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zeus986

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Everything posted by zeus986

  1. Here's my suggestions for Halo 5: COMBAT IMPROVEMENTS -Improve/Revert enemie combat's layout to a more hostile way, back in halo 2 where everything was killing each other rather than focus on the player, i spend hundreds if not thousands of hours doing deathmatches between groups of aliens in all difficulties and random sets of skulls used for experimentation, it was alot of fun to me back then, reliving moments like this would be nice for us campaign players. Moments like this should be found more often, so the player can actually have fun by grabbing some popcorn and watch two alien groups kill each other in a team deathmatch. Or simply jump in and wipe everything out of the map. -Elites should be living up to their names, not otherwise. These aliens were scary like hell in Halo 2, and starting from Halo 3 onward, they just kept being dragged down and that old feeling isn't the same anymore, even brutes lost the charm quite a bit, but not as much when both are compared. Elites should be insane like in the old days, have them take off their swords and sprint towards players with the 1 hit kill swing they do. Have them roar as in a way "I'M KING OF THE HILL, STAND ASIDE DEMON!". Have them push objects and friendly units aside when sprinting towards the player, anything that stands in their way should be pushable to the side when they go berserk/rage mode. Have them deflect some of the bullets shot at them when they sprint towards the player while carrying the sword, it would make sense to have an "energy" blade that is actually physical to deflect some of the bullets shot at them. Have the elites open their mouth while sprinting towards the player, as in a way if they were screaming (not annoying screams, screams of the kind that shows he is being serious and not playing around anymore), this could reveal a weak spot if the player manages to get rid of the shields on time and aim carefully, hell this could even be an achievement where one stands against the lion, so to say. "HEAR ME RAWR" --- "Shoots bullet to the teeth in order to shut him up". -[iF] brutes make an appearence, have them act similiar to Halo 2, again. The ones that came after Halo 2 were dumb gorillas that were just far too easy to get a hold of. Halo 2's brutes were amazing, the berserk mode they had was quite an achievement in the series, i just loved to see these guys go "Hit like a truck" mode and push everything into a corner and beat them to a pulp, brutes should be like this, not some dumb monkeys who go guns blazing and get killed rather easily without much effort. The only one that actually lives up to the name is the hammer brute, those are sneaky and can pack a punch when necessary. These should also overthrow a player whenever we get too close, most importantly if they go berserk. They should also push everything aside when necessary, if they want to get to the player in close combat, incase they want to get serious. Could also have these guys become slightly more resistant to damage impact made by enemies (unless headshot/critical/explosion) -Hunters, these guys should be able to overthrow players with ease, not by their slow heavy packed hits, but by ultimate destruction that themselves carry in the armor, honestly, these guys carry a ton of armor, each time they swing their protection arm and it lands on the ground, the player should be overthrown with a shockwave or "screen shake effect", the explosions themselves should do something similiar so that players think twice before showing themselves face to face with these guys and think more about keeping their distance. -Masterchief, whenever he lands a long distance drop, he should cripple on the land, in return, the ground impact could devastate nearby weak troops with a stun or something alike. Masterchief is known by many to be a walking tank, plus his armor weights alot right? Let's be honest, wouldn't this be something worth to see? -Promethean knights, i can't say much about these aliens for a fact that i only played halo 4 for campaign and half and got bored (full normal + half legendary, got bored midway), the way they act are nice i got to admit, but would be nice to improve them aswell in order to make them scarier than they are, i admit that the first appearence was actually somehow frightning at first but then it's all basic stuff of shoot and kill, they barely do anything serious to scare a player. -[iF] flood makes an appearence, keep them as they were in halo 3, not really as scary as previous titles, but the way the alien race worked like was brilliant. Consuming everything in it's path and turning them into flood species. -Grunts... what can i say about these littles dudes? I got no clue, perhaps make them have more interaction with the warzone, when being pushed around by bigger allies, they start panicking or saying funny things. -Jackals and similiar subtypes, they seem to be fine to me, other than that they are slow