two minutes, giving the Chief enough time to evacuate the ship but not enough for the pursuing Majestic. As the Chief reaches the hangar bay, he reunites with Blue Team and together they search for transport. Three Betrayals – Chief As Blue Team prepares to commandeer a Phantom from the ship’s launch bay, Majestic arrives and engages them, forcing them to flee in the aircraft. DeMarco then learns that Halsey hacked into the explosives and set them to detonate within seconds, and orders Majestic to jump from the hovering cruiser fifty feet to the ground. They do so, barely escaping the ship as it explodes above them, the wreckage nearly crushing them. As Majestic recovers on the ground and Blue Team flies into unmarked airspace with Halsey, the UNSC troops hidden throughout New Wales and the surrounding area engage the Remnant and Prometheans, driving them back within minutes of intense combat. With Majestic hunting Blue Team, and ONI eliminating the Sangheili it formerly supplied with weapons, the third betrayal comes when the Didact reveals himself to the UNSC ground forces. He had apparently survived the fall into the slipspace conduit, later transitioning back into normal space with the aid of his advanced Forerunner combat skin, before entering the orbit of New Llanelli. It was there that he found the Remnant, along with ‘Telcam, and chose to spare them as his followers. He then used them to construct a second composer from his stored knowledge of the first, before convincing them to use it on themselves in order to achieve salvation and become gods in the afterlife. With the Didact’s leadership, the Prometheans rally the fleeing Remnant and put up heavy resistance against the UNSC, using the composer to digitize several human soldiers. The UNSC begins a retreat back to the commandeered cruisers, taking heavy losses from the pursuing Prometheans and their Remnant allies. Didact – Thorne As the UNSC beats a hasty retreat back to their commandeered cruisers, the Infinity makes landfall and unleashes its MAC cannons against the Promethean forces, devastating them and allowing the human ground forces to launch a counterattack. Fireteam Majestic, led by Thorne, destroys a group of Scarab walkers guarding an armored Harvester mining vehicle, which later turns out to be a Yanme’e hive. Seeing that the Didact has surrounded the composer behind a makeshift plasma shield, Majestic commandeers the Harvester and uses its laser on the barrier, disabling it. The composer is then destroyed when Majestic sets improvised explosives throughout the Harvester and drives it into the composer, escaping just as they detonate the devices remotely. Realizing that his composer was destroyed, and that his forces are helpless without it, the Didact retreats to a solitary Forerunner structure atop a snowcapped mountain neighboring New Wales. There, he activates a device that will supposedly reawaken a dormant Forerunner population hidden beneath the surface of the planet, but instead unleashes the flood. Despite the best efforts of the Prometheans to beat back the infection, they are overwhelmed nonetheless and destroyed. Seeing his forces fall to the flood, the Didact resolves to at least destroy the humans on New Llanelli, and releases several thousand hidden cultures of dormant flood spores spread across the planet. The UNSC, discovering that Didact has released the flood, hastens the retreat to their ships. Del Rio reports the incident to Osman, who orders him to extract the Key of Janus before withdrawing his forces from New Llanelli and bombarding the planet from orbit. Meanwhile, down beneath the planet’s surface, the reawakened flood cultures begin forming a proto-gravemind from the assembled corpses of humans and Remnant warriors. The Didact seals himself within the Forerunner mountain facility, choosing to wait until the infection destroys the humans before it starves to death. Reckoning – Chief After entering unmarked airspace, the Chief lands his phantom near a Forerunner pillar on a desert plain. There he confronts Dr. Halsey about her aiding the Remnant, forcing her to reveal that Osman had her execution ordered. When he asks why, Halsey says Osman resents her for abducting her as a child for the Spartan II program; she also frequently voiced her discontent against the immoral actions of the doctor during her work in ONI. The Chief vows to protect her long enough to defeat the Didact and possibly clear both of their names. In orbit, Thel has received word that UNSC forces are in full retreat, and that a “parasite” has been released from Forerunner holding facilities beneath the planet’s surface. He takes a squad of Sangheili Honor Guard and flies to the surface of New Llanelli to assist the humans, fighting off the flood as the humans flee to the cruiser’s gravity lifts. Damned – Thel After assisting the evacuation of the human ground forces, Thel falls into a crevice where he finds the roots of the gravemind growing. Abandoning his Honor Guard, Thel follows the roots underground to a large chamber housing the gravemind. It tells Thel that there are still Forerunners alive on other planets, “neither dead nor alive, but in eternal slumber.” He then goes on to say that the Didact is seeking to resurrect the hibernating Forerunners by assembling the pieces of the Janus Key. The Gravemind offers its help in aiding Thel against the Didact, but the Sangheili warrior rejects the offer before attempting to battle the creature. However, he is nearly overwhelmed by the flood and instead returns above ground. On the surface he finds a crashed banshee and flies it to the Chief’s last known location, the Path of the Righteous. Reaching the wreckage of the ship, Thel witnesses the Chief arrive in his commandeered phantom with Dr. Halsey and the rest of Blue Team. He asks them why they haven’t withdrawn to the human-controlled ships, since his Sangheili fleet is preparing to glass the city of New Wales in order to contain the Flood. The Chief says that he needs to destroy the Didact, and Thel agrees to go with him. Dr. Halsey then decides to flee the planet in a human frigate they found grounded near the wreckage of Path of Righteous, and Chief orders the rest of Blue Team to escort her. When he asks Halsey where she is going, she says she intends to visit the hidden insurrectionist cell on the moon Titan. She further states that the only way the Key of Janus can be used is by inserting it into the Absolute Library, which she does not know the location of. Leaving it in the hands of the Chief is, in her opinion, safer than bringing it with her to a human outpost, where it could draw the Didact’s forces near. As she leaves in the frigate with Blue Team and evades the allied ships in orbit, the Chief and Thel board the phantom and leave the wreckage of the Path of the Righteous. Kilo-Five – Chief As the Chief flies the phantom towards the Forerunner mountain structure, the aircraft is pursued and shot down by members of Kilo Five, severely injuring Thel. Although the Sangheili warrior sadly admits that he would prefer to die in battle than return to his ruined homeworld, the Chief tries to carry him. This, however, worsens Thel’s wounds and forces the Chief to leave him under a tree near the shoulder of the mountain, as he cannot move without assistance. While conducting reconnaissance of the surrounding valley below, the Chief catches sight of Naomi-010 and her ONI escort, who appear to be headed for the mountain. He engages them from the high ground, holding them off until three hundred Spartan IVs enter the area from space using HEV pods, ordered by Osman to execute the Chief and any of his accomplices while securing the Forerunner mountain structure as a fallback point from the flood. Retreating up the mountain pursued by Naomi-010, the Chief evades and then ambushes the Spartan II, triggering a flashback from his training in the forests of Reach. It was there that he fought against members of Tango Company in a competition of Capture the Flag, and also where he helped free Naomi from a barracks held by the Marines. Returning to reality, the Chief spares the injured Spartan II and asks her how many Spartan IIs are left, to which she replies there are thirty. She also reveals all of Kilo Fives activities on Sanghelios and New Llanelli, and how they had tried to provoke a Sangheili civil war to help humanity recover and gain supremacy. Naomi then dies from her wounds in John’s arms. The Chief then throws her into a deep glacial chasm to prevent her from being consumed by the Flood. Returning to the tree where he left the Arbiter down near the valley, the Chief discovers that his body is missing, and that a trail of blood was left leading towards the Forerunner structure. Showdown – Chief After following the blood to the summit of the mountain above the clouds, the Chief reaches the frontal façade of the Forerunner spire, which appears similar to those he encountered on Requiem. Before he can approach it any further, one of Thel’s cruisers infected by the Flood crashes in his path, allowing thousands of Combat Forms to swarm the summit. Several Remnant Orbital Insertion Pods arrive to reinforce the Didact’s position, battling the Flood and the Chief. The remaining Promethean Knights guarding the Didact exit the spire to assist the Remnant. Battling his way through the carnage of the three armies, the Chief finally enters the structure and confronts the Didact. The Forerunner reveals that other members of his race are still alive in stasis on various installations. After his kind fled the galaxy following the activation of the Halo Array, many of his supporters, including his Prometheans, chose to enter a “millennial slumber” in order to outlive the forces of the Librarian, who had apparently survived the ring activation. He then claims that he released the parasite to cleanse the galaxy of humans, himself and his Promethean Knights immune to the infection. When the Chief says the Flood will consume all sentient life including the humans, the Didact counters that the genetic information used in the first reseeding of the galaxy can be used a second time to repopulate it after he activates the Halo Array. Battling the Didact and his remaining guards, the Chief manages to beat back the Forerunner long enough for the Flood to breach the facility and distract the Prometheans. Fleeing from the Chief, the Didact triggers a slipspace portal with his suit and enters it, leaving the remaining Prometheans and his human adversary to their fates. He exits the portal back on Beta Halo, walking alone towards an immense flat Forerunner artifact that appears to be an ark portal. Absolute Record – Chief The Flood reaches the room housing the Prometheans and proceeds to overwhelm them as the Chief escapes in a lift to the top of the spire. Overhead, he sees several Covenant loyalist ships fire upon the land below, glassing the already ruined city of New Wales to prevent the infection from spreading. Due to the intelligence of the Gravemind, the