Im going to stick to 14, you can have 15, other wise you have to wait a longer while.
Detective 1x - Can investigate 1 person every round, and has two lives.
(once he/she loses a life, they can not be attempted to kill for 2 rounds)
Get rid of the extra life, and anti-death thing.
I guess I will get rid of the extra life, don't know what I was thinking...I think I was tired when I typed it up.
Medic 1x: Can protect any citizen once every round.
Nothing wrong with this.
Ks...
The Oracle 1x: All knowing, and all mighty! Has the ability to stop a lynching twice
(Can not use their power at start of the game(Duh...).
So does the Lynch not happen or what? Canceled? Word it better.
Wait what!?! That must have been an error, I will edit that.
Citizens 14x
Add a description for these even though they have no power.
I guess I will do that.
Henchmen x3: Can vote who to kill, and who to do the deed.
Add a description saying they have no power. All of Mafia decides who to kill, not just the Henchmen.
Im just implying on what they can do. they do have no power...I will edit the other descriptions so it makes more sense. Because again I was tired when I typed everything up. I'm just one of those lazy guys that puts things that must be done to a further time.
Juggernaut x1: has 3 lives.
Nothing wrong with this.
Ks
Don x1: Can cast 4 secret votes throughout the game, and has 1 extra life.
Lower the secret vote count to 2. Get rid of the extra life, and instead make it where the Juggernaut needs to lose a life before the Don can die.
I think I will change his/her power into something else, because I realised this has already been done.
The Grimm Reaper: Can kill or bring back one person once every 3 rounds.
The Reaper represents death, not life. Also, I think the death/revive count should be kept at 2.
There is no death/revive count at all, he is a replacement for the sniper, but instead of killing somebody, he can also bring somebody back.
Police: Can put or take out anybody from the suspect list 4 times throughout the game.
Keep it at 2.
Ill tone it down to three.
Psychic: Is like the Detective, but can only use their power once every 4 rounds and can share their findings with Pro-Town, or Mafia.
Seems alright here.
Ks
Also I will take 18.0!