like hell... They should be the scout unit, run fast and do small support in the frontlines, nowadays i barelly see them do anything serious other than the sniper relatives, which can be deadly opponents, as usual. -[iF] sentinels make an appearence, i expect them to be as annoying as ever. Whenever a player shield goes off and u get some cover to regain the shields, these robots take off your cover and stop you from regaining shields, typical thing they used to do in the past, it was annoying at times but provided a challenge to the player, we have to out maneuver these sneaky flying robots and stop their "you can't hide from me" type of approach. -Humans, most of the time i find it silly that most UNSC/marines are so... short in general. I don't know about this, but having random sizes of various units would nice, i'm pretty sure we humans don't have the same body shape, weight and height. So having subclasses within the human military forces would be an improvement, look at the Reach's noble team for example, having a setup of this kind in-game would be an improvement, such as having a close combat specialist who uses shotgun and has high skilled hand to hand combat. Or a demolition unit who's experienced with blowing everything up... or even an engineer that could try and repair vehicles in a bad shape to a point where they could drive us somewhere. Or a medic that takes care of your wounds in battle when necessary. -Spartans, yup. The super soldier, everything humans do, with a -super tag in their abilities, see a marine packing a punch on a non experienced elite infantry with meele combat? Have spartans do the same with higher ranks and vehicles, again they are "walking tanks" right? They should be able to stop lightweight vehicles with a meele strike if timed properly by making it loose control entirelly and it goes off in a random direction (good for laughs, force someone to drive down a cliff/boost against a wall would be fun). -And for last in this list, i suggest making an addition of a companion, in a physical form to halo 5, it doesn't need to be shown early in-game, heck it could even be optional... like accepting the aid of the arbiter in a early stage of the game. Option you take would take no effect in the storyline whatsoever, perhaps new cutscenes but the end results would be equal. WEAPONS/ITEMS/ABILITIES -alot of removed weapons need to return, plus dual wielding should make a return. -would be nice to have weapon attachments that we players can use with different guns, like having a supressor, or a scope, or a nade launcher attached to the gun, nightvision, infrared/heat vision and so on... -new special ammo additions for various purposes, like having ricochet bullets for closed off areas (similiar to how needler projectiles work, except real bullets for crowd control), or electrical stunning bullets (targets with no shield get lock-stunned for a few seconds), there's more things to go on about... -new grenade types, i miss the spike grenade, having lesser types of grenades would be awesome (being lesser means they wouldn't be deadly when thrown). Like electrical field grenade that would drop everyone's shield slowly or simply stop shield recharge within the aura, aura would bypass any object standing in the way. Or homming leech grenade type of thingie, throw a grenade on the ground, it would go up close an personal against the target, like a tiny robot that explodes on impact, or attaches to the enemy, revealing any nearby units hiding behind structures, stuff like this... -having more meele based gear would be awesome, i feel that we got alot of ranged gear and little to nothing meele gear introduced in the game, having a shield like the jackals that deflect shots for a while then recharge. Making swords dual wieldable with the ability to deflect bullets while sprinting forward. Introduce a new meele weapon for humans, like a machete or a 1 handed axe, when it's about to break it can be thrown at a target for one last use, this along with a long duration physical shield (no recharge but could pack a punch into battle, once broken, it's gone). Same goes with promethean gear, release a combination of close combat weaponry like the one they use in halo 4, i believe they use a deflector and a stabby-stab in it. -introduce more different types of guns, we got to see some new additions in the past, which were removed, again, for no reason. We had the flamethrower, the missile pod, we even had armor abilities that did electrical damage. Creating more guns based of elements like this would be nice, we got too many plasma & bullets based weaponry, got some explosive/energy type, we got little to none fire/electrical/gravity weapons, could even include other types and i might be missing something too. VEHICLES I got to admit, having too many vehicles would be hard to implement an use for all of them in single player, though having that many of them would not be that much of a problem for multiplayer i guess... I think all vehicles introduced so far should be, somehow playable in multiplayer. Create