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spartan-11

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  1. always hear people obsessing about halos multiplayer and things like that. yeah thats awsome but, how come noone talks about the music? its what really makes the game come alive

    1.  Twam

      Twam

      Halo 2 > All other Halos

    2. Composite Armour

      Composite Armour

      Halo 1 = Best OST evah!

      Halo 2 = Best OST evah!

      Halo 3 = Best OST evah!

       

      Halo Reach = This is really damn good music!

       

      Halo 4 = The OST is ok I guess...

       

      Thus I do not talk about it. Dark times indeed.

    3. Delpen9

      Delpen9

      I miss the sound effects for the BR, and the main menu music. Chanting will be missed.

  2. here im going to be discussing a whole lot of things that would like to be or should not be in the next 2 games of the reclaimer trilogy FORGE: we need this: 1. larger bodies of land like hills, and large cliffs with water falls,and lakes 2.opening and closing doors 3.attatchable chains or steel wires to attatch to large objects to hang them for minigames 4.the ability to carve or cut out various shapes in walls in forge to make doorways(to perfectly align a twisted custom level, or to cut tunnels in rocks 5.or we could just ditch all that and be able to create entirely new levels any way you want them, day/night rainy/cloudy customize the wather etc.. CONTREVERSAL TOPICS: the following are things for your first person player to use as tools or weapons or any other skill 1.energy sword blocking: im pretty sure we all hate it every time when those really annoying player come along and just take you out with a couple of easy blows with an energy sword, well I think we should be able to at least block (some) attacks by the other player if you also have an energy sword 2.double wielding energy swords 3.double assasinations(by tapping various buttons) with the exeption of learning to do this fast enough to balance out the skill(cuz nothing is ever easy) 4.warthog ditch(allowing you to be able to dive straight out of a warthog faster than normal dismounts) 5.backup combat knife for when you run out of ammo(that does more damage than melee) only in campaign(considering players did not get the regeneration field in the halo 4 campaign, so I don't see why this would be any sort of problem)(or we could have it in multiplayer, its the peoples choice I guess) 6. or instead of having the combat knife chief could have long blades that come out of his power armor on his upper forearms arms,(this would be awesome to see)cuz who needs a combat knife when you can have two razor sharp blades coming out of your arms 7.weapon pass(I didn't think this was a good idea,just wanting opinions) allowing you to throw your teammate a weapon to use, and when the player detects and incoming weapon you have to act fast and press a button to catch it 8.finish them execution(when you make them last fatal blow to your enemy your character can perform a cool takedown move) 9.double grenade throw, allowing you to throw two grenades at once,(you hold down the grenade button and then hold the other trigger button to pull up another grenade,release to throw 10.grenade hold, allowing you to hold the grenade after your pull it out, for a more accurate detonation, or to perform an awesome suicide bombing into a group of enemies, <(going down like a true warrior in my opinion)especially when you have two, better powerful explosion damage/display ARMOUR ABILITIES: 1. TELEORTATION: have you be able to instantly make yourself pop up anywhere your crosshairs are aiming(and not the sky or that not supposed to be unacessable area of the map)with the exeption of a 15 or 10 second recharge( the prometheans had it we should too.) 2.ADRENILINE: making your player run faster,hit harder, reaload faster, and jump higher, also with a darkening display effect on the edges of your tv screen, the sound of brief breathing and a fast paced heart beat(would be an awesome added affect in my opinion) 3.REPULSE: this sends out a powerful electromagnetic drainage pulse that is powerful enough to drain your shields and blow anything around you away from you. 4.GRAPPEL: letting you to get to places by shooting a hook into a wall to get up to a higher area,or to save yourself from a would be.. fatal fall..or swing across a huge gap in a level (gap meaning, a trench or cliff) WEAPONS: I (THINK) thease may be controversial or disliked but im going to type thease anyway... 