Flood is coordinated and dangerous, aiming to infiltrate the allied fleet and escape New Llanelli. Reaching the top of the spire, the Chief discovers a Forerunner device similar to a cartographer, which emits a map of the galaxy showing millions of yet undiscovered Forerunner installations after he inserts the Key of Janus into it. The Chief deduces that the machine is the Absolute Record, mentioned earlier by Halsey before she left the planet. When he presses his hand, covered in the Didact’s blood following their struggle in the lower spire, across the machine’s interface, the symbol for Forerunner appears on the galactic map. Thousands of stars glow bright orange, showing the locations of the dormant Forerunner populations. The Chief then realizes that the Didact, having known of these populations prior to entering the Cryptum, did not need the Key of Janus to discover them, instead seeking a way to reawaken them. Before he leaves, the Librarian appears in a vision to him, telling him that the Didact is headed for Delta Halo to activate the dormant Forerunners, and gives him a significant portion of the pieces of Cortana that were scattered throughout New Llanelli, manifested in a small handheld Forerunner information storage device. She says that prior to transferring ancillas into Monitors, their ‘souls’ were stored in pieces of technology such as these. She says that the pieces of Cortana are still unassembled, missing other integral parts of their original programming, but assures him that they can be refit together if the Chief finds the “organic source of the ancilla,” in this case Halsey. Regretting having let the scientist flee the planet too early, the Chief decides to find her after defeating the Didact once and for all in order to revive Cortana. Before he leaves the vision, he asks the Librarian is she is still indeed alive as the Didact claimed, to which she replies yes, but not in the world inhabited by the Chief. She was one of the few Forerunners who left the galaxy after taking shelter in the lesser Ark during the firing of the Halo Array, her semblance in the vision being an ancilla cloned from her brain that she left in the systems of several installations as a lasting legacy, the purpose of which was to help the descendants of humankind. Leaving the vision, the Chief finds the Flood have reached his position, and is nearly killed before the Arbiter arrives in a Broadsword and evacuates him from the roof of the spire. Escape From Hell – Chief Flying the Broadsword over the burning planet, the Chief asks Thel how he managed to commandeer the aerodyne, to which he replies that it was among the equipment left in the camp abandoned by Kilo Five at the base of the mountain. After descending the cliff, he had managed to use his suit’s stealth abilities to evade the Flood and reach the vehicle before flying it to rescue the Chief. The two lands the Broadsword on a hill overlooking the grounded Infinity, intending to infiltrate the ship before it takes off, since it is the only means they have of leaving the planet. As they prepare to leave, Spartan IV soldiers arrive and prepare to battle them. Among them is Parisa, whom the Chief recognizes immediately. Knowing that she is unaware of his identity and would readily kill him as a traitor, the Chief allows himself to be arrested by her squad. When the Chief is brought aboard the Infinity and met by Lasky, he reveals that ONI had conducted black ops to subvert Sangheili peace and had committed treasonous crimes against the UNSC. Lasky reluctantly agrees to release the Chief on those terms. When Palmer finds out, she doesn’t argue but warns that due to ONI’s influence in the UNSC War Council, he could be court martialed for subordination, to which he replies that it no longer matters in the scheme of defending the galaxy from the Flood and the Forerunners. Majestic and Crimson, along with most of the Spartan IVs, object to letting the Chief onboard due to the losses they suffered by him, and threaten to mutiny against their officers. The Chief is able to pacify them by relating to their collective sufferings and saying that he lost most of his unit throughout the course of the fabled Human Covenant War, along with his AI companion Cortana, effectively losing his entire “family.” Understanding John’s grief and realizing that his altruism helped save humanity and the universe several times over, the audience of Marines and Spartan IV’s feels a strong solidarity towards him and agrees not to mutiny. As the Infinity leaves the planet, now burning and surrounded by the Sangheili fleet, John tells Del Rio that Didact is headed for Beta Halo to reawaken Forerunner stasis capsules hidden throughout the galaxy. The Captain, however, refuses to comply and blames the Chief for the deaths of his Spartan IV crewmates and various members of the UNSC Navy, forcing the Chief to restrain him in the ship’s brig. While many of the crew still supports John, including Majestic, others are still angry towards him for killing their comrades and incarcerating Del Rio, including Crimson. Conspiring amongst themselves against the Chief and his supporters, Crimson vows to follow the execution order authorized by ONI that Majestic had failed to carry out, deciding to kill the Spartan in the heat of battle when he is distracted. Before the Infinity transitions to slipspace, Thel gives orders to his ships to glass the entire planet three times over to ensure that the parasite is contained, and tells his commanders that he is heading to defend their homeworld with the humans. Millennial Awakening – Chief Arriving in the Sanghelios system, the Infinity and several Sangheili Loyalist ships make landfall on Beta Halo, this time on the side of the ring opposite the city of Ramos, where the Didact has taken control of local Sentinel and Promethean defenses to secure a large Forerunner artifact ten miles in diameter. A fleet of Remnant ships has also joined his cause, led by the former Sangheili prisoner ‘Jaramee, who escaped incarceration amidst the confusion caused by a second Jiralhanae incursion into Vadam. Rtas has already gathered a fleet to engage the Remnant over Beta Halo, and forms a plan with the humans to provide a distraction while the Infinity attacks the Remnant from the side. The warship lands on the surface of the ring and deploys a large tank column from its ventral loading bay, followed by several Marine battalions. As the column pushes towards the artifact with the Infinity following overhead, the human ships engage the Remnant fleet hovering above the artifact, causing several of them to crash around the tank column. The artifact is revealed to be flat, similar to the portal leading to the lesser ark near Voi in Kenya. As the tanks cross it, lead by the Chief at the vanguard, they cause the Prometheans and Remnant guarding the edges to route towards the center. In the chaos of the battle, the tank column becomes scattered amidst the debris strewn across the battlefield, allowing Crimson to attack the Chief from afar using sniper rifles and rocket launchers. They nearly succeed in exploding his tank until he abandons it and hides behind the remains of a Banshee. Recognizing them for a Spartan IV fireteam, the Chief assumes that they were sent by Osman to kill him, and promptly eliminates them. After reporting the incident to Lasky, the Chief reunites with the rest of the UNSC forces. Reaching the center of the artifact, the tank column finds the Didact surrounded by a Forerunner shield. He activates the portal, causing the center of the artifact, which is two miles in diameter, to descend below ground. A blinding light emerges from the opening in the ground, causing many of the soldiers to turn away. Soon after the Didact disappears, the shield surrounding the shaft fails, allowing the UNSC forces to advance towards its edge. The Chief jumps from his tank into the opening and falls several hundred feet to the floor, where a slipspace portal has been activated. Entering it, he receives a vision of the Forerunners after the firing of the Halo array, depicting them as they fought amongst themselves about whether to kill the prehistoric humans rescued on the lesser ark, or to let them prosper. Eventually, a war broke out, and the warrior-servants who had supported the Didact were forced to retreat to secret slipspace capsules to escape the life-workers commanded by the Librarian. The life-workers then proceeded to reseed the galaxy and finally disappear, as described by the Librarian. Exiting the vision, the Chief finds himself in a habitable dyson sphere housed within a slipspace bubble. He confronts the Didact, whose suit was damaged during the battle with the humans, preventing him from using his telekinesis to restrain the human soldier. The Chief fights and kills the Didact in a fierce duel, before taking fire from an unseen adversary and being forced to retreat through the slipspace portal back to the ringworld. As the Chief readies his rifle along with his countless comrades surrounding the portal, a powerful wind is emitted, causing several of the vehicles to be thrown backwards along with their occupants. Humanoid figures emerge from the portal, Forerunner warrior-servants reawakened from their ancient sleep. They then proceed to nearly annihilate the human ground forces, causing a widespread retreat from the ringworld. The Chief watches from the bridge of the Infinity as Forerunner ships reactivate throughout the ring, piloted by their Forerunner makers. The Chief tells Lasky that although the Didact is dead, his warrior-servants and Prometheans are continuing his legacy of annihilating humanity. Epilogue In the epilogue, the ruins of the Sangheili fleet around New Llanelli are shown, suggesting that the flood escaped the system. -
Parisa from Halo Evolutions was a childhood love interest of John's. I would like seeing her suddenly show up in the Spartan IV program after surviving New Mombasa and have the Chief not know anything about it because Osman is keeping the records from him. I would also like to see Vice Admiral Ysionris Jeromi return and possibly replace Hood as Fleet Admiral, since he is old and will either retire or be forced to resign because he failed to defend earth when the Didact destroyed New Phoenix. Isn't he in charge of Earth Fleet? Also, have Kelly and Fred return to train Spartan IV's aboard the Infinity and reunite with John to form Blue Team. Also, have Naomi-010 as a secondary protagonist working for ONI and doing immoral things like giving weapons to the Remnant and experimenting on people, or some messed up **** like that. Then have her fight John and reveal herself as a Spartan II and make John regret having to kill her. I also want to meet John's mother, either in a flashback or real like, or just have her mentioned in a conversation, with John exclaiming: "I just can't remember her face, although I do remember she smelled like soap" (which is a description from the books). Finally, have the Arbiter return along with Vadum.