specific vehicle themed war maps, like out of space battles. Or long terrain maps for big terrain/flying vehicles that various species use. Smaller maps would obviously still contain the smaller types, etc. Vehicles used in campaign should be limited, or perhaps always give the option to somehow obtain a specific vehicle from a place to another. Like getting to a warzone and all we see there is ghosts, wraiths and banshees, when we get there we have an option of using mongoose/warthog/tank or we climb one of the hills nearby and find a wrecked pelican with a machine gun, or even a hornet/falcon. There should be new alien vehicles also introduced for the prometheans/forerunners w/e. Said vehicles should be of their own league, like instead of boost a teleportation device, instead of levitating or running on wheels, it would float, instead of creating explosion impacts it would decimate anything it touches, like pulverizing enemies, vehicles or random objects. or simply have the ability to pierce through anything. Like having a tank with said abilities that shoots a blast of charged light, that blast would pierce through any vehicle, creating a "hole effect". Objects could have the same deal here, smaller objects/enemies and smaller vehicles could be pulverized into dust with said blast. This is tier 1 "gunpowder", it needs to pack a bigger punch than the previous tiers right?
  2. If we go by those terms, what kind of improvement are they going to make on the new gen console? Just better graphics and keep the same combat system from the last titles? Ok... Since it's going to be one of the reasons why so many people will buy xbox one, they need to reconsider making the game's mechanics more realistic on the new xbox. And i support the fact that they pick an approach similiar to halo 2's, it's the best in the series in my opinion, and i got plenty of valid reasons to say so. But i do agree on those things in a way, i hardly felt the music throughout the game, i even forgot about that... Emotional moments, i'm not sure if that's the keyword here, i like those moments but i don't think that's what made Halo "attractive" to me in anyway possible. Same goes with smart AI. Though that reminds me of one thing, halo 4's chief spoke very often and in a different manner compared to past titles. I think that's one of the things that probably ruined the atmosphere of the game itself, too much screen time with him speaking about things, should be of less words whenever he speaks.
  3. Let's be honest here, most likely we will see him return one way or another. Not sure if playable but w/e. SPOILERS BELOW! I see things in a different perspective, if you look at Halo CE, the player was on it's mission as a lone wolf most of the time, there were little reinforcements around, the showoff of the flood species as a new enemy type, the death for captain keys, last mission being a drive-through mission and so on... Halo 2, we got the brutes, the arbiter as a playable character, two storylines crossing each others paths. Halo 3, alliance was formed between two different species, we got the arbiter as a co-op partner in some parts of the game, which was all awesome stuff. ^^^^^This was the first franchise of the Halo universe, everything else is discarded from the list (even Reach). Now look at the way things are going with the new Halo franchise, Halo 4, while not being the great hit i was expecting it to become, it managed to follow a similiar pattern from previous titles, most importantly Halo CE. If you look closely, Halo 4 introduced a new enemy type, which is on par with the elites themselves, if not stronger already. The flood, were exactly the samething in the past when introduced as a new enemy. Not only that, we got the death of our own AI companion, which was an important character to the series, captain keys was somehow important too, not on the same level but still something to consider. The last mission on Halo CE was a runaway on wheels, the last mission on halo 4 was a runaway on wings... Halo CE focused in little reinforcements throughout the campaign, leaving the player a lone wolf most of the time, Halo 4 got the same treatment as you can see. I can expect to see Halo 5 try and follow some standards set in Halo 2 itself, Halo 2 was my favourite in the series so far. I hope Halo 5 manages to make me reconsider the first spot in the series. These standards could be a new physical companion to show up in a way or another (could be the arbiter or not, though it would make more sense for that to be something new), said companion would be playable like the arbiter. I even wonder if precursors will eventually show off in the series, they aren't completly annihilated from what i know. I suspect we might see another alien race making an appearence again, be it new or not. Plus i do consider Halo 2 to be the darkest of the first franchise, the war inside the covenant itself, complete massacre then the flood showed up to make it even worst. Those were pretty dark moments. Halo 3 was also evil to some extent with the flood appearance.
