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I_Make_Big_Boom

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Everything posted by I_Make_Big_Boom

  1. This exact same situation happened last game with me and you. 1 of us was Mafia. Every lynch list has 1-2 Mafians. No exceptions. This is fact. How do you think everyone managed to suspect me or you as Mafia last game? And if Caboose is Civvy then we go after Dexter (plus Caboose already taunted us about him being Mafia anyway).
  2. It IS fact. Look at Scene 1 and tell me otherwise. One of them is Mafia so they're both on watch until further notice.
  3. There's always room if you would like to come back. I understand If you don't though.
  4. In depth analysis on the Halo 5 Beta reveal from HaloFest - http://343i.org/2j1

  5. A colossal amount of information was just revealed for the Halo 5 Beta at HaloFest this year (I'm talking ALLOT of info). The whole video is at the bottom of this article. Oh, and I'm sure I got some of the information wrong, so feel free to correct me if you see any errors. Here's the gist: Everyone starts the same. Every Spartan Ability (I'll detail those later on in this article), and Weapon (starter primary, secondary, and grenades) is given to the player at the beginning. No Loadouts. Like how Halos 1-3 were played. All weapons contain a zoom feature, with some akin to ADS (Aim Down Sights). Not all weapons have this, like the DMR (the DMR is nearly the same as it's H4 counterpart Scope wise, and aesthetically). There seems to be a before, and after game animation for each Player Team that shows their aesthetics. The winning team taunts the other team in bravado. Everything listed in this article is based off of work-in-progress material in the Beta. So it's not final. The time the Beta releases makes it the earliest public Halo Beta ever released. There are a total of 7 maps that will be able to be played on in the Beta. There are now Weapons on map as in previous Halo games. NO MORE ORDINANCE. There will be three game modes in the Beta. What they exactly are is not clear, but it's certain Multiplayer is one of them. Power Weapons run on static timers. So a weapon like the Prophet's Bane comes around every 4 minutes. There's a Shield Bar, and Health Bar, but I'm not quite sure how they work. Random information from HaloFest: 343i has an internal Pro team they use to test the game. What's pretty funny is that they have Pros vs. Devs... and the Devs get completely destroyed in Halo 5 MP lol. One match was 50-4. Most of the play-testers (like Josh Holmes, some Pro players, and a few other devs) will be online playing with the community when the Beta launches. A couple celebrities came to HaloFest... like: Wayne Brady from "Let's Make A Deal" (that dude is hilarious), Joel Mchale from "Community", and Ben Schwartz from "House of Lies". Spartan Abilities / Movement & Scoping mechanics: Weapons: Maps: Allot of new armor was shown at HaloFest, but unfortunately I won't be able to detail them right now due to me already spending more than an hour on this article. The Halo 5: Guardians Multiplayer Beta begins on December 29th, and runs for 3 weeks until January 18th, 2015. - - - - - - - - - - - - - - - - - - Thoughts? Source: YouTube View full article
  6. A colossal amount of information was just revealed for the Halo 5 Beta at HaloFest this year (I'm talking ALLOT of info). The whole video is at the bottom of this article. Oh, and I'm sure I got some of the information wrong, so feel free to correct me if you see any errors. Here's the gist: Everyone starts the same. Every Spartan Ability (I'll detail those later on in this article), and Weapon (starter primary, secondary, and grenades) is given to the player at the beginning. No Loadouts. Like how Halos 1-3 were played. All weapons contain a zoom feature, with some akin to ADS (Aim Down Sights). Not all weapons have this, like the DMR (the DMR is nearly the same as it's H4 counterpart Scope wise, and aesthetically). There seems to be a before, and after game animation for each Player Team that shows their aesthetics. The winning team taunts the other team in bravado. Everything listed in this article is based off of work-in-progress material in the Beta. So it's not final. The time the Beta releases makes it the earliest public Halo Beta ever released. There are a total of 7 maps that will be able to be played on in the Beta. There are now Weapons on map as in previous Halo games. NO MORE ORDINANCE. There will be three game modes in the Beta. What they exactly are is not clear, but it's certain Multiplayer is one of them. Power Weapons run on static timers. So a weapon like the Prophet's Bane comes around every 4 minutes. There's a Shield Bar, and Health Bar, but I'm not quite sure how they work. Random information from HaloFest: 343i has an internal Pro team they use to test the game. What's pretty funny is that they have Pros vs. Devs... and the Devs get completely destroyed in Halo 5 MP lol. One match was 50-4. Most of the play-testers (like Josh Holmes, some Pro players, and a few other devs) will be online playing with the community when the Beta launches. A couple celebrities came to HaloFest... like: Wayne Brady from "Let's Make A Deal" (that dude is hilarious), Joel Mchale from "Community", and Ben Schwartz from "House of Lies". Spartan Abilities / Movement & Scoping mechanics: Weapons: Maps: Allot of new armor was shown at HaloFest, but unfortunately I won't be able to detail them right now due to me already spending more than an hour on this article. The Halo 5: Guardians Multiplayer Beta begins on December 29th, and runs for 3 weeks until January 18th, 2015. - - - - - - - - - - - - - - - - - - Thoughts? Source: YouTube
  7. This is pretty much a page of everything we'll see in the Halo 5 Beta. Everything listed in this article is based off of work-in-progress material in the Beta. So it's not final. Halo 5 Beta General Information: Spartan Abilities / Scoping & Shield mechanics: Weapons: Maps: Brief Ranking System Information Menu, and Service Record screenshots: Controller Schemes: The Halo 5: Guardians Multiplayer Beta begins on December 29th 10am PST, and runs for 3 weeks until January 18th 11:59pm PST, 2015. The Beta is available to those who have purchased the physical disc, or digital copy of Halo: The Master Chief Collection. - - - - - - - - - - - - - - - - - - Thoughts? Source: YouTube, Gamespot, TeamBeyond, Ready Up Live, Halo4Nation http://www.gamespot.com/articles/halo-5-multiplayer-beta-is-720p/1100-6423506/ http://teambeyond.net/halo-5-ranking-system-details/ http://halo4nation.com/halo-5-2/halo-5-beta-menu-screenshots/ This post has been promoted to an article
  8. The FULL HaloFest stream (including Halo 5, Nightfall, and other goodies) -