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They will return probably in Halo 5, since the Chief's story ends in 6 and we can't have the flood show up then and leave it in a cliffhanger like Halo 2, so that means they can only show up in 5. They will likely be discovered on one of the rings or some other installation and released by either ONI or the Remnant, and then promptly suppressed, since humans at this point know how to combat the flood efficiently, and would likely quarantine another outbreak.
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I think it would be interesting to have honor guard armor in multiplayer for Halo 5. The hitbox around the helmet spikes would have to be eliminated, preventing enemies from getting easy headshots. I also thought it would be interesting to have elites wearing armor with robes or quilts of some ceremonial kind, maybe like a councilor in silver or golden armor with a red quilt covering the right side of his torso, like how medieval Knights used to wear satin cloth over their armor displaying their heraldry and sigil.
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what weapons do you thing should be brought back in halo 5?
spartan123 replied to pimpdaddytban's topic in Halo 5: Guardians
Human Weapons Covenant Weapons Promethean Weapons Assault Rifle Battle Rifle SMG DMR Magnum Shotgun Sniper Rifle Rocket Launcher Spartan Laser Railgun Grenade Launcher Missile Pod Machine Gun Turret Sticky Detonator Combat Knife SAW Katana (multiplayer) Plasma Rifle Covenant Carbine Storm Rifle Needle Rifle Plasma Pistol Mauler Beam Rifle Fuel Rod Focus Rifle Concussion Rifle Brute Shot Plasma Launcher Plasma Cannon Needler Energy Sword Storm Rifle Gravity Hammer Lance Beam Promethean Carbine Suppressor Light Rifle Boltshot Scattershot Binary Rifle Incineration Cannon Sentinel Beam Heavyshot Dark Rifle Dark Launcher Guardian Turret Sentinel Mine Promethean Blade Particle Cannon Light Spear *Lance Beam – Directed energy weapon that fires a concentrated burst of energy in a thin horizontal spread *Promethean Carbine – semiautomatic scoped rifle that fires hard light projectiles, which can penetrate walls. *Sentinel Beam – Directed energy weapon that fires a steady stream of hard light for ten seconds before overheating, found on certain Sentinel automatons. *Heavyshot – Directed energy weapon mounted on the shoulder that fires a single beam of hard light, which explodes upon impact. *Dark Rifle – Semiautomatic scoped rifle powered by dark energy, capable of evaporating targets within seconds. *Dark Launcher – Handheld antiaircraft weapon powered by dark energy, designed to vaporize the alloys on human airborne vehicles. *Guardian Turret – Stationary automatic weapon found on certain Promethean automatons. *Sentinel Mine – Single shot grenade launcher that envelopes targets in self-immolating nanites, melting armor and flesh upon impact, found on certain Sentinel automatons and only disabled by the electromagnetic pulse of the Sonic Grenade. *Promethean Blade – Melee weapon found on certain Promethean automatons. *Particle Cannon – Fully automatic directed energy weapon designed to neutralize large groups of enemies. *Light Spear – Melee weapon employed by the personal guard of the Didact. Human Grenades Covenant Grenades Promethean Grenades Fragmentation Grenade Napalm Grenade Sonic Grenade Plasma Grenade Firebomb Grenade Spike Grenade Pulse Grenade Incineration Grenade Binary Grenade *Sonic Grenade – Electromagnetic pulse grenade designed to disable vehicles and shields. *Binary Grenade – Creates a temporary slipspace warp, pulling nearby objects towards their imminent doom. *Incineration Grenade – This explosive launches nanites similar to those employed in the Sentinel Beam at targets, consuming alloys and flesh for an extended period of time, only disabled by the electromagnetic pulse of the Sonic Grenade. -
Halo 5 Changes: Multiplayer: 1. Ordinance Drops deploy in the same area of the map every game. 2. Players each have an Armor Drop, which spawns a preselected armor ability and can only be used once every match. 3. Weapons deploy in the same area of the map every game. 4. Vehicles can take more damage. 5. Offer option to join games in progress. Comes with an overview of possible matches, including score, gametype, and map. 6. Larger hitboxes for vehicles, allowing for more consistent “splatters.” 7. Offer more variety in multiplayer maps. 8. Separate social and ranked playlists. 9. Add visible 1-50 rank in ranked matches, while keeping the CSR in social matches. 10. Remove instant spawn and bring back five-second respawn. 11. Bring back all previous guns and offer new ones that each has their own unique use. 12. Bring back all previous matchmaking playlists like including Big Team Battle, One Flag, Multi-Team, Team Doubles, Slayer Fiesta, Action Sack, and Griffball. 13. More rewards for winning matches than for personal kills. 14. Penalty for exiting matches is the deduction of all points gained unless the player had a kill/death ratio below .5 when he left. 15. Bring back Hornet to be flown in multiplayer matches. 16. Allow Pelican to be flown in multiplayer matches. 17. Smaller maps like the Pit from Halo 3 for small gametypes like team doubles. 18. Shots can force snipers out of their scopes. 19. Bring back the option to pick up and drop objectives like flags and oddballs. 20. Increase the time weapons remain open to interaction after spawning. 21. Bring back races for player customization. 22. Remove grenade indicators. 23. Be able to adjust lab compensation. 24. Overcharged plasma pistols slow down vehicles, without fully disabling them. Two overcharged shots will fully disable a vehicle. 25. Bring back Dual wielding. Firefight: 1. Bring back this cooperative campaign mode. Spartan Ops: 1. Play as Spartan II soldiers from their training on Reach to their missions against the Insurrection and the Covenant. Forge: 1. Offer more variety in Forge items. 2. Flat grassy map with large boundaries. 3. Offer the ability to customize what time of day it is (morning, before noon, afternoon, night). 4. Offer the ability to spawn backdrops like ships and planets in the skybox around the map. Campaign 1. Bring back remastered soundtrack. 2. Add music using more string instruments and choruses.
