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I_Make_Big_Boom

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Everything posted by I_Make_Big_Boom

  1. I'd welcome a Gears of War 3 d-pad weapon system, and I doubt anyone would care about the whole ripping off other franchises part.
  2. Yo, welcome to the Island of Misfit Halo Fans.
  3. It was you...?!

    1. Vitamin Pwn

      Vitamin Pwn

      Yes it was I, my mechantaions lay undetected for years for I am a master of deception

    2. I_Make_Big_Boom

      I_Make_Big_Boom

      As is I, the master deflective deceptive defective Decepticon detective!

    3. Delpen9

      Delpen9

      It was me, Dio!

  4. They had something interesting going with Halo 4 and HuntTheTruth, but after Halo 5 came out the Reclaimer Saga became a raging dumpster fire. At this point I don't care about stupid arcs, and telling stories spanning multiple games: just give me a Halo game with a great story, and I'll stop complaining.
  5. Hello? Is this the Krusty Krab?

  6. ALL of the weapons. Everyone is here. I'm sick if them removing weapons like some of them are so bad that it needed to happen, especially when Warzone's like "Lol, nobody gives a **** if your weapon is OP, there's literally 100 more just like it". And yes, this even applies to the crappy Focus Rifle from Reach that I hated and STILL hate with a passion. But if they do remove weapons you know damn well they'll make DLC for them later, which is still infuriating.
  7. Nu uh, a ship's a ship yo. If I had a Navy the entire fleet would be Albatrossi.
  8. Tbh I don't know that much about the Elites other than the Arbiter, so imma have to say Thel 'Vadam by default. Half-Jaw is pretty cool tho.
  9. It's not that I disliked that it was a thing, i disliked that they did the whole thing wrong. Blue Team barely does anything in the story, and have atrocious AI. It's a situation where if they had made it good, then it would be good, and no-one would have anything to say about it. Blue Team as a Co-Op concept is very interesting, and not something new to Halo. Halo 3 had the Arbiter and Elite buddies for Co-Op after all, though only the Arbiter showed up in Single-Player.
  10. I posted about it in the other Poll thing, but I want it to return to a Halo: Reach system where you buy the armor with cR and whatever. You can unlock special armor by doing super special tasks, and if you want to not have to deal with any of that then you can also buy your way to the armor like an a-hole. Of course, our glorious Vidmaster, Recon, Nightfall, Helioskrill WHAT THE HELL EVER will NOT be bought! NU UH. NO.
  11. Infection. Except Ghostbusters, the mode with the Focus Rifles. That's the worst Infection gametype. Honorary mentions: Objective modes like CTF, Oddball, KOTH. Unfortunately, everyone and their mother thinks these modes are the Dollar-Brand Slayer, and never get the ******* objective. Go play Slayer you idiots! Action Sack, specifically for Husky Raid. I think in all of Halo, Husky Raid is my fav gametype. Unfortunately though, it never got its own playlist.
  12. I think Halo 5 was the first real game I got into that had "loot boxes", so at that time it didn't bother me as much: they barely do even now. However, there's problems with the system that I can't ignore, and that need to be changed. Anyway, here's some pros and cons to the REQ system (there's prolly more): Pros: 1. Obtaining rare items is far easier This is a debatable Pro. Setting money aside (because we know that usually always makes things easier), if you grind enough you'll be able to get the sufficient number of packs to get what you really want. I don't know the logistics of it, so I'm not sure exactly how long you have to grind, but I believe that it's not as bad as having to grind for armor in Halo: Reach. Almost everything is up for grabs, unlike Reach where most of the armor is locked behind a cR wall that everyone has to overtake. 2. REQs can be gifted There's nothing like this in older Halo games; the ability to gift someone armor, weapons, what have you. I mean, you could transfer an Xbox profile to someone, but that's like, really antiquate. 3. Special, non-REQ armor still exists Achilles, Olive,Timmy, and some 343 Fotus and Assault Rifle skins I think are the only ones, but that's still stuff you can't spend your way to get. Cons: 1 It's Pay-To-Win in Warzone The "assistance" may be marginal, but having access to the most powerful weapons in Warzone because you have money - even if you don't utilize them correctly - makes it Pay-To-Win. Honestly, it's Warzone, so I didn't really care to begin with: Arena is still your precious, core Halo experience. If you've got enough skill you should edge out the rich kids, though the odds are stacked against you. 2. REQ drops are random (except in certain special REQs) There's a higher guarantee you'll get something important with Legendaries and whatever, but you know, it's still randomized gambling. 3. Most REQ items are decreased in value: Quality over Quantity In order to make REQs work as a genuine Loot Box experience, 343 had to make a ****load of "filler" to be contained within. Most people agree that Seeker is a bad set, but I don't know what the hell they're on about: it looks FAR better than Pioneer, which nobody had **** to say about back in Halo 4. I don't agree that 343 didn't put any effort into most of the sets, since allot of them I really like, but I have to agree that having so much of it devalues the overall group. Not to mention, if you can get the most rare stuff by just paying for it, it undermines the achievement of getting that through hard work and dedication. 3. Loot Boxes prey upon the younger generation: Halo 5 is Rated T Laws against minors gambling, bla bla bla, we all know what's going on with that. Multiple countries are seeking ways to regulate gambing to prevent Loot Boxes prominence, and REQs I think fall under the Loot Box umbrella. So, how would you fix that? Well the obvious solution is to not have them at all, but I don't think they'll go away just like that. Still, my ideal solution is this: Destroy REQs. The armor and weapon system returns to that of Halo: Reach where you earn credits necessary to buy stuff. However... there's an option to spend money for these sets, and in some cases, there will be big armor sets containing exact pieces. There are benefits to either buying a set, or unlocking it in-game: such as being given different variations of that same armor to ensure both camps feel special for having unlocked it with money or with credits. You would also make it so that either of these alterations cannot be achieved by the other camp, making that exclusive.
  13. Realistically, I think that's too big a departure for most Halo fans to handle, especially after being beaten and bruised for the majority of this decade. Like, I'm hyperbolic about that, and everybody knows I complain about 343, but I do like allot of what they've done with the Halo series. However, that still doesn't detract from what they've failed to do, and my refusal to be hyped about them anymore. I'm waiting to see what they market the game as, and what the final product is: contrasting the two perceived versions as well as the influence the gaming industry has had on them. That's something I've had to do for MCC, and Halo 5, which were sold with blatant lies. Negativity aside though, to expand on this being too much for the community to handle, the series has changed enough already that everybody just wants a classic experience again, which is why ElDewrito gained major steam earlier in the year (although half of that reason was because it was an actual PC Halo game, no bs). I don't agree with them completely scrubbing the new artstyle like everyone seems to be hyped about, and I really hope they don't completely retcon Halo 5's narrative or anything... but from the looks of it, it looks like Halo CE 2, which I'd be okay with. In that vein of Halo, it could still technically be an open-world game, but set across various missions that instead have extremely large environments. Though I think the major factor here in regards to an open-world experience is the title itself, Halo: Infinite. I've touched on this in a previous poll, but Infinite feels like too generic, and staggering a title to refer to just a Halo CE clone or something. With the dumb emphasis on wildlife (which has NEVER been that apparent in Halo), it certainly feels like they're heading in that direction, which I don't agree with. It's a situation where the final product will be what tips the scales, like what happened with Metroid Prime 1. Still, I'm working with 343's track record to inform their future product, and it's not looking so good, so I don't have much to be hyped about: actually I'm not hyped at all.
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