  9. Haters gonna hate. I'm loving the look of Halo 5 so far.

  10. Full walkthrough: 1: On Ascension there are 3 switches hidden around the map (or not really well hidden, but you just got look real good). Flip the first 2 switches. The flipping of the final switch will activate the Bubble Shield in the dish in the middle of the map. Activating the buttons again will activate the Bubble Shield again. 2: On Sanctuary there are 2 switches hanging underneath the roofs of the two main bases. They are both bright red (or color coded. I'm not sure). Shooting one of them causes a waterfall that blocks sight-lines into the bases. I don't know how many times you can activate the waterfall. 3: On Lockout there are 3 sets of stalactites hanging under the overhang of the mountain structure Lockout is based under: 2 on each major Base side (the Sniper base, and it's total opposite base), and 1 hanging in the middle of the map with the square breakable floor glass beneath it. Shooting any one of these stalactites causes them to fall and kill any player within it's "death radius" (the basic area the player needs to be in for the falling rock to kill them). The middle stalactite will break the glass in the middle of the map (shooting at the glass beforehand leads to the same result). And of course you can remove any of these Dynamic Elements from the maps in Forge if you wish. Hope this helps!
  11. Mafia 7.0 Roundup #2 Previous Roundups are always obsolete. Scene 1 deduction leads us to believe either Dexter, or Caboose are Mafia. They are the only 2 in that Scene that are unconfirmed (the other 2 are Civvy), therefore 1/both of them is Mafia. People who are confirmed this way are // Under Scrutiny in the below list. I highly recommend voting these people out. If one turns out to be Civvy (or Neutral Role), then it's an immediate confirmation that the other is Mafia.
  12. Digitally, predownloading the game includes the 15GB update (it's not 20 anymore). If you bought the physical copy then you'll have to download the update from Xbox Live after downloading the MCC.
  13. First, I'm going to screw around with all the new Forge stuffs: like the Gungoose, Civilian Warthog, and Hornet and all that. THEN, I'm gonna make me a Five Nights At Freddy's mashup in H2A Forge, and if that doesn't work then I'll make a kickass Infection map. THEN... I will do a run through all 4 campaigns. When my cousin comes over next we'll both try to beat the campaigns on Legendary.
  14. WHAT. IS. THE. ORACLE???????? What does it do? Is it just a feign role that does absolutely nothing? So Bnus told you to die, and you decide to just kill yourself... thanks allot for helping Protown like Mereel did last game (sarcasm).
  15. There's not really anything else to talk about. + the Scene hasn't been posted yet, so we might as well talk about something to keep the thread alive. The hosting thing is also very important, but I know it should be taken to PM instead of interrupting the game. Oh... Detective, contact me, or Shinya Kogami... And tell us who you have confirmed... NOW
  16. Then I could have hosted and posted the Mafia 7.0 thread before Bnus or TSC did, and it would be "ok" by your logic. Not like I wanted to. 7.0 is going good so far, and Bnus/TSC seem to be really good hosts.
  17. Twin got the gist of it but I'll add on: 6: Bonnie Ross from 343i stated that she would be interested in pursuing DLC for the Master Chief Collection if people wanted it. Unfortunately I don't believe there's any DLC planned at the moment, and Max Hoberman from Certain Affinity confirmed that it would be a really tough challenge to create more remakes for H2A. So I don't think MCC will receive DLC... it's up to 343i and Certain Affinity at this point whether any DLC will be included in the collection. 7: There are Universal Controller Schemes for The Master Chief Collection that work across all 4 games: including a Universal Bumper Jumper scheme. halo4nation details the whole Controller Scheme mumbo jumbo here: http://halo4nation.com/weekly-content/halo-bulletin-101614-assault-controller-settings/
  18. Delpen9 called it first, so the right thing to do is to let him say if he wants to host or not: which he confirmed he didn't want to. Still, completely disregarding him for some other guy isn't right. Protown better step it up this game, or else you'll lose again. PS: Hey Mafiers u suk.
  19. I don't think so. I think TSC would have noted that they did ie "The Jailkeeper has used his ability to bail out Dexter Grif".
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