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I agree on some of these being OP, like the Particle Cannon and Dark Launcher, but I just thought that with all of the human and covenant power weapons (spartan laser, rocket launcher, fuel rod, plasma launcher) the Prometheans should have at least two heavy weapons to balance everything out. You should also read the entire thread, because it talks about new grenades and new armor abilities that I think you would find cool.
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I played not just Halo 4 campaign, but Halo 1,2,3,ODST, Reach, and Halo Wars. And after playing all of those titles, I will have to say that Halo 4 campaign was lacking. Yes, the Forerunners were ugly as **** and I blame the design team for that. The music was terrible in comparison to Halo 2 and 3, the gameplay was the only improvement.
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Chainsaws are out of the question. Also, the Stalker sounds completely OP. No offense or anything, it just wouldn't work in multiplayer. People would hate 343 even more for ruining game balance.
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Probably, since they were such an integral part of the original trilogy that taking them out now seems ludicrous. There are other halo rings with flood on them, so there is a chance that they could be released.
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The one thing I agree with are the wierd helmet designs. Other than that, your other points don't make sense. 343 has released two new map packs, nerfed weapons, put back in ranked playlists (although you can only see it on waypoint), introduced Forge Island after fans wanted a flat map for forging, and have generally put a lot of effort into making Halo 4 better.
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Thanks. I was originally worried that the post was so long literally no one would read it all the way through, which would be a shame considering it doesn't get interesting until the end. Also glad you like the idea of getting body and armor upgrades, although if 343 actually implemented that I would like for there to be something sacrificed with each upgrade that balances it (improved retina - you may see in the dark, but your blinded for three seconds when you step outside a building). Again, this is my first post on the forum so I'm glad someone polite had the time and courtesy to read it through and respond.
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There are several problems with campaign 1. Weak soundtrack 2. Lack of interesting characters (Stereotypical empathetic side-kick: Lasky + Stereotypical aggressive female marine: Palmer + Stereotypical ******* officer: Del Rio) 3. Corny dialogue (Del Rio looking at Promethean hologram on Infinity: "Where the hell did those things come from??") 4. Transparent and cliche attempts to portray the Chief as a "victim" (what are we, 5? We already know the military is hell! We already know it messes people up! Post-modernism!) 5. Lack of human cities to defend (this is what made Halo 2-3 feel epic and familiar: fighting through Mombassa's streets gave you the comfort of being home on earth while giving you a sense of excitement knowing that you were about to assault Regret's cruiser in Metropolis and kick the covenant's ass out of town) 6. Lack of subtlety with the Forerunners (Halo 1-3 did a good job of making their race enigmatic and mysterious, making the players wonder what they looked like, how they built everything, etc. 343 gives us these ugly orc-faced aliens that don't even fit the description of "gods" as the Covenant call them - I found the Didact to be more stupid looking than intimidating. I pictured the Forerunners as elegant and beautiful beyond imagination, but instead 343 goes Star Wars on us gives us the cliche bald, pale-skin, humanoid aliens that we've already seen a million times. I was very disappointed in the appearance of the Forerunners - it ruined a lot for me. 7. You had to have read the books to understand what the **** was going on in the campaign.
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The flood are not perfect, but are simply better than humans and other sentient species. This is because of their adaptability. In the wild, the creatures that produce the most offspring and who are the most equipped to live in their environments prosper; the flood can survive in any environment because it consumes the life-forms already adapted to live there. It doesn't need to wait millions of years for a mutation to occur in order for it to adapt - it simply takes over those creatures already adapted. That is why it is so superior, because it doesn't need to wait in order to evolve - it manifests itself in evolved creatures and literally steals their knowledge right from their brains. It isn't inherently smarter or stronger or even more adapted than humans in its primal state, but once it takes over sentient life, it gains all of their abilities and knowledge. Still, I wouldn't call the flood perfect or claim their society to be utopian, because they don't really have a "society" to begin with. They don't have emotions, they don't have passions, they don't have sensations, which to us seems terrible, but to them seems like a heavy burden laid down, since they don't have to deal with the problems we humans face related to our wants and worries.
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According to what I've heard, chainsaws are nearly incapable of cutting through people because of jamming, so I find it hard to believe that such a tool could be used against a 500 pound man encased in metal with an energy shield. Also, it would be completely gratuitous, since Spartans have so many other lethal weapons that a chainsaw would seem unnecessary. I can't even take the chainsaw-bayonet seriously in Gears of War.
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Thanks for the complement. I worked for around five sundays on this, since I was just so enthusiastic about the story of Halo 5. About Sarah Palmer having authority over the chief, she would relay orders to him directly from Serin Osman at ONI. Also, just out of curiosity, how far into it did you read?
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what weapons do you thing should be brought back in halo 5?
spartan123 replied to pimpdaddytban's topic in Halo 5: Guardians
All previous weapons, plus more Promethean ones. Also, more melee weapons, like a Forerunner spear weapon or a human katana. -
I don't understand why no one in this forum replies to halo 5 story ideas. I just made a long post yesterday about my theories on the story of Halo 5, and I have around 20 views and no comments, lol. Anyway, yours sounded interesting, but I don't understand what you meant by "little Didact."
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Human Weapons Covenant Weapons Promethean Weapons Assault Rifle Battle Rifle SMG DMR Magnum Shotgun Sniper Rifle Rocket Launcher Spartan Laser Railgun Grenade Launcher Missile Pod Machine Gun Turret Sticky Detonator Combat Knife SAW Katana Plasma Rifle Covenant Carbine Storm Rifle Needle Rifle Plasma Pistol Mauler Beam Rifle Fuel Rod Focus Rifle Concussion Rifle Brute Shot Plasma Launcher Plasma Cannon Needler Energy Sword Storm Rifle Gravity Hammer Lance Beam Promethean Carbine Suppressor Light Rifle Boltshot Scattershot Binary Rifle Incineration Cannon Sentinel Beam Heavyshot Dark Rifle Dark Launcher Guardian Turret Sentinel Mine Promethean Blade Particle Cannon Light Spear *Lance Beam – directed energy weapon that fires a concentrated burst of energy in a thin horizontal spread *Promethean Carbine – semiautomatic scoped rifle that fires hard light projectiles, which can penetrate walls *Sentinel Beam – directed energy weapon that fires a steady stream of hard light for ten seconds before overheating, found on certain Sentinel automatons *Heavyshot – directed energy weapon mounted on the shoulder that fires a single beam of hard light, which explodes upon impact *Dark Rifle – semiautomatic scoped rifle powered by dark energy, capable of evaporating targets within seconds *Dark Launcher – handheld antiaircraft weapon powered by dark energy, designed to vaporize the alloys on human airborne vehicles *Guardian Turret – stationary automatic weapon found on certain Promethean automatons *Sentinel Mine – single shot grenade launcher that envelopes targets in self-immolating nanites, melting armor and flesh upon impact, found on certain Sentinel automatons and only disabled by the electromagnetic pulse of the Sonic Grenade *Promethean Blade – melee weapon found on certain Promethean automatons *Particle Cannon – fully automatic directed energy weapon designed to neutralize large groups of enemies *Light Spear – melee weapon employed by the personal guard of the Didact Human Grenades Covenant Grenades Promethean Grenades Fragmentation Grenade Napalm Grenade Sonic Grenade Plasma Grenade Firebomb Grenade Spike Grenade Pulse Grenade Incineration Grenade Binary Grenade *Sonic Grenade – electromagnetic pulse grenade designed to disable vehicles and shields *Binary Grenade – creates a temporary slipspace warp, pulling nearby objects towards their imminent doom *Incineration Grenade – this explosive launches nanites similar to those employed in the Sentinel Beam at targets, consuming alloys and flesh for an extended period of time, only disabled by the electromagnetic pulse of the Sonic Grenade Human Equipment Covenant Equipment Promethean Equipment Drop Shield Trip Mine Regenerator Radar Jammer Deployable Cover Power Drain Overshield Gravity Lift Hardlight Shield Autosentry Watcher Flare Human Armor Abilities Covenant Armor Abilities Promethean Armor Abilities Thruster Pack Sprint Jet Pack Climb Evade Berserk Active Camouflage Hologram Jump Charge Active Teleporter Promethean Vision *Climb – Spartans can climb steep obstacles while still exposed to fire *Berserk – Sangheili will scream in anger once shields are down and gain a reduction in damage *Jump – Spartans and Sangheili can execute a jump frequently employed by Promethean Knights *Charge – Spartans and Sangheili will be able to use teleportation to evade fire whilst advancing towards enemies Active Teleporter – Spartans and Sangheili can use teleportation to move up to ten feet away from previous location
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Halo CE and Halo 2 had ammo packs, I would love if 343 brought those back
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Halo 5: ONI/Spartan IV vs. Chief/Halsey/Librarian vs. Flood vs. Prometheans/Didact vs. Remnant/Servants of Abiding Truth
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I have a whole list of things to hope for in Halo 5, just posted it in the Halo 5 forum, its titled Halo 5 Campaign + Weapons + Playlists. Some of the changes I'd like to see in multiplayer are set ordinance drops, optional turn on/off join in progress, optional turn on/off lag compensation, race customization (Spartan/Elites), separate ranked and social playlists, along with a 1-50 rank in ranked matches.