  4. Howdy community, just joined these forums after seeing some E3 stuff, an image that was potentially leading to halo 5 making an appearence on E3 this month, which led me to google about halo 5 and i came across people making their own suggestions as to what could be done with the series in order to make it "better". I do agree with alot of people, that halo 4 lost quite the charm in terms of single player, it's not what i expected and it was the only title that made me relatively sad as to what it became... no other halo title was in anyway bad, they were all pretty good, just that halo 4 doesn't seem to be on the same league to me. As it has been mentioned quite alot that Halo 5 is most likely the "darkest" release in the series up-to date, i was thinking. As it's going to be a next-gen game release, would be rather awesome to see some improvements in all of the characters in halo. For the sake of the franchise, i want Halo 5 to drop everything that Halo 4 went to become, i want Halo 5 to become something like the old days Halo, where fighting your opponents was actually quite a hard task, and sometimes frightening to the player. Like mixing Halo 2's strategic gameplay (it was the best imo, followed by halo 3) with some of the improvements made onto halo 3 itself. This plus a new graphical engine, i think halo 5 would be ready to kick *ss again like in the old days. Now, here's some of the suggestions i came up with, their not much, but it's something to consider and think about it, there's no harm in trying: -Improve/Revert enemie combat's layout to a more hostile way, back in halo 2 where everything was killing each other rather than focus on the player, i spend hundreds if not thousands of hours doing deathmatches between groups of aliens in all difficulties and random sets of skulls used for experimentation, it was alot of fun to me back then, reliving moments like this would be nice for us campaign players. Moments like this should be found more often, so the player can actually have fun by grabbing some popcorn and watch two alien groups kill each other in a team deathmatch. Or simply jump in and wipe everything out of the map. -Elites should be living up to their names, not otherwise. These aliens were scary like hell in Halo 2, and starting from Halo 3 onward, they just kept being dragged down and that old feeling isn't the same anymore, even brutes lost the charm quite a bit, but not as much when both are compared. Elites should be insane like in the old days, have them take off their swords and sprint towards players with the 1 hit kill swing they do. Have them roar as in a way "I'M KING OF THE HILL, STAND ASIDE DEMON!". Have them push objects and friendly units aside when sprinting towards the player, anything that stands in their way should be pushable to the side when they go berserk/rage mode. Have them deflect some of the bullets shot at them when they sprint towards the player while carrying the sword, it would make sense to have an "energy" blade that is actually physical to deflect some of the bullets shot at them. Have the elites open their mouth while sprinting towards the player, as in a way if they were screaming (not annoying screams, screams of the kind that shows he is being serious and not playing around anymore), this could reveal a weak spot if the player manages to get rid of the shields on time and aim carefully, hell this could even be an achievement where one stands against the lion, so to say. "HEAR ME RAWR" --- "Shoots bullet to the teeth in order to shut him up". -[iF] brutes make an appearence, have them act similiar to Halo 2, again. The ones that came after Halo 2 were dumb gorillas that were just far too easy to get a hold of. Halo 2's brutes were amazing, the berserk mode they had was quite an achievement in the series, i just loved to see these guys go "Hit like a truck" mode and push everything into a corner and beat them to a pulp, brutes should be like this, not some dumb monkeys who go guns blazing and get killed rather easily without much effort. The only one that actually lives up to the name is the hammer brute, those are sneaky and can pack a punch when necessary. These should also overthrow a player whenever we get too close, most importantly if they go berserk. They should also push everything aside when necessary, if they want to get to the player in close combat, incase they want to get serious. Could also have these guys become slightly more resistant to damage impact made by enemies (unless headshot/critical/explosion) -Hunters, these guys should be able to overthrow players with ease, not by their slow heavy packed hits, but by ultimate destruction that themselves carry in the armor, honestly, these guys carry a ton of armor, each time they swing their protection arm and it lands on the ground, the player should be overthrown with a shockwave or "screen shake effect", the