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loserspearl

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    Jig Mc6alliger

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  1. According to this Halo teaser seen at E3. It seems during Halo 5, John 117 will be searching for a way to retrieve Cortana from the index... or whatever they call the computing space that is the purgatory for their AI's. From the looks of it, he ahs been searching a long time. Which is cool and all; but, what the new generation of consoles is really promising is new experiences and greater immersion. Here are two of the best ways to use motion controls with in a FPS: head movement tracking and finger-precise hand gestures that your character on screen mimics, let me explain. The head gestures would really come into play with peeking around corners or dodging sniper headshots. In multiplayer FPS games (where dying actually matters) there is a great tension on focusing to take care, and not rush into death. While peering around the corner of a window through your sniper scope you are cautiously checking for enemy snipers. As you pan across you see him in the corner of your scope and you know he sees you... you have 3 options: swipe fast enough to kill him, pray he misses, or jerk your controller. With this you can lean you head back from window faster than you character could move away. This creates a whole new level of realistic tension, one I'd love to see in a WWII shooter. The head tracking can simply be based on head position compared to shoulders to track remove exploitation methods. The second scenario is hand gestures tracking, while talking with teammates in a game, enemies and hear your voice based on proximity (if you know Halo, you know this). So with your hands you can make sign language/hand gestures as used in military operations to give commands or alerts to friendlies without enemies hearing you. If you use one hand to gesture with your character holds his gun with the same hand you hold your controller with. If you use two hands to gestures (meaning you set down your controller) the character releases the gun (either setting it down or releasing it's weight on a sling/strap). This is also another level of added realism and tension. These two could be used in combination of one another to blind fire over the top of cover while peeking out the side, all with motion controls. I know this can be used to make obscene gestures, which is all the more fun. Online interaction already cannot be rated by the ESRB, this is just another level of interaction, which is what this new generation is supposed to be about; new experiences. There could be a setting to turn off all hand gestures as a form of parental control. Though that is not to say some family friendly game does not have the same problem. Talk about immersion! This is what the next generation of shooter's really needs... as for all the other stuff? We can talk about that when this is starting development.
  2. According to this Halo teaser seen at E3. It seems during Halo 5, John 117 will be searching for a way to retrieve Cortana from the index... or whatever they call the computing space that is the purgatory for their AI's. From the looks of it, he ahs been searching a long time. Which is cool and all; but, what the new generation of consoles is really promising is new experiences and greater immersion. Here are two of the best ways to use motion controls with in a FPS: head movement tracking and finger-precise hand gestures that your character on screen mimics, let me explain. The head gestures would really come into play with peeking around corners or dodging sniper headshots. In multiplayer FPS games (where dying actually matters) there is a great tension on focusing to take care, and not rush into death. While peering around the corner of a window through your sniper scope you are cautiously checking for enemy snipers. As you pan across you see him in the corner of your scope and you know he sees you... you have 3 options: swipe fast enough to kill him, pray he misses, or jerk your controller. With this you can lean you head back from window faster than you character could move away. This creates a whole new level of realistic tension, one I'd love to see in a WWII shooter. The head tracking can simply be based on head position compared to shoulders to track remove exploitation methods. The second scenario is hand gestures tracking, while talking with teammates in a game, enemies and hear your voice based on proximity (if you know Halo, you know this). So with your hands you can make sign language/hand gestures as used in military operations to give commands or alerts to friendlies without enemies hearing you. If you use one hand to gesture with your character holds his gun with the same hand you hold your controller with. If you use two hands to gestures (meaning you set down your controller) the character releases the gun (either setting it down or releasing it's weight on a sling/strap). This is also another level of added realism and tension. These two could be used in combination of one another to blind fire over the top of cover while peeking out the side, all with motion controls. I know this can be used to make obscene gestures, which is all the more fun. Online interaction already cannot be rated by the ESRB, this is just another level of interaction, which is what this new generation is supposed to be about... new experiences. There could be a setting to turn of all hand gestures as a form of parental control. Though that is not to say some family friendly game does not have the same problem. Talk about immersion! This is what the next generation of shooter's really needs.
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