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Missions Prologue Commander Sarah Palmer sends the Master Chief on a mission to execute rebel leader Jul ‘Mdama on Sanghelios, without knowing that ONI director Serin Osman secretly assigned Dr. Halsey as his target. The UNSC Infinity arrives at Sanghelios in the midst of the Sangheili Civil War and helps the Covenant loyalist fleet repel the Covenant Remnant ships, most of who retreat through slipspace to the former human colony of New Llanelli, abandoning their forces on the orbiting ringworld of Installation 02. While recovering in his quarters, the Master Chief dreams about his life as a conscripted child soldier, including his training and augmentation. He remembers his old squadmates Sam and Kelly, but struggles to find the face of his mother. The Prisoner The Sangheili rebels on Installation 02 that were not evacuated to their ships converge on the city of Ramos, which was built by the Sangheili when they first set foot on the inactive ring three millennia ago. Meanwhile, the Infinity lands on Sanghelios in the state of Vadam, which has since been ravaged by the Sangheili Civil War. There, the Chief meets Thel ‘Vadam, Kaidon of the state and Arbiter of the New Covenant. Thel says that his clan is growing weaker due to the Covenant Remnant gaining support, and asks Captain Lasky to hunt down and execute Avu Med ‘Telcam, leader of the Servants of Abiding Truth. Since the Covenant loyalists do not know where he is currently hiding, Thel leads the Chief to question a Sangheili prisoner in a deep pit. His name is Raas ‘Jaramee, an old accomplice of ‘Telcam who aided in the initial rebellion against Thel. He appears blind and badly burned, which Thel says was his punishment for treason. ‘Jaramee says that ‘Telcam is hiding on New Llanelli, while his associate ‘Mdama is still leading rebel forces in Ramos. The Prisoner The Sangheili rebels on Installation 02 that were not evacuated to their ships converge on the city of Ramos, which was built by the Sangheili when they first set foot on the inactive ring three millennia ago. Meanwhile, the Infinity lands on Sanghelios in the state of Vadam, which has since been ravaged by the Sangheili Civil War. There, the Chief meets Thel ‘Vadam, Kaidon of the state and Arbiter of the New Covenant. Thel says that his clan is growing weaker due to the Covenant Remnant gaining support, and asks Captain Lasky to hunt down and execute Avu Med ‘Telcam, leader of the Servants of Abiding Truth. Since the Covenant loyalists do not know where he is currently hiding, Thel leads the Chief to question a Sangheili prisoner in a deep pit. His name is Raas ‘Jaramee, an old accomplice of ‘Telcam who aided in the initial rebellion against Thel. He appears blind and badly burned, which Thel says was his punishment for treason. ‘Jaramee says that ‘Telcam is hiding on New Llanelli, while his associate ‘Mdama is still leading rebel forces in Ramos. Ramos ‘Mdama is confirmed dead when Majestic inspects the wreckage of the Temple and finds his body. Due to the potential political ramifications of allowing humans to desecrate sacred ground, Thel requests that the Infinity leave the system at once, offering to blame the attack on the Jiralhanae cell in Ontom, a neighboring state with no ruling Kaidon. Before the Chief boards the Infinity, he holds a final conference with Thel, informing him that ‘Mdama holds a piece of the Janus Key, which could reveal all hidden Forerunner artifacts in the galaxy. Thel, knowing that ‘Telcam would use the key to usurp him, agrees to travel with the Infinity to New Llanelli to retrieve the other piece of it. He appoints his ally and countryman Rtas ‘Vadum to the temporary position of Kaidon while he takes a small fleet of ships and prepares to leave with the Infinity. However, before they can do so, the Jiralhanae cell in Ontom attacks the state of Vadam, forcing the allied fleet to liberate the city and eliminate the Brute invaders. While confronting a dying Brute Chieftain, the chief learns that his Jiralhanae cell made a deal with an unnamed human faction to invade Vadam in exchange for Forerunner technology. Before the Chief can learn the name of the human faction, the Chieftain dies. With the state of Vadam secure, and the rebellion on Sanghelios eliminated along with the Jiralhanae threat, the allied fleet transitions to slipspace and sets course for New Llanelli. Repel Borders En route to New Llanelli, the allied fleet is attacked by a Promethean vessel that attempts to board the Infinity. The Chief repels the invaders and destroys the vessel by detonating a HAVOC nuclear device inside its core, causing the slipspace channel to fail and stranding the fleet in an unknown star system with seven suns. Entering the atmosphere of an ocean planet rotating around the nearest star, the Infinity comes across a Forerunner structure emanating an aurora-like light. The Chief inspects the small island and the tower itself, encountering several benign Sentinels whilst fighting hostile Promethean Knights, who appear to be guarding a piece of Cortana, the AI having been composed after the destruction of the Didact’s ship. Activating a cartographer, the Chief views a starmap, which shows that the other fragments of Cortana are scattered throughout New Llanelli, the planet having originally been a Forerunner colony world before humans settled it thousands of years later. Because of the damage caused by the rapid slipspace exit, many of the UNSC ships that lacked shielding are repaired in orbit, delaying the mission for two days. Building a small fire on the beach by himself, the Chief thinks again of his former friends in training, including the time he first saw combat on an asteroid in the Eridanus System. He muses if he really is a machine as he removes his helmet and stares into the visor. New Llanelli After the repairs are finished, the allied fleet enters slipspace again and arrives in the Brunel System, only to find three abandoned Covenant rebel cruisers orbiting New Llanelli. Landing in the ruined human city of New Wales, the Chief and Majestic are shocked to discover that most of the Remnant composed themselves, believing the Prometheans to be gods. After entering the ruins of a human skyscraper, the Spartans encounter human members of Kilo Five, a division of ONI. They appear to be hiding from the composed Sangheili whilst secretly supplying living Sangheili with modified weapons for the purpose of supplanting ‘Telcam. The Chief and Majestic confront the leader of the human personnel, who reveals herself to be Naomi-010, a Spartan II employed under Kilo Five who was tasked by ONI with spying on ‘Telcam and undermining his efforts on New Llanelli. Osman apparently gave her this order after she learned that the Remnant had discovered a composer on the former human colony and were using the device on themselves, thus rendering the pact made on Sanghelios obsolete. Both human groups agree that ‘Telcam must be dealt with, but refrain from discussing the fate of Dr. Halsey, whom unbeknownst to them is being held with freedom of movement aboard ‘Telcam’s flagship, Path of the Righteous. While the crew of the Infinity, including Captain Laksy, argue for an immediate assault against the Remnant to execute ‘Telcam and retrieve the other piece of the Janus Key, Naomio-010 believes this will compromise her group’s covert mission and lose them potential Sangheili allies behaving as moles within the Remnant. However, she eventually complies after she receives an order from Osman telling her to let the assault begin but also to execute Majestic once they locate the Janus Key, thereby eliminating any evidence of ONI involvement in the supplying of enemy forces. Janus Key The Infinity begins its assault on New Llanelli by commandeering the Remnant cruisers left in orbit and landing them in New Wales. They then broadcast that they are Sangheili reinforcements from the Remnant cell on Hesduros as a distraction, while they deploy UNSC soldiers through the ships’ gravity lifts into the city. Moments before the commencement of the attack, the Chief and Majestic infiltrate the grounded Path of the Righteous and place improvised explosives throughout vital areas of the ship whilst evading Prometheans and Remnant Sangheili. Just before the team prepares to leave the ship and detonate the explosives, the Chief uses a computer terminal to view the control room in order to confirm that ‘Telcam is indeed onboard, and observes the Sangheili conversing with an unrestrained Halsey. Abandoning Majestic and his mission, the Chief enters the control room, mortally wounding ‘Telcam and leaving him for dead whilst evacuating Halsey with the Key of