explosions themselves should do something similiar so that players think twice before showing themselves face to face with these guys and think more about keeping their distance. -Masterchief, whenever he lands a long distance drop, he should cripple on the land, in return, the ground impact could devastate nearby weak troops with a stun or something alike. Masterchief is known by many to be a walking tank, plus his armor weights alot right? Let's be honest, wouldn't this be something worth to see? -Promethean knights, i can't say much about these aliens for a fact that i only played halo 4 for campaign and half and got bored (full normal + half legendary, got bored midway), the way they act are nice i got to admit, but would be nice to improve them aswell in order to make them scarier than they are, i admit that the first appearence was actually somehow frightning at first but then it's all basic stuff of shoot and kill, they barely do anything serious to scare a player. -[iF] flood makes an appearence, keep them as they were in halo 3, not really as scary as previous titles, but the way the alien race worked like was brilliant. Consuming everything in it's path and turning them into flood species. -Grunts... what can i say about these littles dudes? I got no clue, perhaps make them have more interaction with the warzone, when being pushed around by bigger allies, they start panicking or saying funny things. -Jackals and similiar subtypes, they seem to be fine to me, other than that they are slow like hell... They should be the scout unit, run fast and do small support in the frontlines, nowadays i barelly see them do anything serious other than the sniper relatives, which can be deadly opponents, as usual. -[iF] sentinels make an appearence, i expect them to be as annoying as ever. Whenever a player shield goes off and u get some cover to regain the shields, these robots take off your cover and stop you from regaining shields, typical thing they used to do in the past, it was annoying at times but provided a challenge to the player, we have to out maneuver these sneaky flying robots and stop their "you can't hide from me" type of approach. -Humans, most of the time i find it silly that most UNSC/marines are so... short in general. I don't know about this, but having random sizes of various units would nice, i'm pretty sure we humans don't have the same body shape, weight and height. So having subclasses within the human military forces would be an improvement, look at the Reach's noble team for example, having a setup of this kind in-game would be an improvement, such as having a close combat specialist who uses shotgun and has high skilled hand to hand combat. Or a demolition unit who's experienced with blowing everything up... or even an engineer that could try and repair vehicles in a bad shape to a point where they could drive us somewhere. Or a medic that takes care of your wounds in battle when necessary. -Spartans, yup. The super soldier, everything humans do, with a -super tag in their abilities, see a marine packing a punch on a non experienced elite infantry with meele combat? Have spartans do the same with higher ranks and vehicles, again they are "walking tanks" right? They should be able to stop lightweight vehicles with a meele strike if timed properly by making it loose control entirelly and it goes off in a random direction (good for laughs, force someone to drive down a cliff/boost against a wall would be fun). -And for last in this list, i suggest making an addiction of a companion AI, in a physical form to halo 5, it doesn't need to be shown early in-game, heck it could even be optional... like accepting the aid of the arbiter in a early stage of the game. Option you take would take no effect in the storyline whatsoever, perhaps new cutscenes but the end results would be equal. Now i know this is all related to the way the combat system works, these are just suggestions i came up with and i would like to see. This is basically picking up old scenarios and improve them to fit the halo universe in a much better way than ever. If things like these were added to the gameworld, the game itself would be off the hook compared to previous titles, i'm sure of that! And i might do a list of vehicles/weapons later, all depends on the sort of feedback i get on this thread. Keep in mind, i joined to "voice my opinion" in what the series should do in order to improve the game in the future, since halo 5 is going to be all about dark moments, i wanted to state suggestions that would improve the ambience. Though not knowing the upcoming lore is hard to describe anything in general in my opinion. So what are your thoughts about this topic? Also feel free to post any things you would like to see improved, i want to hear people's thoughts on how to improve this franchise. Thanks.
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