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xiforgetx

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Everything posted by xiforgetx

  1. thanks brick. tell me how it goes!
  2. nope, havent tested. if i see you ill invite
  3. just posted updates. changed quite a bit. hope its better ....
  4. thanks zan, will try to fix.
  5. haha, ok. next map i wont link to file share.
  6. sure, id love to test it out. if you send me a request, ill accept next time im on
  7. thanks, if you check it out id appreciate a responce.
  8. looking good, but you need to post the completed version!
  9. the aesthetics look amazing! well done. ill try a download to see about the other stuff.
  10. Original map, did not intend to name it something that another map already has for a name. Sorry if there is any confusion. UPDATED Link https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7567bd0a-cac6-4d73-8414-c7fad7030894 Stronghold is a small 4-8 player symmetrical map. Red and blue spawns across form each other. The majority of the map is split red side and blue side, with a bridge as the divider. Perpendicular to the spawns, two towers rise and extend previously said bridge. The spawns are raised off the ground level, and continue in a ring shape around the map. On the ground level, there are scattered rocks and additional cover. A lower bridge also divides red side form blue side. Weapons Assualt Rifle x2 (30s) Storm Rifle x2 (30s) Supressor x2 (30s) DMR x2 (60s) Carbine x2 (30s) Magnum x2 (30s) Plasma Pistol x2 (30s) Shotgun x2 (110s) Plasma Grenade x2 (15s) Frag x2 (15s) Ordenance 1 Random drop includes: spaces 1-5 Needler space 6&7 Sticky Det space 8 Sniper Rifle Gametypes Slayer CTF Oddball WHAT UPDATE CHANGED -unclustered the clustered spawning in towers and bottom grass area -increased slope of 1x1 tall blocks to inhibit movement -added "support" tp middle of bridge, which also divides the lower bridge -blocked gap between bottom bridge and tower -only one ramps instead of two in the towers -blocked out windows -raised brace tunnel so players cant jump up on them -changed spawn bases to more of a structure -removed courtyard lazy cover, replaced with structure -removed sniper spawn, now its in the ordnance Open and would like feedback. Hope you Enjoy Overview Pink = ordinance Black = DMR yellow= Shotguns Base Bottom Base top Blue Spawn Red Spawns Courtyard Bridge Top Yellow right (identical as yellow left)
  11. Ok, im all for feedback, so tell me what needs work an ill see what i can do. thanks
  12. yeah, i really didnt want to put them there, but the forge islands are round, so it was iehter that or have the whole map moved away from the side and have no cliff.
  13. Gamertag: EmbeddedPanic Map name: Junction Game types: Slayer, king of the hill, oddball and one flag CTF This map is symmetrical and a square. Teams red and blue spawn across each other on the two ends of the top. There are two side that lead up to the top of the map. Also is a bottom section of the map which allows for getaways. The map is a bit big for 4v4, but it would still work. I would think the best would be 5v5-6v6. Weapons Sniper Scattershot Battle Rifle 2 DMRs 2 Plasma Pistols 2 Magnums 2 Boltshots 2 Assault Riffles 2 Storm Riffles Each span area gets a random ordinance. EEEEEEEERMMMM... i forgot the link http://www.halowaypoint.com/en-us/players/embeddedpanic/halo4/fileshare#!/?section=GameMap Enjoy.
  14. This is a remake of Asylum from Halo Reach. Forge credit goes to me (EmbeddedPanic) but the design goes to Bungie cause they made the original. This map is compatible with slayer, King of the Hill and Oddball. I wasn't exactly sure where to put the spawns for oddball and the hills, but i think i put them in the right places. If you have any suggestions feel free to tell me. Same weapon spawns as usual, except i replaced the needle rifle with the light riffle, and no health pack for obvious reasons. File share http://www.halowaypoint.com/en-us/players/embeddedpanic/halo4/fileshare#!/?section=GameMap Enjoy.
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