Janus. When Majestic informs Palmer that the Chief failed to execute Halsey by detonating the explosives as planned, she reports it to Osman, who orders the team to kill both the doctor and John. Osman also belays her previous order made to Naomi-010 to execute Majestic, believing that they can still be kept quiet about ONI involvement on New Llanelli, and that they are still useful. Meanwhile Halsey, who has yet to tell the Chief that ONI is trying to kill her, secretly hacks into the explosives Majestic planted throughout the ship in order to eliminate the Spartan IV team. She sets them to explode in two minutes, giving the Chief enough time to evacuate the ship but not enough for the pursuing Majestic. Three Betrayals As the Chief prepares to commandeer a Phantom from the ship’s launch bay and leave with Halsey, Majestic arrives and engages the Chief, who still evades them and escapes. DeMarco then learns that Halsey hacked into the explosives and set them to detonate within seconds, and orders Majestic to jump from the hovering cruiser fifty feet to the ground. They do so, barely escaping the ship as it explodes above them, the wreckage nearly crushing them. As Majestic recovers on the ground and the Chief flies into unmarked airspace with Halsey, the UNSC troops hidden throughout New Wales and the surrounding area engage the Remnant and Prometheans, driving them back within minutes of intense combat. With Majestic hunting the Chief, and ONI eliminating the Sangheili it formerly supplied with weapons, the third betrayal comes when the Didact reveals himself to the UNSC ground forces. He had apparently survived the fall into the slipspace conduit, later transitioning back into normal space with the aid of his advanced Forerunner combat skin, and entering the orbit of New Llanelli. It was there that he found the Remnant, along with ‘Telcam, and chose to spare them as his followers. He then used them to construct a second composer from his stored knowledge of the first, before convincing them to use it on themselves in order to achieve salvation and become gods in the afterlife. With the Didact’s leadership, the Prometheans rally the fleeing Remnant and put up heavy resistance against the UNSC, using the composer to digitize several human soldiers. The UNSC begins a retreat back to the commandeered cruisers, taking heavy losses from the pursuing Prometheans and their Remnant allies. Didact As the UNSC beats a hasty retreat back to their commandeered cruisers, the Infinity makes landfall and unleashes its MAC cannons against the Promethean forces, devastating them and allowing the human ground forces to launch a counterattack. Fireteam Crimson, led by Palmer, destroys a group of Scarab walkers guarding an armored Harvester mining vehicle, which later turns out to be a Yanme’e hive. Seeing that the Didact has surrounded the composer behind a makeshift plasma shield, Crimson commandeers the Harvester and uses its laser on the barrier, disabling it. The composer is then destroyed when Crimson sets improvised explosives throughout the Harvester and drives it into the composer, escaping just as they detonate the devices remotely. Realizing that his composer was destroyed, and that his forces are helpless without it, the Didact retreats to a solitary Forerunner structure atop a snowcapped mountain neighboring New Wales. There, he activates a device that will supposedly reawaken a dormant Forerunner population hidden beneath the surface of the planet, but instead unleashes the flood. Despite the best efforts of the Prometheans to beat back the infection, they are overwhelmed nonetheless and destroyed. Seeing his forces fall to the flood, the Didact resolves to at least destroy the humans on New Llanelli, and releases several thousand hidden cultures of dormant flood spores spread across the planet. The UNSC, discovering that Didact has released the flood, once again retreat to their ships. Del Rio reports the incident to Osman, who orders him to extract the Key of Janus before withdrawing his forces from New Llanelli and bombarding the planet from orbit. Meanwhile, down beneath the planet’s surface, the reawakened flood cultures begin forming a proto-gravemind from the assembled corpses of humans and Remnant warriors. The Didact seals himself within the Forerunner mountain facility, choosing to wait until the infection destroys the humans before it starves to death. Reckoning After entering unmarked airspace, the Chief lands his phantom near a Forerunner pillar on a desert plain. There he confronts Dr. Halsey about her aiding the Remnant, forcing her to reveal that Osman had her execution ordered. When he asks why, Halsey says Osman resents her for abducting her as a child for the Spartan II program; she also frequently voiced her discontent against the immoral actions of the doctor during her work in ONI. The Chief vows to protect her long enough to defeat the Didact and possibly clear both of their names. In orbit, Thel has received word that UNSC forces are in full retreat, and that a “parasite” has been released from Forerunner holding facilities beneath the planet’s surface. He takes a squad of Sangheili Honor Guard and flies to the surface of New Llanelli to assist the humans, fighting off the flood as the humans flee to the cruiser’s gravity lifts. Damned After assisting the evacuation of the human ground forces, Thel falls into a crevice where he finds the roots of the gravemind growing. Abandoning his Honor Guard, Thel follows the roots underground to a large chamber housing the gravemind. It tells Thel that there are still Forerunners alive on other planets, “neither dead nor alive, but in eternal slumber.” He then goes on to say that the Didact is seeking to resurrect the hibernating Forerunners by assembling the pieces of the Janus Key. The Gravemind offers its help in aiding Thel against the Didact, but the Sangheili warrior rejects the offer before attempting to battle the creature. However, he is nearly overwhelmed by the flood and instead returns above ground. On the surface he finds a crashed banshee and flies it to the Chief’s last known location, the Path of the Righteous. Reaching the wreckage of the ship, Thel witnesses the Chief arrive in his commandeered phantom with Dr. Halsey. He asks them why they haven’t withdrawn to the human-controlled ships, since his Sangheili fleet is preparing to glass the city of New Wales. The chief says that he needs to destroy the Didact, and Thel agrees to go with him. Dr. Halsey then decides to flee the planet in a human frigate they found grounded near the wreckage of Path of Righteous, and Chief agrees to let her go. When he asks Halsey where she is going, she says the hidden insurrectionist cell on the moon Titan. She further reveals that the only way the Key of Janus can be used is by inserting it into the Absolute Library, which she does not know the location to. Leaving it in the hands of the Chief is, in her opinion, safer than bringing it with her to a human outpost, where it could draw the Didact’s forces near. As she leaves in the frigate and evades the allied ships in orbit, the Chief and Thel board the phantom and leave the wreckage of the Path of the Righteous. Kilo-Five As the Chief flies the phantom towards the Forerunner mountain structure, the aircraft is pursued and shot down by members of Kilo Five, severely injuring Thel. Although the Sangheili warrior sadly admits that he would prefer to die in battle than return to his ruined homeworld, the Chief tries to carry him. This, however, worsens Thel’s wounds and forces the Chief to leave him under a tree near the shoulder of the mountain, as he cannot move without assistance. While conducting reconnaissance of the surrounding valley below, the Chief catches sight of Naomi-010 and her ONI escort, who appear to be headed for the mountain. He engages them from the high ground, holding them off until three hundred Spartan IVs enter the area from space using HEV pods, ordered by Osman to execute the Chief and any of his accomplices while securing the Forerunner mountain structure as a fallback point from the flood. Retreating up the mountain pursued by Naomi-010, the Chief evades and then ambushes the Spartan II, triggering a flashback from his training in the forests of Reach. It was there that he fought against members of Tango Company in a competition of Capture the Flag, and also where he helped free Naomi from a barracks held by the Marines. Returning to reality, the Chief spares the injured Spartan II and asks her how many Spartan IIs are left, to which she replies there are thirty. She also reveals all of Kilo Fives activities on Sanghelios and New Llanelli, and how they had tried to provoke a