1.weapon attachments, allowing you to attatch scopes,grenade launchers or anything else to your weapon in your loadout menu 2.add in ancient human weaponry that the humans used to fight the forunners,(there could still be some left) 3.extra grenades, like smoke,flashbang or a new grenade that bounces repeatedly off walls nonstop until it explodes 4.a new weapon, kind of like a mortar, it projects a lined path of the mortar on your visor for an accurate shot, or you cand pick the area that you want them to go by pressing the trigger button(changes to visor mode for the accurate shot I mentioned up above) when you aim into the sky) you aim up, shoot it 1 moarter comes out but then splits up into 5 extra explosive moarters and immediately darts down and strikes the ground, weapon name: rainy day<(odd name) MULTIPLAYER: if humans have expanded into space, then thay have to have weapons to mount on their spacecraft to defend capital ships right? and after all of the battles in space weve seen in the past halo games..it was awesome! well, ive thought of a whole new multiplayer game type for halo SPACE BATTLES: while this may never happen, I still thaught it would be pretty cool to share the idea, since the airship battle in halo reach was so cool, players can have brief ship to ship combat, and having multiple frigates engaging each other in the process, one very large frigate for each side and two extra smaller frigates beside them for each team, the goal: destroy the enemy fleet, including the capital ships, all of this can still include the same first person player to player combat once you invade the ship to take over, you can either destroy it from anywhere on the outside or get inside and either capture the ship or destroy it within, once you capture the ship you can spawn from there and have acess to all enemy vehicels and weaponry including phantoms or pelicans..(I this would be bas a** to see happen) if we get drivable mamoths in the future games MAMOTH/SCARAB MAYHEM: mammoth to mammoth/scarab combat (with all the normal small vehicles like warthogs ghosts and tanks) ,each team has multiple mammoths as a spawn point, the goal destroy the enemy mammoths this would be on a very large scale level with flat or rocky terrain, there are multiple ways to destroy it you can crash into it, shoot it with a mac gun or board it (with the grapple) destroy it from the inside, or fly over in a pelican or phantom to drop troops over it<or use the pelican to phantom to destroy it, and if this is not the only game type you like you can have a game similar to assault, grab the bomb get in pelican or just jump onto it with your teammates covering you get into position, arm it, place it, RUN, and watch the fireworks, just like destroying the scarab in halo 3.. and have one of the terrain levels be "CONJULATION" <please bring this back, or at least make a level like it.. well while all this sounds very expensive<(understatement) it would be very cool to see someday (or at least some of it) but I think it would be worth it>halo GOTY award 3 times in a row<
  3. Halo ce anniversary is beyond awesome and really captured the imagination yet again, but one thing was the music however, was not as loud,and often had to strain to listen to it, I don't know is something wrong with my speakers or what, but if that's not the case,then if a halo 2 remake is something that's going to happen ya gotta make the music more equal to the rest of the sound, the music brings the game to life and really creates the memories, I still have the original halo 1 and 2 discs, and the music is great, and is this something that's not possible because of the original format?
  4. oh well, it would be awesome to see it become a reality...
  5. while I was playing forza 4 I was editing my car with stripes and decals and such and it hit me, why not make it to where you can customize your halo 5 multiplayer Spartan in the same way, allowing you to put stripes any where you want to on your Spartan, adding decals numbers words,symbols, changing you body suits color(not the armor itself) changing the color of the armors torso,legs,knee gaurds,forearms,helmet, all separate etc. 343 mentioned they would do much better "next" time so just think of this as contributing to the cause....
  6. was wondering if 343 could add a little something extra in multiplayer,when you get a kill you can stand above the dead player and do the moonwalk or gangnam style, or something like the Spartan leaning down and pointing down taunting the dead player, this is also something I seen in socom 3 multiplayer and thaught it was pretty funny, wondering if 343 could do something like this?
  7. was thinking when 343 finished halo 5 and 6, they could then create a halo game that takes place during the last days of the human/forerunner war? oppinions
  8. ok then lets drop the small thing and have a standard size set as default, that leaves adding muscle and tallness, thinness ,upper body build, lower body build, arm build,(left handed right or handed if possible) etc, make em like George or Arnold schwartenegger or something, so how does that set? a good idea for halo 5?
  9. I was thinking of an idea for you being able to make your Spartan taller or shorter muscular, wide etc. would somebody please give me a reason why this would not work, it seams like a pretty good addition to your custom player,give the control to the player, make the Spartan you
  10. why isn't there helmet and other armour attachments that you can add to your Spartan,i think the helmet attachments made your Spartan look more elite and stragedized combat units, is it cuz Spartan 3s were dependent on equipment?
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