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bam920

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Everything posted by bam920

  1. i wanna see AI players as an option added to multilayer. kind of a merger between multilayer and firefight. add marines, ODSTs, Spartans, elites, jackals, grunts, brutes, hunters, maybe even the Prometheans as AI players you can turn on in multilayer games. also add forge to this so you can place re-spawn points for different enemy types, and even drop zones for AI players and completely forge the maps. would also be cool to play as elite, Promethean or spartan especially with the AI players. you could play a map as an elite running side by side with grunts, jackals, and hunters against UNSC forces on multilayer, or single player firefight. also have this available on other game types like CTF but AI players are only support and dont actually pick up the flag or anything.
  2. i want the ability to add AI players on to forge maps. also the ability to add drop zones for enemy AI's. being to be able to play with AI grunts, jackels, elites, spartans, marines, and ODST's, maybe even hunters would make multiplayer feel more like an actual battle then just spartan on spartan or just spartan and elites. would also be nice to bring back fire fight and make those maps forgable too. cant tell you how much time ive spent on fire fight. spartan ops is ok for an extended story but not for continuos play like fire fight. once you played the ops mission not much of a reason to go back and play. i liked being able to take on waves of enemys and being able to change the settings of theses waves like on reach. would be a huge game changer if we could forge it too. firefight could be an extra multiplayer/single player game type with options in forge. would even be pretty cool if the AI players and enemy/friendly troop drop zones could be added to any game type as well. dont get me wrong i like halo multi player but sometimes it feels more like training then being out in the battle field. this would add that new element and bring more of that action.
  3. from what i was reading about the technology in the new xbox and halo 5 being used, theyve been able to load hundreds of A.I. in a game so it would apear this should be possible.
  4. some variant of this idea should be possible on the new console coming out. i use to play battlefront on the ps2 and it was a pretty fun experience with AI filling the space in like 30 on 30 matches. made it feel more like you were in the war. the ability is there and it would be nice to see some form of this in the next halo.
  5. I've seen alot of people posting about adding new game types and including A.I. players in those game types. i think this would be a really good idea for 343 to concider! the basic concept would be like a firefight/slayer hybred. here are my iedeas and i'd like people to post there ideas and any fead back they have. i would like to see 343 impliment some of these concepts in the upcoming game and believe other fans would agree. i propse they add a new game type thats a hybred between firefight and slayer. i won't name it because 343 is clever enough to do so. in this game type you would have UNSC battles against the covenant with A.I. players on each side fighting alongside "human" players(you and me). i think this would add alot of action to the game and allow for bigger battles, maps, and matches with out trying to load 20-40 some people on the same map, which would probly lag and take ALOT longer to find matches. the game would play like slayer(eliminate the other team, until time runs out our score max is met) or you could also add CTF or other game types to this if they wanted to. also would like this game type to be on match making as well as custom games and forge able. you would have 2 teams, 4-8 "human"players on each, (x) amount of A.I's. (custom games would have a setting that alows you to choose what type of A.Is you want to spawn for each team, how many, and there dificulty. match making would have preset settings) your A.I's will aid in the combat but would not be able to pick up flags or capture things or anything like that. A.I's should have there own classes or load outs. for example.. covenant A.I's-- *grunts -plasma pistole and needler -fuelrod and plasma pistole *jackels -plasma pistole and needler, sheild armor ability -carbine and beam rifle, hologram armor ability *elites -storm rifle and carbine, hologram armor ability -concusion rifle and storm rifle, thruster pack armor ability -energy sword and plasma pistole, active camo armor ability UNSC A.I's-- *marines -assault rifle and pistole -battle rifle and sniper rifle *ODST SORRY. it cut off the rest of it... *ODST -dmr and battle rifle, regenerationfield armor ability -rocket launcher and assault rifle, jet pack armor ability *spartan -sticky detonator and assault rifle, jet pack armor ability -battle rifle and assault rifle, regeneration field armor ability -shotgun an pistole, bubble shield armor ability(i'd like to see the bbuble shield back) also ne ordances for this game type. drop pod- drops a covenat deop pod with 4 grunts who fallow you and watch your back. phantom drop- a phantom would drop 2 hunters ODST drop- odst pod would drop an ODST pelican drop- pelican would drop 4 marines that would fallow you and watch your back i'd like to see this game type in forge with bigger maps for this game type. also you could add more drops to the ordance section of forge. UNSC vehicle drop- pelican drops tank, manis, or any of the hogs covenat vehicle drop- phantom drops wraith, or gohst pelican drop- pelican can be set to drop 4 marines and a spartain, or drop 6 marines ODST drop- ODST pod drops ODST drop pod drop- drop pod drops 1 elite and 4 grunts phantom drop- pahntom drops 2 jackels and 4 grunts, or drops 2 hunters. these are my ideas. would like to hear what other people think. 343 should really concider this new game type idea, as i've seen simular posts, and tweak it as they see fit. sorry for the split post.
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