Sangheili civil war to help humanity recover and gain supremacy. Naomi then dies from her wounds in John’s arms. The Chief throws her into a deep glacial chasm to prevent her from being consumed by the Flood. Returning to the tree where he left the Arbiter down near the valley, the Chief discovers that his body is missing, and that a trail of blood was left leading towards the Forerunner structure. Showdown After following the blood to the summit of the mountain above the clouds, the Chief reaches the frontal façade of the Forerunner spire, which appears similar to those he encountered on Requiem. Before he can approach it any further, one of Thel’s cruisers infected by the Flood in his path, allowing thousands of Combat Forms to swarm the summit. Several Remnant Orbital Insertion Pods arrive to reinforce the Didact’s position, battling the Flood and the Chief. The remaining Promethean Knights guarding the Didact exit the spire to assist the Remnant. Battling his way through the carnage of the three armies, the Chief finally enters the structure and confronts the Didact. The Forerunners reveals that other members of his race are still alive in stasis on various installations. After his kind fled the galaxy following the activation of the Halo Array, many of his supporters, including his Prometheans, chose to enter a “millennial slumber” in order to outlive the forces of the Librarian, who apparently survived the ring activation. He then claims that he released the parasite to cleanse the galaxy of humans, himself and his Promethean Knights immune to the infection. When the Chief says the Flood will consume all sentient life including the humans, the Didact counters that the genetic information used in the first reseeding of the galaxy can be used a second time to repopulate it. Battling the Didact and his remaining guards, the Chief manages to beat back the Forerunner long enough for the Flood to breach the facility and attack its inhabitants. Fleeing from the Chief, the Didact triggers a slipspace portal with his suit and enters it, leaving the remaining Prometheans and his human adversary to their fates. He exits the portal back on Installation 02, walking alone towards an immense flat Forerunner artifact that appears to be an ark portal. Absolute Record The Flood reaches the room housing the Prometheans and proceeds to overwhelm them as the Chief escapes in a lift to the top of the spire. Overhead, he sees several Covenant loyalist ships fire upon the land below, glassing the already ruined city of New Wales to prevent the infection from spreading. Due to the intelligence of the Gravemind, the parasite is coordinated and dangerous, aiming to infiltrate the allied fleet and escape the Forerunner containment facility hidden beneath New Llanelli. Reaching the top of the spire, the Chief discovers a Forerunner device similar to a cartographer, which emits a map of the galaxy showing millions of yet undiscovered Forerunner installations scattered throughout the stars after he inserts the Key of Janus into it. The Spartan II muses that the machine is the Absolute Record, mentioned earlier by Halsey before she left the planet. When he presses his hand, covered in the Didact’s blood following their struggle in the lower spire, across the machine’s interface, the symbol for Forerunner appears on the galactic map. Thousands of stars glow bright orange, showing the locations of the dormant Forerunner populations. The Chief then realizes that the Didact, having known of these populations prior to entering the Cryptum, did not need the Key of Janus to discover them, instead seeking a way to reawaken them. Before he leaves, the Librarian appears in a vision to him, telling him that the Didact is headed for Installation 02 to activate the dormant Forerunners, and gives him a significant portion of the pieces of Cortana that were scattered throughout New Llanelli, manifested in a small handheld Forerunner information storage device. She says that prior to transferring ancillas into monitors, their ‘souls’ were stored in pieces of technology such as these. She says that the pieces of Cortana are still unassembled, missing other integral parts of their original programming, but assures him that they can be refit together if the Chief finds the “organic source of the ancilla,” in this case Halsey. Feeling regret for letting the scientist flee the planet too early, the Chief decides to find her after defeating the Didact once and for all in order to revive Cortana. Before he leaves the vision, he asks the Librarian is she is still indeed alive as the Didact claimed, to which she replies yes, but not in the world inhabited by the Chief. She was one of the few Forerunners who left the galaxy after taking shelter in the lesser Ark during the firing of the Halo Array, her appearance in the vision being an ancilla cloned from her brain that she left in the systems of several installations as a lasting legacy, the purpose of which is to help the descendants of humankind. Leaving the vision, the Chief finds his position surrounded by the Flood, and is nearly killed before the Arbiter arrives in a Broadsword and evacuates him from the roof of the spire. Escape From Hell Flying the Broadsword over the burning planet, the Chief asks Thel how he managed to commandeer the aerodyne, to which he replies that it was among the paraphernalia left in the camp abandoned by Kilo Five at the base of the mountain. He had managed to use his suits stealth abilities to evade the Flood and reach the vehicle before flying it to rescue the Chief. As the two fly towards a grounded Infinity, the Chief desperately tries to reach the ship’s crew, eventually contacting Lasky and informing him that ONI had conducted black ops to subvert Sangheili peace and had committed treasonous crimes against the UNSC. Lasky, possessing great respect and sympathy for the Spartan while also harboring a hatred towards Osman and her intelligence counterparts, decides to disobey the assassination order given to him by the ONI director and allows the Chief to land his broadsword inside the Infinity. When Palmer finds out she doesn’t argue but warns that due to ONI’s influence in the UNSC War Council, he could be court martialed for subordination, to which he replies that it no longer matters in the scheme of defending the galaxy from the Flood and the Forerunners. Majestic and Crimson, along with most of the Spartan IVs, object to letting the Chief onboard due to the losses they suffered by him, and threaten to mutiny against their officers. The Chief is able to pacify them by relating to their collective sufferings and saying that he lost most of his unit throughout the course of the fabled Human Covenant War, along with his AI companion Cortana, effectively losing his entire “family.” Understanding John’s grief and realizing that his altruism helped save humanity and the universe several times over, the audience of Marines and Spartan IV’s feels a strong solidarity towards him and agrees not to mutiny. As the Infinity leaves the planet, now burning and surrounded by the Sangheili fleet, John tells Del Rio that Didact is headed for Installation 02 to reawaken Forerunner stasis capsules hidden throughout the galaxy. The Captain, however, refuses to comply and blames the Chief for the deaths of his Spartan IV crewmates and various members of the UNSC Navy, forcing the Chief to restrain him in the ship’s brig. While many of the crew still supports John, including Majestic, others are still angry towards him for killing their comrades and incarcerating Del Rio, including Crimson. Conspiring amongst themselves against the Chief and his supporters, Crimson vows to follow the execution order authorized by ONI that Majestic failed to carry out, deciding to kill the Spartan in the heat of battle when he is distracted. Before the Infinity transitions to slipspace, Thel gives orders to his ships to glass the entire planet three times over to ensure that the parasite is contained, and tells his commanders that he is heading to defend their homeworld with the humans. Millennial Awakening Arriving in the Sanghelios system, the Infinity and several Sangheili Loyalist ships make landfall on Installation 02, this time on the side of the ring opposite the city of Ramos, where the Didact has taken control of local Sentinel and Promethean defenses to secure a large Forerunner artifact ten miles in diameter. A fleet of Remnant ships has also joined his cause, led by the former Sangheili prisoner ‘Jaramee, who escaped incarceration amidst the confusion caused by a second Jiralhanae incursion into Vadam. Rtas has already gathered a fleet to engage the Remnant over Installation 02, and forms a plan with the humans to provide a distraction while the Infinity attacks the Remnant from the side. The warship lands on the surface of the ring and deploys a large tank column from its ventral loading bay, followed by several Marine battalions. As the column pushes towards the artifact with the Infinity following overhead, the human ships engage the Remnant fleet hovering above the artifact, causing several of them to crash around the tank column. The artifact is revealed to be flat, similar to the portal leading to the lesser ark near Voi in Kenya. As the tanks cross it, lead by the Chief at the vanguard, they cause the Prometheans and Remnant guarding the edges to route towards the center. Reaching the center of the artifact, the tank column finds the Didact surrounded by a Forerunner shield. He activates the portal, causing the center of the artifact, which is two miles in diameter, to descend below ground. A blinding light emerges from the opening in the ground, causing many of the soldiers to turn away. The Chief jumps from his tank into the opening and falls several hundred feet to the floor, where a slipspace portal has been activated. Entering it, he receives a vision of the Forerunners after the firing of the Halo array, depicting them as they fought amongst themselves about whether to kill the prehistoric humans rescued on the lesser ark, or to let them prosper. Eventually, a war broke out, and the warrior-servants who had supported the Didact were forced to retreat to secret slipspace capsules to escape the life-workers commanded by the Librarian. The life-workers then proceeded to reseed the galaxy and finally disappear. Exiting the vision, the Chief finds himself in dyson sphere housed within a slipspace bubble. He confronts the Didact, whose suit was damaged during the battle with the humans, preventing him from using his telekinesis to restrain the human soldier. The Chief fights and kills the Didact in a fierce duel, before taking fire from an unseen adversary and being forced to retreat through the slipspace portal back to the ringworld. As the Chief readies his rifle along with his countless comrades surrounding the portal, a powerful wind is emitted, causing several of the vehicles to be thrown backwards along with their occupants. Humanoid figures emerge from the portal, Forerunner warrior-servants reawakened from their ancient sleep. They then proceed to nearly annihilate the human ground forces, causing a widespread retreat from the planet. The Chief watches from the bridge of the Infinity as Forerunner ships reactivate throughout the ring, piloted by their Forerunner makers. The Chief tells Lasky that although the Didact is dead, his warrior-servants and Prometheans are continuing his legacy of annihilating humanity. Epilogue In the epilogue, the ruins of the Sangheili fleet around New Llanelli are shown, suggesting that the flood escaped the system. Human Weapons Covenant Weapons Promethean Weapons Assault Rifle Battle Rifle SMG DMR Magnum Shotgun Sniper Rifle Rocket Launcher Spartan Laser Railgun Grenade Launcher Missile Pod Machine Gun Turret Sticky Detonator Combat Knife SAW Katana Plasma Rifle Covenant Carbine Storm Rifle Needle Rifle Plasma Pistol Mauler Beam Rifle Fuel Rod Focus Rifle Concussion Rifle Brute Shot Plasma Launcher Plasma Cannon Needler Energy Sword Storm Rifle Gravity Hammer Lance Beam Promethean Carbine Suppressor Light Rifle Boltshot Scattershot Binary Rifle Incineration Cannon Sentinel Beam Heavyshot Dark Rifle Dark Launcher Guardian Turret Sentinel Mine Promethean Blade Particle Cannon Light Spear *Lance Beam – directed energy weapon that fires a concentrated burst of energy in a thin horizontal spread *Promethean Carbine – semiautomatic scoped rifle that fires hard light projectiles, which can penetrate walls *Sentinel Beam – directed energy weapon that fires a steady stream of hard light for ten seconds before overheating, found on certain Sentinel automatons *Heavyshot – directed energy weapon mounted on the shoulder that fires a single beam of hard light, which explodes upon impact *Dark Rifle – semiautomatic scoped rifle powered by dark energy, capable of evaporating targets within seconds *Dark Launcher – handheld antiaircraft weapon powered by dark energy, designed to vaporize the alloys on human airborne vehicles *Guardian Turret – stationary automatic weapon found on certain Promethean automatons *Sentinel Mine – single shot grenade launcher that envelopes targets in self-immolating nanites, melting armor and flesh upon impact, found on certain Sentinel automatons and only disabled by the electromagnetic pulse of the Sonic Grenade *Promethean Blade – melee weapon found on certain Promethean automatons *Particle Cannon – fully automatic directed energy weapon designed to neutralize large groups of enemies *Light Spear – melee weapon employed by the personal guard of the Didact Human Grenades Covenant Grenades Promethean Grenades Fragmentation Grenade Napalm Grenade Sonic Grenade Plasma Grenade Firebomb Grenade Spike Grenade Pulse Grenade Incineration Grenade Binary Grenade *Sonic Grenade – electromagnetic pulse grenade designed to disable vehicles and shields *Binary Grenade – creates a temporary slipspace warp, pulling nearby objects towards their imminent doom *Incineration Grenade – this explosive launches nanites similar to those employed in the Sentinel Beam at targets, consuming alloys and flesh for an extended period of time, only disabled by the electromagnetic pulse of the Sonic Grenade Human Equipment Covenant Equipment Promethean Equipment Drop Shield Trip Mine Regenerator Radar Jammer Deployable Cover Power Drain Overshield Gravity Lift Hardlight Shield Autosentry Watcher Flare Human Armor Abilities Covenant Armor Abilities Promethean Armor Abilities Thruster Pack Sprint Jet Pack Climb Evade Berserk Active Camouflage Hologram Jump Charge Active Teleporter Promethean Vision *Climb – Spartans can climb steep obstacles while still exposed to fire *Berserk – Sangheili will scream in anger once shields are down and gain a reduction in damage *Jump – Spartans and Sangheili can execute a jump frequently employed by Promethean Knights *Charge – Spartans and Sangheili will be able to use teleportation to evade fire whilst advancing towards enemies Active Teleporter – Spartans and Sangheili can use teleportation to move up to ten feet away from previous location Armor Augmentations AI Uplink Improved Shielding Improved Outer Armor Improved Gel Layer Sword *AI Uplink – Enables user to hack into enemy equipment and mark objectives for team *Improved Shielding – Shield will recharge twice as fast *Improved Armor – Higher resistance to explosive damage and plasma rounds *Improved Gel Layer – Higher resistance to bullet damage once shield are disabled Body Augmentations Skeleton Muscle Retina Nerve Librarian Evolution *Skeleton – No fall damage *Muscle – Increased melee damage *Retina – Brightness adjusted in dark *Nerve – Increased aiming speed *Librarian Evolution – Higher resistance to Promethean weapons Human Vehicles Covenant Vehicles Warthog Warthog (Gauss) Mongoose Scorpion Hornet Warthog (Transport) Elephant Mammoth Pelican Wolverine Mantis Broadsword Specter Revenant Ghost Wraith Banshee Shadow Scarab Harvester Phantom Shade Locust Seraph *Hawk – aerial support aerodyne armed with dual linkless feed autocannons and a nose-mounted nonlinear rifle *Harvester – large six-legged mining vehicle designed for the purpose of excavating Forerunner artifacts *Locust – quadruped mobile firing platform armed with a charged plasma cannon capable of burning through high-density human alloys War Games Slayer Infinity Slayer Big Team Battle Vehicular Slayer Multi-Team Lone Wolves Assault Multi-Bomb Single Bomb Neutral Assault Neutral Bomb Fest Griffball Territories Three Plots Land Grab Gold Rush Control Issues Contention Flag Rally Capture the Flag Multi-Flag CTF CTF Classic One Flag One Flag CTF Fast Attrition CTF Tank Flag MLG Multi-Flag King of the Hill King Team King Phantom King Crazy King Moshpit Regicide Dominion Invasion Carrier Infection Alpha Zombie Hide and Seek Flood Safe Haven Save One Bullet Invasion Snipers Shotty Snipers Team Snipers Team Splasers Juggernaut Two on One Three on One Ninjanaut Phantom Fodder Dreadnaut Headhunter Headhunter Pro Oddball Rocketball Swordball Team Ball Low Ball Fiesta Ninjaball Team Oddball Extraction VIP Rocket Race One-Sided VIP Escort Influential VIP MLG MLG Team Slayer MLG Team Ball MLG Team King MLG Multi-Flag SWAT SWAT Magnums ShWATguns SWATBall SWAT Two Flag Team SWAT Gun Skins Default Frost Aqua Desert Verdant Tundra Black (Chrome) Forerunner Gravemind Reclaimer Shatter Fringe Sol Glassed Static Juggernaut Pale Horse